Experience and Attributes and etc.

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Nekira Sudacne
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Re: Experience and Attributes and etc.

Unread post by Nekira Sudacne »

PolterGhost wrote:Hey there,
I'm a Palladium newbie planning on hosting a game combining Heroes Unlimited's powers with TMNT's world and mutant animals. There's a few things that I'm a little caught up on at the moment:

1. When a character gains a level of experience, what bonuses do they receive? I assume Skill increases and bonuses to combat according to their HtH Combat and natural bonuses.


For most characters, that's it.

2. Do Attributes ever increase outside of Physical Skills, and do Attributes less than 16 have any statistical or ingame effects?


To the first part, no, never. To the second part: No, unless one uses the rules from Rifts Ultimate Edition for attributes 8 and less, however this would have no impact on an HU game.

3. Do languages have any Base Skill Percentage and increase per level?


Yes, New Languages is under technical skills.

4. Do Skills actually cap at 98%, or can they be above that but still count as being 98% at maximum?


They cap at 98% and never get higher.

5. What does the wording of this paragraph from Heroes Unlimited mean exactly, because it seems to go against the convention of taking all of the choices in a Skill Program that is stated in both TMNT and Heroes Unlimited:
"Fundamental" or "Basic" Skill Programs are the one included in the following list. If a skill program is selected a second time, th player can make four skill selections of choice from whatever skills are left in the Skill Category that seems appropriate (most are self-evident; i.e. Doctor selectes from medical and/or science skill category, mechanic from mechanical skills, etc.), or whatever skills remain in the overall Category, whichever is less. For example, here might only be one or two skills available under the Mechanical Category, but it would be a significant one, like Robot and/or Aircraft Mechanics.



Thanks all for your time.


okay. Lets say you have a character take say, Computer Program skill program. They get Basic Electronics, computer operations, programing, and repairs (Or radio). If they take Computer Program skill program a second time, they get 4 more skills from the Technical catagory (Or whatevers remaining if they already have all other technical skills).

if they take Military deomlitions program, they get the listed skills, and if they take it again, they get 4 more military skills. Ect.
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Re: Experience and Attributes and etc.

Unread post by drewkitty ~..~ »

NS said it all, and I can't dissagree with her.

However, I keep track of what the skill level would be if not for the 98% cap.
( e.g.: "skill: XY+Z--- 98% (112%)" )
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Re: Experience and Attributes and etc.

Unread post by Killer Cyborg »

drewkitty ~..~ wrote:NS said it all, and I can't dissagree with her.

However, I keep track of what the skill level would be if not for the 98% cap.
( e.g.: "skill: XY+Z--- 98% (112%)" )


Same here; that way you at least suffer less from penalties.
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Re: Experience and Attributes and etc.

Unread post by Nekira Sudacne »

Killer Cyborg wrote:
drewkitty ~..~ wrote:NS said it all, and I can't dissagree with her.

However, I keep track of what the skill level would be if not for the 98% cap.
( e.g.: "skill: XY+Z--- 98% (112%)" )


Same here; that way you at least suffer less from penalties.


there's a skill that lets you do that for driving, but I beleive it's the only case.
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Re: Experience and Attributes and etc.

Unread post by drewkitty ~..~ »

Nekira Sudacne wrote:
there's a skill that lets you do that for driving, but I believe it's the only case.


"Offensive Driving" is the skill I think. Adds something like 20+5/L on top of other driving skills.

I just keep track of my skill %'s that way.

[aside] then if the gm lets me get away with it, I use the higher number if there are penalties.[/aside]
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Re: Experience and Attributes and etc.

Unread post by drewkitty ~..~ »

would of called them Lore skills if they were fore PC's.
I have a few chars with "Lore:Geek(Anime)"
Since most lore skills start out with a 35%, +5% per level, you can make about any type a knowledge into a skill.
The Geek modifier means that this person is a die hard fan of the <whatever>, and should only roll for the obscure bits of information.


However,for NPC's, just say the realm of their study should be enough for the game.
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Re: Experience and Attributes and etc.

Unread post by Nekira Sudacne »

PolterGhost wrote:Thanks for the info.

One more thing I forgot to ask:
Some NPCs I've noticed have a skill labeled "Study", which focuses on a general field related to the character, i.e. Casey Jones has Study, Television and April O'Neil has Study, Antiques.
Is there anything that I should keep in mind for giving a PC a Study, i.e. special rules, percentages or whatnot?


As others have stated, Study skills are palladiums old version of highly specalized lore feilds.

Just use Lore bases as a guideline and you should be allright.
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Re: Experience and Attributes and etc.

Unread post by mobuttu »

Nekira Sudacne wrote:
3. Do languages have any Base Skill Percentage and increase per level?


Yes, New Languages is under technical skills.


Aren't they in the Communication Skills group? :oops:
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Re: Experience and Attributes and etc.

Unread post by Nekira Sudacne »

mobuttu wrote:
Nekira Sudacne wrote:
3. Do languages have any Base Skill Percentage and increase per level?


Yes, New Languages is under technical skills.


Aren't they in the Communication Skills group? :oops:


Only in Rifts Ultimate Edition. It's printed under Technical in Old Rifts as well as every other game.
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Re: Experience and Attributes and etc.

Unread post by drewkitty ~..~ »

In PFRPG, Languages are where they are suppose to be, under the communication skills.
In all, others they are found under technical skills
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Re: Experience and Attributes and etc.

Unread post by The Beast »

drewkitty ~..~ wrote:
Nekira Sudacne wrote:
there's a skill that lets you do that for driving, but I believe it's the only case.


"Offensive Driving" is the skill I think. Adds something like 20+5/L on top of other driving skills.

I just keep track of my skill %'s that way.

[aside] then if the gm lets me get away with it, I use the higher number if there are penalties.[/aside]


Air-to-Air Combat does the same thing for pilots.
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Re: Experience and Attributes and etc.

Unread post by mobuttu »

Nekira Sudacne wrote:Only in Rifts Ultimate Edition.


Nekira Sudacne wrote:In PFRPG, Languages are where they are suppose to be, under the communication skills.


So in the two most important Palladium brands (IMHO) Languages are under the communication skills group. I think it's pretty clear where the Language skill is assigned. :roll: :wink:
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Re: Experience and Attributes and etc.

Unread post by Nekira Sudacne »

mobuttu wrote:
Nekira Sudacne wrote:Only in Rifts Ultimate Edition.


Nekira Sudacne wrote:In PFRPG, Languages are where they are suppose to be, under the communication skills.


So in the two most important Palladium brands (IMHO) Languages are under the communication skills group. I think it's pretty clear where the Language skill is assigned. :roll: :wink:


Yes, Two out of oh, 20 :roll:
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Re: Experience and Attributes and etc.

Unread post by drewkitty ~..~ »

In the high tech games, the communications skill cat has a silent 'electronic' in front of the communications name.
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Re: Experience and Attributes and etc.

Unread post by Nekira Sudacne »

SamtheDagger wrote:Rifts is PB's flagship brand and one of the most recently updated. I believe PF is PB's next best selling brand as well, so the fact that the other systems haven't been updated is understandable.


Heros Unlimited is a slightly better seller than PF, although both are far behind Rifts.
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Re: Experience and Attributes and etc.

Unread post by jaymz »

Yeah teh TV reporter part was from The tv cartoon wasn't it?
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Re: Experience and Attributes and etc.

Unread post by The Beast »

jaymz wrote:Yeah teh TV reporter part was from The tv cartoon wasn't it?


Yes.
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