Legandry Spells

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Legandry Spells

Unread post by drewkitty ~..~ »

Spells of Legend: Spells people have heard about in legends but not even mages have seen them used unless there is a dire need. Also mages hoard spells almost as badly as dragons hoard treasure. So even to let on that you know a SoL would put you at risk of being kidnaped and "persuaded" to teach the spell.

The amounts of PPE available from LL and LLN are listed in the individual main books in the magic section. (just before the spells listings)

Rifts earth's magic level is as high as you can go with out severe disruption in space/time of the planet. There are planets in the megaverse that have higher ambient PPE then RE. They tend to be raging LL storms, with vicious CoM and SN creatures.

Higher level spells are more common on rifts earth, just because there are more mages on RE.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
Ice Dragon
Hero
Posts: 1012
Joined: Thu Nov 16, 2000 2:01 am
Location: Vienna,Austria

Re: Legandry Spells

Unread post by Ice Dragon »

Munchkin Slappin GM wrote:How often are Spells of Legand important in game context.

Should they be common or should they be nearly unheard of.

The thing about Rifts, more than any other game, is the shear power of magic. The planet is litterly stinking with it.

Its hard to gather the PPE in HU,PF,or Nightbane to cast spells with high PPE costs. In Rifts, it's easier to get that kind of juice.

So shouldn't big spells be more common in Rift's, than in other Palladium games.


Spells of Legend are just spell which were heared in legends and stories. Some times they will be whispered in awe or in horror. The cost of such a spell to cast is horrendous (hundered if not thousends of P.P.E.).

IMHO, these spell are unheard/rare everywhere in the Megaverse - they are spell of legends.

One of my characters got hold of the SoL "Sanctuary" - alone he is unable to cast the spell and he will not go around and tell verybody, that he has that knowledge. How he got hold of the spell is an epic story and was needed to save lots of beings.
Last edited by Ice Dragon on Tue Nov 03, 2009 2:55 am, edited 1 time in total.
It is always a bad thing when political matters are allowed to affect the planning of operations (Field Marshal Erwin Rommel, 1943)

Nelly ~ He's one romantic smooth operator and a true old school gentleman. Heck he's an Austrian officer, it's in his blood.

Co-Holder with Jefffar of the "Lando Calrissian" award for Smooth. - Novastar

10 + 100 Geek Points (Danger + Shawn Merrow)
User avatar
Grell
Republican
Posts: 1306
Joined: Mon Dec 12, 2005 10:34 pm
Comment: We are the hope for the future and we will not fail in that duty.
Location: Sacramento, CA
Contact:

Re: Legandry Spells

Unread post by Grell »

I use spells of legend as plot devices and a method to set up a certain scene of gameplay. For example my Rifts group got caught in the middle of two mages who both cast Warrior Horde and waged war with their armies of magic constructs. The players ended up having to fight through both sides to get to the villain in question.

They also make good rewards and motivations for quests. I agree that a wizards thirst for spell knowledge can be an excellent driving force to...(fill-in-the-blank).
"He who commands the kitchen commands the ship." -C. Magewind, Ley Line Rifter and self proclaimed "Best Cook in the Three Galaxies"

"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg
User avatar
Grell
Republican
Posts: 1306
Joined: Mon Dec 12, 2005 10:34 pm
Comment: We are the hope for the future and we will not fail in that duty.
Location: Sacramento, CA
Contact:

Re: Legandry Spells

Unread post by Grell »

Most of the SoL's are really only good for a very narrow range of circumstances and most mages, in my mind, are going to be aware of things like PPE cost vs. the effected outcome of casting said spell.

There's limits written into the spells themselves so they require less policing than, say, CoA.
"He who commands the kitchen commands the ship." -C. Magewind, Ley Line Rifter and self proclaimed "Best Cook in the Three Galaxies"

"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg
User avatar
Ziggurat the Eternal
Hero
Posts: 1558
Joined: Thu Sep 07, 2006 7:50 pm
Location: Gah, never give it away!

Re: Legandry Spells

Unread post by Ziggurat the Eternal »

Honestly, I have never found CoA to be that game breaking.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.

amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
Lenwen

Re: Legandry Spells

Unread post by Lenwen »

Munchkin Slappin GM wrote: How often are Spells of Legand important in game context.

In my games .. rarely .. because of the amount of prep time needed to cast such a high lvl spell as well as the spell being nearly none exsistant for a caster to find .


Munchkin Slappin GM wrote:Should they be common or should they be nearly unheard of.

I've made them just that .. Spells of legend .. in my 30+ year's of real world gaming .. I've seen or allowed perhaps as many as 10 total to be found or learned or seen found or learned by PC's .


Munchkin Slappin GM wrote:The thing about Rifts, more than any other game, is the shear power of magic. The planet is litterly stinking with it.

This is one of the reasons I loved rifts from the get go .


Munchkin Slappin GM wrote:Its hard to gather the PPE in HU,PF,or Nightbane to cast spells with high PPE costs. In Rifts, it's easier to get that kind of juice.


This is the truth .. HU/PF and Nightbane are not as magic rich as Rifts Earth .. and so casting spells lvl 12+ are an incredible feat in an of themselves. Let alone doing something beyond that lvl.


Munchkin Slappin GM wrote:So shouldn't big spells be more common in Rift's, than in other Palladium games.

I'd guess they would be as well due to the powers that reside on rifts earth now as opposed to those that do in the other settings ..
Lenwen

Re: Legandry Spells

Unread post by Lenwen »

Ziggurat the Eternal wrote:Honestly, I have never found CoA to be that game breaking.

