Explosive Scaling
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Explosive Scaling
Has anyone worked out what different explosives do, damage wise, per ounce, using TNT/nitroglycerin/C4 as a base line? Damages for things like semtex, thermite, etc.
- J. Lionheart
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Re: Explosive Scaling
Are you talking about replacing the book damage? Just asking, because TNT, nitro, plastic, etc are listed in the book, by ounce. Thermite isn't an explosive, and probably falls under "common sense" rules for it's localized effect (it destroys it, burns/melts it badly, or doesn't do much). If you were desperate for a specific damage rating on it, grab the fire damage of an incindiery grenade or something, and make it a DoT, reocurring for however long is necessary to account for your quantity of thermite.
Jeremiah Lionheart (Evan Cooney)
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Only person ever to kill another player in KS's "Secret Enemy" game.
"Julius is convinced Evan Cooney was born to play Weasel Man." -Kevin
Re: Explosive Scaling
Heh, no, I mean figuring out the explosive power of other explosive compounds, using C4 as a baseline (i.e., 1 ounce of C4 does X damage, then if Semtex is Y times more powerful than C4, it'll do Z damage per 1 ounce). I had an old file, long ways back, that listed Explosive #3 is X times more powerful than TNT, and similar, but lost it, and since I can't find it, curious if anyone else has done something similar with the various explosive compounds.
- Beatmeclever
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Re: Explosive Scaling
Try this for a start:
http://en.wikipedia.org/wiki/Table_of_e ... velocities
http://en.wikipedia.org/wiki/Table_of_e ... velocities
"The impossibility of the world lies in the fact that it has no equivalent anywhere;it cannot be exchanged for anything. The uncertainty of thought lies in the fact that it cannot be exchanged either for truth or for reality. Is it thought which tips the world over into uncertainty, or the other way around? This in itself is part of the uncertainty." - J. Baudrillard
Re: Explosive Scaling
Mind explaining it a bit Beatme? It's all Greek to me.
- Beatmeclever
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Re: Explosive Scaling
It's pretty simple really:
The higher the Detonation Velocity along with a smaller Density means higher damage. Basically, knowing how much damage a gram (the density) of TNT (6,900 m/s) does, you can infer from this chart, the damage that say a gram of RDX (8,750 m/s) would do. The density listed is what is considered to be the highest practical amount needed to perform as would be expected.
density aside, the RDX will be more powerful than the TNT, but if you have only 1 gram of each the TNT will have a larger blast. However, the RDX will do more damage to the target.
The higher the Detonation Velocity along with a smaller Density means higher damage. Basically, knowing how much damage a gram (the density) of TNT (6,900 m/s) does, you can infer from this chart, the damage that say a gram of RDX (8,750 m/s) would do. The density listed is what is considered to be the highest practical amount needed to perform as would be expected.
density aside, the RDX will be more powerful than the TNT, but if you have only 1 gram of each the TNT will have a larger blast. However, the RDX will do more damage to the target.
"The impossibility of the world lies in the fact that it has no equivalent anywhere;it cannot be exchanged for anything. The uncertainty of thought lies in the fact that it cannot be exchanged either for truth or for reality. Is it thought which tips the world over into uncertainty, or the other way around? This in itself is part of the uncertainty." - J. Baudrillard
- glitterboy2098
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Re: Explosive Scaling
i think what is being looked for is Reletive Effectiveness factor, with is a value comparing the effectiveness of explosives to their mass in TNT. for example, RDX (the standard high explosive in use today) in it's raw form has an RE of 1.6, maining one kg of it is equal to 1.6 kg's of TNT.
this iste has a larger table
this iste has a larger table
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Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website