Undead in the Rifts Universe as well as most other Universes (read: game settings) in the Palladium Megaverse simply have many of those properties to start with, and when you think about it these particular zombies have been greatly watered down by Rifts standards -most Palladium Undead are absolutely immune to most forms of non-magical, conventional damage, and worse yet, Zombies in the Rifts setting can come back unless they are very carefully disposed of -even when blown to bits.hecubus23 wrote:While I appreciate the time those made Dead Reign put into it, in my opinion, there are some things that don't make any sense when using Dead Reign zombies in Rifts. Page 55 of the main book, it says that the zombies can be used in Rifts, but then lists things that would and would not work against zombies. Lasers, ion beams, particle beams are listed as having NO EFFECT against these zombies. Why? We now have a zombie that is now MDC that is immune to lasers. I don't understand how flesh that once was SDC and now MDC is immune to these types of weapons. So if a new and improved Rift's zombie is hit in the head with a 1d6x10 MDC Particle Beam gun, the zombie groans a bit, just ignores the damage and begins to chase the poor sap that shot it?
Next paragraph tells us that rail guns and other mega damage projectile weapons are useless against a zombie UNLESS one aims at the head. So a Glitter Boy utterly destroys the center torso of a zombie, but seeing it didn't hit the head, the zombie laughs (if it could laugh), groans a bit and then chases and attacks the Glitter Boy, seeing that a gun that can punch holes in Coalition armor, cannot kill a zombie unless it hits it in the head. Puzzled? I know I am.
Next paragraph says that vibro blades do only one third damage. Again I find no reason for this. If the zombie wears Calvin Klein, does it get additional MDC? Again, limiting vibro blades makes no sense to me.
Anyone else find this a bit confusing?
In the Palladium Books line, the Zombies of Dead Reign Earth are as far as I know, unique, and Kevin allows them to retain some of their uniqueness when they cross over to Rifts.
There's no real confusion here.