simo/ twin strike?
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- goodhometownboy
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simo/ twin strike?
i was wondering how you guys play it out with characters in combat with WP Paried weapons. the rules say if you twin strike then you can't auto parry anymore.. does this mean just against the guy your attacking or anyone? does it mean you lose your ability to auto parry for the rest of that round? its kinda vague i think...
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Re: simo/ twin strike?
goodhometownboy wrote:i was wondering how you guys play it out with characters in combat with WP Paried weapons. the rules say if you twin strike then you can't auto parry anymore.. does this mean just against the guy your attacking or anyone? does it mean you lose your ability to auto parry for the rest of that round? its kinda vague i think...
just that one attack
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Re: simo/ twin strike?
I belive that if you've used both weapons to attack, they you are forgoing all defenses for this action, automatic or otherwise. It is hard to parry or dodge an attack when you've just buried both of your weapons into an enemy.
If you are using one of the WP paired actions to parry and simultaneous striking with the other hand, than as drewkitty states, you can only parry the attack coming from whoever you are striking.
If you are using one of the WP paired actions to parry and simultaneous striking with the other hand, than as drewkitty states, you can only parry the attack coming from whoever you are striking.
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Re: simo/ twin strike?
drewkitty ~..~ wrote:goodhometownboy wrote:i was wondering how you guys play it out with characters in combat with WP Paried weapons. the rules say if you twin strike then you can't auto parry anymore.. does this mean just against the guy your attacking or anyone? does it mean you lose your ability to auto parry for the rest of that round? its kinda vague i think...
just that one attack
I rule it that its for that attack .. which means You lose parry against that 1 opponant whom you Simo attacked ..
But yet still get the parry against others ..
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Re: simo/ twin strike?
goodhometownboy wrote:i was wondering how you guys play it out with characters in combat with WP Paried weapons. the rules say if you twin strike then you can't auto parry anymore.. does this mean just against the guy your attacking or anyone? does it mean you lose your ability to auto parry for the rest of that round? its kinda vague i think...
Depends on how you mean "round."
If you mean "time it takes until initiatives run out for that round of attacks," then yes.
If you mean "time it takes until everybody runs out of attacks, and a new initiative is rolled," then no.
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Re: simo/ twin strike?
Why would you lose auto-parry for both weapons if you do the twin strike? You don't lose it if you attack with one weapon (without wp paired). We've actually been having this same discussion with a Samuraicharacter in our game and have yet to come to a good conclusion.
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Re: simo/ twin strike?
The Galactus Kid wrote:Why would you lose auto-parry for both weapons if you do the twin strike? You don't lose it if you attack with one weapon (without wp paired). We've actually been having this same discussion with a Samuraicharacter in our game and have yet to come to a good conclusion.
Partially, GK, because of how open you wind up leaving yourself if you're twin-striking. A single weapon strike leaves the other side of your body on guard, to an extent; while you're committed to the attack, half of your body is acting as support. This leaves you with a much smaller vulnerable space. In a twin strike, however, you've got to throw your entire body into it, leaving much more open.
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Re: simo/ twin strike?
Mark Hall wrote:The Galactus Kid wrote:Why would you lose auto-parry for both weapons if you do the twin strike? You don't lose it if you attack with one weapon (without wp paired). We've actually been having this same discussion with a Samuraicharacter in our game and have yet to come to a good conclusion.
Partially, GK, because of how open you wind up leaving yourself if you're twin-striking. A single weapon strike leaves the other side of your body on guard, to an extent; while you're committed to the attack, half of your body is acting as support. This leaves you with a much smaller vulnerable space. In a twin strike, however, you've got to throw your entire body into it, leaving much more open.
So, the character has the option to strike with two, strike with one leaving both available for parry, Strike with one, and parry/strike with the other?
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Re: simo/ twin strike?
The Galactus Kid wrote:Mark Hall wrote:The Galactus Kid wrote:Why would you lose auto-parry for both weapons if you do the twin strike? You don't lose it if you attack with one weapon (without wp paired). We've actually been having this same discussion with a Samuraicharacter in our game and have yet to come to a good conclusion.
Partially, GK, because of how open you wind up leaving yourself if you're twin-striking. A single weapon strike leaves the other side of your body on guard, to an extent; while you're committed to the attack, half of your body is acting as support. This leaves you with a much smaller vulnerable space. In a twin strike, however, you've got to throw your entire body into it, leaving much more open.
So, the character has the option to strike with two, strike with one leaving both available for parry, Strike with one, and parry/strike with the other?
Pretty much, yes.
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Re: simo/ twin strike?
The Galactus Kid wrote:Why would you lose auto-parry for both weapons if you do the twin strike? You don't lose it if you attack with one weapon (without wp paired). We've actually been having this same discussion with a Samuraicharacter in our game and have yet to come to a good conclusion.
Because when you use two weapons at once, you have to stop to pose after every hit, to let everybody know how cool you are.
