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iamrifts123 wrote:Hello. I've been looking at the attributes in all of Palladiums games, and there was something that seemed amiss. I know about use of P.S., and P.E., but how do I use the rest of the attributes(I.Q, M.E, P.P, etc) I'm aware of what the attribute bonuses are if I get good rolls in character creation, but if I don't get good roll what then? Are these attributes able to be used in role-playing scenes, skill use, and combat? I'm not sure. Could some one help me out? Thanks!
They are for role-playing only, you don't actually use them in the context of the game.
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IQ gives bonus to skills, and it the base number (vs D30) to figure out things not covered by skills. ME gives bonus vs Psi and tells the player how stubborn the char is. (could in house rules, also give a bonus vs trust/intimidate and charm/impress) MA Gives the % to trust or intimidate, other chars have to roll over the % to not be trustful or not to be intimidated by the char. PP gives a bonus to all hand to hand combat rolls (not modern weapons) except initiative. See stats over 30. PB gives the % to Charm or Impress , Other chars have to roll over the % to not be charmed nor impressed by the char.
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SamtheDagger wrote:I agree with Nekira, they are mostly for roleplaying.
I also use them as % for skills the player doesn't have. For example, if a player character doesn't have Lore: Demons and Monsters, it doesn't mean the PC knows nothing about demons & monsters, just that he has never studied it. So if the PC has an I.Q. of 12, I will let the PC roll 12% or under to see if he knows anything about a demon he has encountered. Or let's say the PC doesn't have any skill % in Balance (such as that granted by Acrobatics), I have the player roll against his P.P. or under on d100 to see if he successfully balances himself as he attempts to cross a narrow ledge. This is not canon, but it makes a lot of sense.
SamtheDagger wrote:I agree with Nekira, they are mostly for roleplaying.
I also use them as % for skills the player doesn't have. For example, if a player character doesn't have Lore: Demons and Monsters, it doesn't mean the PC knows nothing about demons & monsters, just that he has never studied it. So if the PC has an I.Q. of 12, I will let the PC roll 12% or under to see if he knows anything about a demon he has encountered. Or let's say the PC doesn't have any skill % in Balance (such as that granted by Acrobatics), I have the player roll against his P.P. or under on d100 to see if he successfully balances himself as he attempts to cross a narrow ledge. This is not canon, but it makes a lot of sense.
you know i never thought about using the stats that way. i think i will incorporate that in my games from now on.
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