Icemaster109 wrote:I am about to GM my first game of DR, and I am trying to keep it scary. My problem is how can I maintain a nice fear factor, when soldiers are involved as players? My game was going to start slightly before my PCs get into face to face encounters with the living dead. My players were going to be hunkered down in an apartment complex that is boarded up in a suburb of St. Louis. So far my PCs are comprised of a mid 20s computer programmer, a stay at home writer, and a construction worker. I have two other PCs, one who wants to be a marine and another who is contemplating being a marine as well.
My two problems are 1. How/Why would two marines not be fighting alongside their fellow soldiers and be hanging with normal survivors, and 2.How can I keep all of my players afraid. There always seems to be a tendency to lose the fear when Soldiers and their weapons are involved.
Should I not allow soldiers if I am trying to go for a scary campaign?
Make it personal, make them "kill" their roommates, friends, loved ones etc. Roleplay a session where they are all alive then kill them in the wave and have them rise and attack your players, have zombies kill beloved pets, people etc, attack them with zombie Children, have survivors attack them.