taalismn wrote:Stone Gargoyle wrote:taalismn wrote:Stone Gargoyle wrote:Alter Physical Structure: Castle (Major) by Stone Gargoyle and Gryphon Chick.
Still thinking of the possibilities of combining this power with powers like Matter Expulsion: Boiling Oil or Flaming Pitch/Tar, or a Horror Factor power...
Yeah, I had thought of those, as well as mixing it with a fire expulsion attack to light the arrows on fire or give it a dragon.
Maybe a high-end Minor power: Familiar....that generates an energy-form representation of a mythic animal that serves as a remote set of eyes and has a minor attack and one other ability....Thus, you could have Minor Power: Familiar: Salamander/Dragonette, or Familiar: Mini-Phoenix, or Familiar: Imp...Very limited range of operation and very limited semi-autonomous actions(maybe not more than 1-2 APMs)
The Familiar could be attacked, and as an extension of the superbeing, transfers some of its damage to its creator...Unlike a proper magical Familiar, though, a superpower-generated Familiar, the backshock isn't as permanent, and the superbeing can generate a new one within 24 hours(it just HURTS like hell losing one, like somebody trodding on your eyeballs)....
I like that idea. Awesome.
Fire Familiar (minor) by Stone Gargoyle
The character can create a sentient familiar out of smoke and flame. The appearance of the creature is up to the character, but is typically a firebird/phoenix or mini-dragon.
Range: The familliar can be manifested using existing flames, either from a natural source or a fire expulsion power, within 10 feet of the character, plus one foot per level. The character can mentally communicate with the familiar for a range of 400 feet, plus 100 feet per level
Size: One to two feet long, with a wingspan (if applicable) of three to four feet.
Duration: Concentration, and can keep it in manifested form for a maximum number of minutes equal to the character's ME attribute number, plus 1 minute per level. A Familiar is a permanent feature of the character, so if it is killed, it will require 24 hours to generate a new one (see Drawbacks).
Damage: Fire expulsion attack of 2d6 at level 1, plus 1d6 at levels 4, 8, and 12
Hit Points: See Drawbacks
SDC: The Familiar has SDC equal to half the character's ME attribute number, plus 1 SDC point per level.
Attacks: The Familiar can attack independently 2 times per melee round, plus additional times if the character expends one of his own actions to make it do so. Summoning the Familiar uses one attack/action and costs one attack/action to maintain.
Bonuses: The Familiar has +2 to strike at level 1, with an additional +1 to strike at levels 4, 8 and 12.
Familiiar Flight Speed: 30 mph, plus 3 mph per level
Drawbacks: If the Familiar is attacked, the character takes half of its damage. The only exception to this is water attacks, in which case the character takes no damage and the Familiar will take twice normal damage. If the Familiar dies, the character will suffer -4 to all combat moves and -20% to skill use until another one is created. Creating a familiar costs the character 2d4 Hit Points, half of which are transferred
to the Familiar. The Familiar will always be the of the same type and its form, general appearance and size does not change when recreated.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD