PSI Power Upgrades

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Captain Shiva
Adventurer
Posts: 771
Joined: Tue Sep 06, 2005 11:44 am
Comment: In sheer daemonic strangeness I am unparalleled
Contact:

PSI Power Upgrades

Unread post by Captain Shiva »

I was going to ask the GM in the game I am currently playing in about this:using a minor psionic power slot to to upgrade to a Super version of the same power. Now, I wanted to use this to upgrade to Super Telekinesis, but you could also use it to boost Deaden Senses to Bio-Manipulation. What do you all think of this idea?
Have you ever been thrown out of a Rifts game for being smarter than the Game Master?
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 10294
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: PSI Power Upgrades

Unread post by Library Ogre »

No.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
User avatar
Captain Shiva
Adventurer
Posts: 771
Joined: Tue Sep 06, 2005 11:44 am
Comment: In sheer daemonic strangeness I am unparalleled
Contact:

Re: PSI Power Upgrades

Unread post by Captain Shiva »

gadrin wrote:
Captain Shiva wrote:I was going to ask the GM in the game I am currently playing in about this:using a minor psionic power slot to to upgrade to a Super version of the same power. Now, I wanted to use this to upgrade to Super Telekinesis, but you could also use it to boost Deaden Senses to Bio-Manipulation. What do you all think of this idea?


Depends. Instinct is to say NO WAY IN HELL.

I think there's a passage in the original Rifts RPG that says something like: "two abilities, even spectacular ones are insignificant" concerning psionics.

If the player isn't a jerk, then by all means, otherwise, why (as a GM) set yourself up for misery ?

>

I think you misread my post. I am the player who wants to do this. And the reason I want to do it is to increase my character's combat versatility.
Have you ever been thrown out of a Rifts game for being smarter than the Game Master?
User avatar
Syndicate
Adventurer
Posts: 466
Joined: Thu Aug 29, 2002 1:01 am
Location: Seattle, WA (kinda)

Re: PSI Power Upgrades

Unread post by Syndicate »

Captain Shiva wrote:
gadrin wrote:
Captain Shiva wrote:I was going to ask the GM in the game I am currently playing in about this:using a minor psionic power slot to to upgrade to a Super version of the same power. Now, I wanted to use this to upgrade to Super Telekinesis, but you could also use it to boost Deaden Senses to Bio-Manipulation. What do you all think of this idea?


Depends. Instinct is to say NO WAY IN HELL.

I think there's a passage in the original Rifts RPG that says something like: "two abilities, even spectacular ones are insignificant" concerning psionics.

If the player isn't a jerk, then by all means, otherwise, why (as a GM) set yourself up for misery ?

>

I think you misread my post. I am the player who wants to do this. And the reason I want to do it is to increase my character's combat versatility.



You're talking to a bunch of GM's we HATE player "innovations" in games (gives us nightmares and such... :o )

I'd let it slide just because I'd penalize you for it later... 8-)
"What began as a gathering, ended as an organization."
Locked

Return to “Guild of Magic & Psionics”