taalismn wrote:Stone Gargoyle wrote:
Supercalifragilistic (minor) by Stone Gargoyle
The character gains battle prowess by making himself more vulnerable to being severely hurt. The character can increase all of his attack bonuses by +1 point for every 4 Hit Points and 2 points of SDC he sacrifices up to a limit of +10 or half his Hit Points, whichever is less. Sacrifice of points requires one action per each +1 bonus point. The bonuses are lost and revert back to HP and SDC after the character's PE attribute number in minutes provided he survives combat.
"Say it fast five times or I break every bone in your body..."
Let this be a lesson to stumped power-makers out there of how sudden, unexpected, ridiculous, and serendipitously inspiration can come....
A lot of my powers lately have been inspired by some absurd notion related to something posted in other threads or by comments people have written on powers posted here.
gmapprentice wrote:has someone already made a power where the user makes armor out of junk lying around?
Junkyard from PU3. The first ability is Junk Armor. Created as a minor, it looks like this:
Junk Armor (minor) by Stone Gargoyle, based on the subability of the Junkyard major superability.
"I love it when I dress trashy."
With a thought and force of will, the character creates an outer hide out of scrap and debris. Just how formidable this armor is depends on what it is predominantly composed of. The junk just adheres to to the character's skin/surface, and falls away when all of its SDC is gone or the person inside is knocked out.Armor is not environmentally sealed, so the character inside is still affected by gas attacks (though is +2 to save vs. airborne toxins), powerful smells, disease, heat and cold; fatigues at normal rate. The armor makes the character 50% larger than he was without it.
Junk Armor, AR & SDC based on the primary type of scrap:
Paper, Cardboard and/or Rags & Household Trash: AR 7; 1d4X10+15 SDC.
Leaves, Twigs & Organic Garbage: AR 8; 1d6X10+10 SDC.
Broken Pottery, Bottles and Glass: AR 11; 2d4X10+20 SDC.
Bones and/or Sticks: AR 12; 2d6X10+30 SDC.
Scraps of Wood & Nails (Furniture): AR 13; 2d6X10+25 SDC.
Hard Plastic, Wire and/or Soft Metal (Tin): AR 13; 3d6X10+25 SDC.
Rubber/Old Tires: AR 14; 4d6X10+40 SDC.
Broken Cement, Bricks & Asphalt: AR 15; 5d6X10+60 SDC.
Scrap Metal & Steel: AR 16; 6d6X10+100 SDC.
Range: The junk is attracted from the surrounding 200 foot (61 m) radius, +100 feet (30.5 m) per level of experience.
Duration: Concentration, up to 10 minutes per level of experience. When all SDC is destroyed, the junk armor cannot be recreated til after 1d6X10 minutes of rest. If the character is rendered unconscious, the junk armor reverts to trash which can be used to reform the armor (with whatever SDC was left) when he wakes up.
Damage: Punches and kicks do an additional 1d6 damage from all types of material, except scrap metal, which does an extra 2d6 damage.
Attacks per Melee: It takes two melee attacks/actions to form the armor and then one attack/action per melee round to maintain it.