taalismn wrote:I suddenly realize I'm missing a bet on Paladin Steel ski-mobiles....
...and you drive to work where everyday?
Moderators: Immortals, Supreme Beings, Old Ones
taalismn wrote:I suddenly realize I'm missing a bet on Paladin Steel ski-mobiles....
abtex wrote:taalismn wrote:I suddenly realize I'm missing a bet on Paladin Steel ski-mobiles....
...and you drive to work where everyday?
taalismn wrote:Maushop class Submarine Freighter
NICE !!!!!!!!!!!!!!!!!!!!!
“Contact bearing forty-five degrees portside...Making minimal headway...Okay, it’s drifting...They must be aware of us...Looks like our boy...”
“Weapons ready...Ping them...Code three-alpha pulse. Once.”
“Pinged....Okay, they just pinged us in return....two-one-two-three....Confirm ID?”
“ID confirmed...Take us up...”
Minutes later the officers were looking over black sea and light spray as the giant cargo submarine stood awash, water draining off its broad back as the vessel adjusted its lay in the water. Several turrets rose mushroom-like from the slick deck as surface point defense systems came on-line. Several hatches openned elsewhere on the long length of hull, and figures came out, all wearing floation gear and full body armor, and several of them obviously heavily armed... Though this meeting was supposedly friendly, one never went on the open seas on the Changed Earth without taking precautions...All too often, third, fourth, and even more parties could become involved in any action...
“See them yet?”
“No...but we just heard them blow ballast...any minute now...Ah! There they are!...”
The vessel that emerged from the mist looked positvely archaic....And not Kittani built at all...
“I-15 class,” muttered one of the more scholarly veteran sailors.”Pre-Rifts Japanese scout submarine.....aircraft hangar equipped...They’ve refitted her though...That propulsion system’s obviously Kittani, and so are those deck guns...most of them, anyway...the rest looks like magic...”
The refitted relic , if that was indeed what it was, ghosted silently next to the cargo sub. Lines were cast, hawsers pulled taunt, and muffled boarding ramps run down and across, connecting the two vessels. A squat form in rainslicker gear walked across from the Atlantean craft.
“My Master gives his greetings.”
“My president returns them.”
“You have them?”
The captain’s answer was a gesture...Immediately long crates was hoisted up onto the deck. Loading crews from both ships converged on them, and began moving them to the smaller vessel. On another gangplank, a number of smaller containers were being passed back to the larger ship, as well as a dozen or so cloaked figures.
Within fifteen minutes, the transfer was complete. Rampways were retracted, and lines cut free.....A quick nod passed between the two respective captains, and then they turned to drop down inside their commands. A minute later, the ocean was washing over the two submerging craft as they parted ways. Another moment, and not a single sign of the meeting in these waters remained.
The Maushop class SCV were the largest submarine vessel class currently in mass production by PS, until the advent of the Grand Banks- and Trieste-class supercarriers. These ambitious vesels are essentially enormous submarine cargo and vehicle carriers, inspired by observations of similar vessels built by several high-tech kingdoms in Florida, Europe, and in the Pacific. The Maushops, based on a combination of pre-Rifts cargo-sub design, and Russian missile sub plans, are truly giant vessels. In overall design, the Maushops resemble the pre-Rifts Russian Typhoon-class missile submarines,you mean this type of sub http://upload.wikimedia.org/wikipedia/c ... phoon3.jpg
with a conning tower placed aft of the vertical missile launch tubes, twin nacelled screws abaft, a magnetic-impeller ‘catepillar’ drive system, and a decoy/sonar pod on the vertical rudder. The bow of the Maushops is particularly large and bulbous, with a large triple-reinforced cargo hatch just aft of the bow. What makes this even more interesting is the fact that the cargo hatch leads to a watertight airlock bay that can be used as an enormous airlock when submerged, or as an auxiliary cargo bay. A secondary large hatch in the underside of the submarine can serve to allow for the servicing of underwater construction/retrieval equipment, or the launching and recovery of smaller submersible vehicles.
The internal cargo spaces, modified as hangar bays, are large enough to hold even gargantuan vehicles like combat robots and their servicing gantries. The Maushops mount more than adequate armor, and heavy armament, including a battery of long-range missiles(though they lack the ability to mount SLBMs of the sort carried by the Coalition SSBNs), fore and aft torpedo tubes, and laser turrets for close-in defense.
The Maushop-class is named for a Native American giant of legend, who was said to frequent the islands of Cape Cod and protect the tribes there, frequently providing them with whales the giant caught with his bare hands.
The GNEN operates several as logistics support ships, transporting supplies and personnel to units already at sea, and to distant theatres of operation. Paladin Steel has several operating in household service as merchantmen, carrying cargoes to transoceanic destinations, especially when surface conditions like ice, storms, or hostile naval forces interfere with regular shipping. The Corps of Exploration also has at least one ship to act as a mothership for long range survey missions.
