Balabanto wrote:TechnoGothic wrote:Crucible wrote:Lord Coake, I personally would like you (I assume you're a fan of the CK) to tell me what makes the Cyber-Knight so great. Even in RUE its only okay. Was excied to buy the Cyber-Knight Sourcebook and was a little let down. I haven't paid attention to the tweaks in RUE as opposed to the SoT/CK book, so what was the tweak? The Psi-Sword is great if you're in a SDC town, but pull that thing out against a fully armored CS Grunt if you want to.
A Sot4/RUE Master Psychic Cyber-Knight (legal)with the Fencing skill, would be a holly terror to a CS grunt.
Alot of Psionics. Big bonuses to psisword as leveling up and to begin.
Psi-Sword(s) doin 4d6 (lvl 1). If two are used (lvl3) ck inflicts 6d6 Each.
Psi-Shield (lvl 2). Block blasts, and md weapons of any type. Does not take damage unless psi-shield was the target.
TW Armors with up to 3 or 4 TW enhancements (lvl1).
Plus alot more...
Where do you get the Psi Swords doing 4d6? 1 for Cyberknight, 1 for fencing. That's 2. At level 2 it becomes 3d6. Two swords makes 6d6 at level 2. Not 6d6 Each. So the CS grunt parries 1. Will the Cyberknight wreck this guy? Yes. But CS grunts don't come as one. It is 4d6 at level 3 if your cyberknight is a master psychic. That becomes 8d6.
Now, if you're playing rough, your cyberknight can get on his horse. Add another 2d6 for fighting on horseback. Now we're talking damage. That cyberknight does 12d6 at level 3. If you could find a way to get a flying robot horse, a cyberknight would become the most awesome thing ever recorded.
Rifts ULTIMATE Edition wrote:Master Psychic Cyber-knight:
Selecte 8 Psychic powers from all three catagories. One from Super-psionics at lvls 2, 6 , 10.
Psi-sword = 1d6 (Normal CK) + 1d6 (due to Master Psychic, in addition to the normal CK bonuses from training) 2, 5, 9, 13. Additionally add +1d6 (from normal CK Training with Psi-sword) 3, 6, 9, 12, and 15.
Fencing Skill = +1d6 MD from Psi-sword/magic swords.
Lvl 2 = Paired Weapons, & Psi-shield power.
Lvl 3 = Two Psi-swords for free.
Lvl 1 CK like above = 2d6 md
Lcl 2 CK = 3d6 md
Lvl 3 = 4d6 md + 4d6 md dual swords. 8D6 !!
Lvl 5 = 5d6 md + 5d6 md dual swords. 10d6 !!
Lvl 6 = 6d6 md + 6d6 md dual swords. 12d6 !!
Lvl 9 = 8d6 md + 8d6 md dual swords. 16d6 !!
Lvl 12 = 9d6 md + 9d6 md dual swords. 18d6 !!
Lvl 13 = 10d6 md + 10d6 md dual swords. 20d6 !!
Lvl 15 = 11d6 md + 11d6 md dual swords. 22d6 !!
Both FREE and Will in an instant.
Pretty good to me.
I have played several CKs and I always go for the Master Psychic version.
BTW, Cyber-Knight should be renamed Psi-Knights in my opinion.
Cyber-Knights to me sounds like a Cyborg Knight class of some kind.