Apollyon7 wrote:1. If a player was allowed by the GM to become an alchemist, would the player be allowed to start off as a Wizard, level to level 6, switch to Diabolist until level 6, then switch to Summoner until level 3, then finally start as an Alchemist? (following the OCC change in the cutting room floor of going through each apprenticeship)
Also is there any additional information on the Alchemist OCC as far as skills, xp, leveling, etc?
That specific combination is the usual path for an Alchemist; some may prefer to start as a Summoner for the greater PPE, or as a Diabolist for a stronger immediate grounding in physical magics, but any combination works.
To 1b, none yet.
2. Character 1 (C1) was given a wish and was given a Fire Dragon Hatchling which was magically linked to that character. They both adventured together until C1 was killed in battle. The dragon took his gear and added it to his collection. Over the years, the effects of the magical link has faded and what is left is the friendship they shared during that time. Character 2 (C2) is the son of C1 and is on his own quest that involves C1.
Would the dragon be willing, considering his history with C2's father, to give any of the gear to C2? The Dragon's alignment is Unprincipled.
Unprincipled, maybe. What's the species of C1? C2 might be 20 years younger than the dragon, or he might be 300. The older the dragon is than C2, and the more contact he had with him during his formative years, the more likely the dragon is to give him something... money, if nothing else. Wisdom, maybe. Some minor magics, perhaps, especially if they were the father's favorite.
3. A Simultaneous attack is when you forgo any defense to strike back at the person attacking you. With Paired Weapons, it's possible to to strike and parry at the same time. Is there any penalty to parry the attack and simultaneously attack back?
Alpha is attacking. He has two weapons, but attacks with one.
Beta defends with one of his weapons, and simultaneous strikes with the other.
Alpha can still defend with his second weapon. Neither he nor Beta take any penalties, BTB.
4. When casting Weightlessness on a person who is wearing armor and holding a weapon, is just the person's physical body become lighter, or does everything he's wearing and holding become lighter? If only his body becomes lighter, would his heavier armor and weapon keep him from floating off from the wind?
IMC, Weightlessness and Increase Weight have saves. If cast on the person, it would affect the entire character.
5. Does Fistacuffs combat have any effect or damage against someone wearing heavy armor?
BTB, yes, though remember the effect of AR. Non-striking unarmed combat (like wrestling and judo) is pretty effective, overall, however.
6. I know Recognize Weapon Quality can tell if a weapon is of a certain quality, and the official ruling is that a player won't know what kind of special effects a weapon has until it's used extensively in combat. How do you handle magical weapons, enchanted weapons, high quality dwarven/kobald weapons when a player obtains it? Do you tell them the stats then, do you make them search out alchemists or person of magic, or blacksmith to find out the stats, and do they charge for the service of examining it? Are those people likely to lie to the player to play down the worth of the weapon to get a good deal off a ignorant adventurer?
Someone with Recognize Weapon Quality will know the race of construction, and the likelihood that it is enchanted. I'd allow anyone with the WP to recognize the non-magical properties, or those that directly effect the usual function of the weapon (i.e. extra damage will be apparent when you chop the head off the pells). To find out the magical properties, they either need to research the item in a library or lore, or take it to an alchemist.
7. My PFRPG book has gone through a lot, and the edges of the paper have become dirty. Is there a safe way to clean the edges without ruining the paper or text?
Not to my knowledge.
8. Coming across a creature with a horror factor requires a save roll. While this isn't needed for the entire battle, is it required for each encounter with that race? What if the creature is fought once in a room. Moving to the next room, another one of the creatures is there. For the short period of time, do the players need to save vs horror factor?
I generally do not require a HF roll unless the creature is doing something horrifying or appears suddenly.
9. Sneak Attacks are from behind a person who doesn't know you're there. Attacks from behind are attacks against someone who knows you're there. Is there any critical bonus to either type of attack, or is the bonus solely with the enemy losing initiative and an 1 attack?
A sneak attack gives you the initiative (useful in simultaneous attacks), and allows 1 free attack. They also get no defense if unaware of you.
10. What qualifies a Palladium book for re-print status? Is it on a cycle, or based on fan requests? Are minor typos fixed in each reprint, or do they not bother because of confusion with re-print versions?[/quote]