Or maybe it's one of those "even though we say we don't care about balance, we do seem to write an awful lot of rules to balance things" rules.
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Re: simo/ twin strike?
So, let me get this right. Someone with paired weapons can do the following:
1) Strike with one weapon leaving the other available to auto-parry all attacks.
2) Strike with one weapon allowing it to parry and the other still available for attack in a combination parry/attack.
3) Attack with both, forsaking auto-parry for the next attack leveled against him.
1) Strike with one weapon leaving the other available to auto-parry all attacks.
2) Strike with one weapon allowing it to parry and the other still available for attack in a combination parry/attack.
3) Attack with both, forsaking auto-parry for the next attack leveled against him.
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Re: simo/ twin strike?
The Galactus Kid wrote:So, let me get this right. Someone with paired weapons can do the following:
1) Strike with one weapon leaving the other available to auto-parry all attacks.
2) Strike with one weapon allowing it to parry and the other still available for attack in a combination parry/attack.
3) Attack with both, forsaking auto-parry for the next attack leveled against him.
Greetings and Salutations. I would say that this is actually wrong (at least the middle one). I'll try to explain. First, keep in mind, you can only attack ONCE per ... um ... attack phase? Not the entire melee round, but the mini-round going through initiatives. To the best of my knowledge, this is not changed even with Paired Weapons.
1) Strike with one weapon, leaving the other available to auto-parry all attacks, especially if someone is about to attempt to simultaneous strike you. This can be a good defense against simultaneous attacks. This is like a boxer who jabs with one hand and holds the other back for defense. This will help block another character's parry/simultaneous attack.
2) Parry/simultaneous attack, which requires the other person to have initiative (or a G.M. who allows people to hold their actions). If the character attacked already, then they cannot attack a second time. They can continue to auto-parry, but they cannot continue to simultaneous strike. That attack is extended and can't defend, but the other weapon is still held back like the boxer in the above example for protection. I could be wrong on this as the rule isn't written clearly to specify, but this would be my take on it.
3) Attack with both weapons, either at the same target or two different ones. To do this, the character is leaving him wide open! Their arms are extended and not in a position to defend. The character has overextended and cannot auto-parry, but can still try to dodge (for the cost of an action). While this is technically two attacks, it is only ONE attack phase/round.
4) Double parry, which is primarily only a defense (by the rules) against another opponent using twin strikes. However, as a G.M., I also allow players to coordinate their attacks so they can attack at the same time (Bob and Jim are trying to defeat Kyle, so they time out their actions to attack Kyle simultaneously and require Kyle to use dual parries). This would require some training, and be up to G.M. ruling, but just another possibility (which I personally include).
Hopefully some of that helps. That's how I play it at least, and how I honestly believe it's meant to be played by the rules (though the rules aren't written as clear as they could have been leaving it open to interpretation), but to each their own. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.
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Re: simo/ twin strike?
We currently only allow a simultaneous action if the character holds his attack in preparation. I would allow the player with Paired weapons simultneous attack which would hit the target and also allow the wielder to parry the incoming blow. There would be a penalty though. hmmm... I need to go work this out. Any other feedback is appreciated.
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Re: simo/ twin strike?
Yeah it seems weird that with one weapon you can attack and recover to auto parry all attacks, but when you have paired weapons you loose this ability.
As someone who has experience in the real world with using paired weapons, the advantage of a double strike is that the opponent needs to block two different attacks, so unless they have a two weapons themselves or a shield, one will hit (unless they have room to move out of range).
As someone who has experience in the real world with using paired weapons, the advantage of a double strike is that the opponent needs to block two different attacks, so unless they have a two weapons themselves or a shield, one will hit (unless they have room to move out of range).
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Re: simo/ twin strike?
well reading other books one of my players pointed out to me that you only get 3 parrys per melee and 4 if you have paired weapons
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Re: simo/ twin strike?
goodhometownboy wrote:well reading other books one of my players pointed out to me that you only get 3 parrys per melee and 4 if you have paired weapons
I don't believe this is corect. Page number please.
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Re: simo/ twin strike?
It's "You can only parry 3 opponents for free in a single melee pass." That's the correct interpretation of that rule. You cannot parry infinitely, which is why Juicers and Automatic Dodge are amazing.
IF you have O-Ken Wa and are 7th level or higher, you can twin strike and parry with a kick, or strike and kick and parry with a sword.
IF you have O-Ken Wa and are 7th level or higher, you can twin strike and parry with a kick, or strike and kick and parry with a sword.
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Re: simo/ twin strike?
Balabanto wrote:It's "You can only parry 3 opponents for free in a single melee pass." That's the correct interpretation of that rule. You cannot parry infinitely, which is why Juicers and Automatic Dodge are amazing.
IF you have O-Ken Wa and are 7th level or higher, you can twin strike and parry with a kick, or strike and kick and parry with a sword.
I do believe the example they give in that MAF is parry with both swords and able to kick also.
Thou, doing the 'Zohan', parrying with your leg/foot is technically in the mechanics.
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