Me either .. :D
User avatar
Grell
Republican
Posts: 1306
Joined: Mon Dec 12, 2005 10:34 pm
Comment: We are the hope for the future and we will not fail in that duty.
Location: Sacramento, CA
Contact:

Re: Legandry Spells

Unread post by Grell »

Ziggurat the Eternal wrote:Honestly, I have never found CoA to be that game breaking.


Hence the point I was trying to illustrate. 8-)
"He who commands the kitchen commands the ship." -C. Magewind, Ley Line Rifter and self proclaimed "Best Cook in the Three Galaxies"

"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Legandry Spells

Unread post by drewkitty ~..~ »

casting a CoA and having it's stick patches in a checker board fashion, having it be shaped in a 2' wide line at an angle to the path of a group marching down a road/path, etc.. etc...

If you are creative it can be a real pain ing the postieior.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
Ziggurat the Eternal
Hero
Posts: 1558
Joined: Thu Sep 07, 2006 7:50 pm
Location: Gah, never give it away!

Re: Legandry Spells

Unread post by Ziggurat the Eternal »

well yeah, most things can be like that, all it takes is someone creative enough to do it. But carpet of adhesion, no matter how sticky, just is not game breaking.

I have had people use it to pull off fantastic combos though.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.

amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
Lenwen

Re: Legandry Spells

Unread post by Lenwen »

When going up against magic weilding PC's ..

I usually use CoA against them with paralysis granades and or anti magic cloud ..

Then take out thier teamates and then deal with them .

Usually no problem lol :P
User avatar
dark brandon
Knight
Posts: 4527
Joined: Thu Aug 14, 2003 10:20 pm
Comment: I want you more when you're afraid of me.
Location: Louisville, KY

Re: Legandry Spells

Unread post by dark brandon »

spells of legend don't have to be high level or costly in PPE. They are simply spells that are legendary. I could easily envision a low level low mana spell of legend.

On that note, they will rarely, if ever make it into my games. The biggest reason for me is I find it completely crazy for a mage to not sell it. a spell of legend could be very expensive and sold for a whole lot of money. It's akin to giving a mage an infinite bank roll.

If I was a mage who learned a SoL, I'd retire. forget adventuring and risking my life. I would sell the spell and retire.
"We're trapped in the belly of this horrible machine And the machine is bleeding to death The sun has fallen down And the billboards are all leering And the flags are all dead at the top of their poles ...I open up my wallet And it's full of blood "~~Godspeed you black emperor.
User avatar
The Beast
Demon Lord Extraordinaire
Posts: 5959
Joined: Sun Apr 03, 2005 3:28 pm
Comment: You probably think this comment is about you, don't you?
Location: Apocrypha

Re: Legandry Spells

Unread post by The Beast »

Darkorinth wrote:As of RUE a Rifter can start with the spell of legend Leyline Resurrection at 1/2 cost.

Kinda makes you wonder why they call them "spells of legend" if a class can start with 1.


Because at the time it was a new spell. AMC used to be one in the 1st Ed of PFRGP, but ended up becoming a regular spell when the RMB first came out.
User avatar
Cinos
Hero
Posts: 1466
Joined: Mon Nov 21, 2005 9:43 pm
Location: Madsion, Wisconsin
Contact:

Re: Legandry Spells

Unread post by Cinos »

I've had three come up in all my years, two in one game, one in a game in which players where allowed to pick -any- O.C.C / R.C.C (one being a Lizard mage with an impressive spell list). Rain of Steel, Crimson Wall of Lictalon, and Blood and Thunder.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless

Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
User avatar
Shadow Wyrm
Dungeon Crawler
Posts: 319
Joined: Sat Aug 09, 2003 5:09 am
Location: Crawling around in the dark place's of the mind.

Re: Legandry Spells

Unread post by Shadow Wyrm »

Darkorinth wrote:
The Beast wrote:
Darkorinth wrote:As of RUE a Rifter can start with the spell of legend Leyline Resurrection at 1/2 cost.

Kinda makes you wonder why they call them "spells of legend" if a class can start with 1.


Because at the time it was a new spell. AMC used to be one in the 1st Ed of PFRGP, but ended up becoming a regular spell when the RMB first came out.


Lyeline Resurrection is not a new spell in RUE. In fact there are no new spells in RUE. Even if it were new, that doesn't explain why if it is printed as a Spell of Legend which are rare, a class can take it at first level.

It is a little silly that you can get a Spell of Legend at first level, but it's more silly that the spell is even considered a Spell of Legend. It's always been part of the Ley Line spells and has been availible to LLW since they came out in the SoT1.
User avatar
Khanibal
Hero
Posts: 969
Joined: Sat Nov 29, 2008 9:04 pm
Comment: Anything worth killing is worth overkilling.
Location: Whoops, I moved. Tulsa, OK now

Re: Legandry Spells

Unread post by Khanibal »

IMHO, a SoL should be no more rare or common than a rune weapon or a suit of Avenger P.A.
"Then one day, I was just walking down the street and I heard a voice behind me say, 'Reach for it Mister.', and I spun around and there I was face to face with a six-year-old kid.
Well, I just threw my guns down, walked away. Little bastard shot me in the ass.”

-Waco Kid (Blazing Saddles)
Starmage21
Adventurer
Posts: 421
Joined: Mon Oct 16, 2006 1:58 pm
Location: Houston, Texas
Contact:

Re: Legandry Spells

Unread post by Starmage21 »

if your players never see, or get to use a Spell of Legend, then it ceases to become a legendary aspect in the game. Just another GM Plot Device (tm) that might as well never have been printed.

I agree with one of the above posters. They should be about as rare as Rune Weapons, and for Rifts, that means basically more common than technology.
Locked

Return to “Guild of Magic & Psionics”