Gryphon Chick wrote:Okay, then how about this:
Create Elemental Entity: Storm Cloud (Major)
"It looks like a storm is brewing."
The character creates an artificial cloud, from existing atmosphere around him, to use as a familiar by giving it self-awareness. The cloud will follow the character like a stray puppy. While the character can control it to an extent, it will act as it sees fit.
Range: The cloud is created at a maximum distance of 300 feet over the character's head, plus 30 feet per level. Size of the cloud is a diameter of 10 feet.
Duration: Concentration, up to a maximum time of 10 minutes per character level.
Damage:
*Lightning: The storm cloud will shoot lightning bolts which do 5d6 damage to a target at first level, plus 1d6 damage per character level. They can be shot for a distance of 600 feet, plus 100 feet per level. A close range shot on a flying character will do an additional +2d6 damage.
*Hail: It can also generate hailstones, affecting a 30 foot radius around the character. Damage from these is 3d6 at first level, plus 1d6 at levels 4, 8 and 12, per melee round.
* Rain: Range for this is the same as hail. Does no damage, but there is a 01-30% chance of slipping and falling if those moving through puddles are going beyond half their movement speed.
Attacks: The cloud is made a familiar by the character expending two melee attack/actions, and costs one action per round to maintain. The cloud itself will have five attacks with lightning per melee round, and can use one attack to begin and maintain rain or hailing effect.
Bonuses: The cloud has a +4 to attack with the lightning at level one, and another +1 at levels 3, 6, 9, 12 and 15.
Note that the cloud will take no damage if struck by flying opponents and will defend itself by whipping up wind to send them flying in the other direction for a minimum of 4d6 feet. The cloud is not large enough to affect any significant weather changes or generate high levels of wind.
Define "close range shot"?