Two Weapons Crossed Tatoo
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Re: Two Weapons Crossed Tatoo
I don't think that T-Men need to be more powerful.
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- Misfit KotLD
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Re: Two Weapons Crossed Tatoo
A flaming claymore will do 6d6 MDC. Add to it a Broken Chain for SN PS and he's got a lot of punch.Munchkin Slappin GM wrote:thismorbidpoet wrote:I agree, the T-Men are already pretty powerful, but the Tat could use some modification... some of that would work, however, I'd increase the P.P.E. cost just to even it out.
T-Men are really tough at high levels, but their weapon are kinda week.
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Re: Two Weapons Crossed Tatoo
Sorry, I forgot to add the dripping blood.Munchkin Slappin GM wrote:How does a flaming claymore do 6d6?Misfit KotLD wrote:A flaming claymore will do 6d6 MDC. Add to it a Broken Chain for SN PS and he's got a lot of punch.Munchkin Slappin GM wrote:T-Men are really tough at high levels, but their weapon are kinda week.thismorbidpoet wrote:I agree, the T-Men are already pretty powerful, but the Tat could use some modification... some of that would work, however, I'd increase the P.P.E. cost just to even it out.
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Re: Two Weapons Crossed Tatoo
I always found combining weapon tattoos works far better than using them singularly. Except the reptile slayer one, that's a bit specialized.Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
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Re: Two Weapons Crossed Tatoo
But at the same time, it can be useful, but I'd always duplicate it with a less specialized sword tatt.Munchkin Slappin GM wrote:Same here, that serpent slayer is really specialized.Misfit KotLD wrote:I always found combining weapon tattoos works far better than using them singularly. Except the reptile slayer one, that's a bit specialized.Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
No one saves us but ourselves. No one can and no one may. We ourselves must walk the path. -- Buddha
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Re: Two Weapons Crossed Tatoo
Munchkin Slappin GM wrote:thismorbidpoet wrote:Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
Do you allow two weapons crossed in combination with the others? For instance, Two flaming claymores crossed dripping blood? I've allowed that, though not to that particular extreme.
I'd allow it because theres a canon exsample of it. I tell my players that the tatoo should be on its own and not with some thing else though.
Odd, i've never seen a player make a T-man who didn't have that. it's their basic combo.
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Re: Two Weapons Crossed Tatoo
Sappho didn't.Nekira Sudacne wrote:Odd, i've never seen a player make a T-man who didn't have that. it's their basic combo.Munchkin Slappin GM wrote:I'd allow it because theres a canon exsample of it. I tell my players that the tatoo should be on its own and not with some thing else though.thismorbidpoet wrote:Do you allow two weapons crossed in combination with the others? For instance, Two flaming claymores crossed dripping blood? I've allowed that, though not to that particular extreme.Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
No one saves us but ourselves. No one can and no one may. We ourselves must walk the path. -- Buddha
You're going to hell...you do realize this...no? - Shadyslug
The Home of the Munchkin Fairy
t'irkm yd 'il kym
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You're going to hell...you do realize this...no? - Shadyslug
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