Type: PS-UC-18-SCV
Class: Submersible Superhauler
Crew:80, plus up to 250 passengers/troops (750 if carrying only passengers)
MDC/Armor by Location:
Main Body 9,000
Conning Tower 1,000
Reinforced Pressure Hull 1,000
Rudder(1)(underwater)1,000
Main Thrusters(4) 300 each
MHD “Caterpillar” Drive(1) 500
Decoy/Sonar Pod 500
Forward Cargo Hatch 500
Ventral Cargo Hatch 500
Height:(Hull) 40 ft (W/ Conning Tower) 70 ft
Draft: 41 ft
Width: 80 ft
Length: 680 ft
Weight: 50,000 tons
Cargo: Can carry up to 12,000 tons of cargo
Powerplant: Nuclear Fusion, w/ 25 year energy life
Speed:(Surfaced) 35 MPH
(Submerged) 40 MPH
(MHD Drive, Underwater and surfaced): 30 MPH
Market Cost: Not available for sale. Costs PS about 400 million credits to construct one of these vessels
Systems/Features:
Standard Ship Features, plus:
*Long-range Sonar----(Passive) 10 miles, (Active) 50 miles
*Communications---Long Range Radio: 1,000 miles
*Periscope System w/ full optics, including pasive nightvision, telescopic, and laser range finding. Also includes a mast-mounted radar system(50 mile range) and radar detectors.
*Full Environmental System---Can sustain a breathable atmosphere for up to 75 days.
*Escape Pods---The Maushops have escape pods sufficient for the crew and the listed number of passengers. Each pod carries a solar-powered desalination kit and concentrated foodstuffs for two weeks(pill rations primarily).
*Transmitter Buoys---The sub crew can encrypt and record messages into these disposable floater pods, which then float to the surface, extend an antennae, ‘burp’-transmitt their scrambled message, then self-destruct. This allows the submarine to transmitt information without giving away their exact position, but they can’t recieve messages either.
*Desalination System---The ship can make its own fresh water from salt water.
*Stealth Systems---Acquired through some serious industrial espionage, PS has managed to develop its own stealthing measures for submarine use...though not as effective as those on the Coalition refits of the New Navy(-15% to enemy detection roles), PS is learning...
*MHD Propulsion System---A magnetic impellor system that sucks in water through forward intakes, like a turbojet, and expels it under pressure aft. Reduced speed, but it is 50% more quiet than the regular propulsion systems.
*Retractable Deck Cranes(4)---The Maushops incorporate four lift cranes, each with with a lifting capability of 45 tons. When not in use, they fold into the outer hull.
Weapons Systems:
1)Torpedo Tubes(6)---Mounted in the bow are six heavy torpedo tubes
Range: 10 miles
Damage:3d6x10 MD(HE) or 4d6x10 MD(plasma)
Rate of Fire:Volleys of 1,2,3, 4, 5, or 6
Payload:24 total; a full melee round/15 seconds is needed to reload a single torpedo
Note: May also be used to launch encapsulated Harpoon missiles, mines, SUBROCs, or decoy pods.
2)Long Range Missile Launcher Cells(12)---The Maushops mount 12 long-range missile launchers in a separate pressure hull/casemate forward of the main sail/conning tower. These cells cannot be reloaded from within the submarine.
Range:Varies by missile type
Damage:Varies by missile type
Rate of Fire: Volleys of 1,2, 3,4,6, 8, 10, or 12(all)
Payload:12
3)Albatross IV/Shrike III Medium Range SAMissiles ---Mounted in vertical-launch cells in the main sail, this forward firing missile's ability to track a number of targets is increased by the radar systems on the vehicle. It can receive tracking information from the launch vehicle, early warning aircraft, or its own internal radar system. If the radar systems are jammed, the missile can track using infrared systems.
Primary Purpose: Anti-Aircraft or Anti-Power Armor
Mega-Damage: 2D6X10 MD per missile
Rate of Fire: One at a time, or in volleys up to 6
Range: 75 miles (120 km) at a speed of Mach 3 (2010 mph/3236 km/h)
Payload: 18, another 18 can be loaded internally.
Note: The Albatross IV missile is +7 to strike due to its internal radar and infrared tracking systems as well as information from the launch vehicle.
4)Blue-Green Lasers(6, two on the sail/conning tower, two forward, and two aft ventral)
Range:4,000 ft
Damage:1d6x10 MD per single blast
Rate of Fire: ECHH
Payload: Effectively unlimited
5)PS-L-CIWS Vulcan Chain Guns(aka “Button Guns”)(1, mounted in a well in the mast)---This installation, introduced on the Minotaur Battle Robot, then adapted as an air defense weapon option for the VW Camper Gunship, has been adapted for shipboard use as PS’s standard light maritime weapons system. The system is a very compact and neat installation that takes up little space, and has been compared to the pre-Rifts Russian ADMG-630 30mm Gatling CIWS that saw extensive service aboard Russian warships. The PS-L-CIWS is often called the “Button Gun” because of its squat, flattened dome-like turret.
The Maushop carries a retracting L-CIWS in its mast for close-in defense when on the surface.
Range: 4,000 ft
Damage: 1d4x10 MD per 20 rd burst(can only fire bursts)
Rate of Fire: EGCHH, as an automated defense system linked to a radar/sensor system, the “Button Gun” has a +2 to strike, and four attacks per melee.
Payload:8,000 rd drum(200 bursts)
6)Countermeasure Launchers(4, 2 in the conning tower, two in the tail vanes). These launchers can deploy Deep Flares, Screamers, and other acoustic decoys. Note also that the torpedo tubes can be used to launch long-range ‘smart’ decoys.
Screamers are specialized one-use munnitions that when fired, broadcast a massive burst of noise across all audio/sonic frequencies, with the intended effect of destroying acoustic target(sonar) locks, and allowing the sub to escape opponents using sonar to detect or track them. -60% to track the sub via sonar while the Screamer is in effect, while sonar-guided weapons are -10 to strike. plus accoustic-homing weapons will break target lock to attack the decoy.
Screamers also have the effect of stunning dolphins, whales, and other creatures using natural sonar and echo location. These creatures are disoriented/stunned for 1d4 melees.
A typical screamer will last 1d4 melees until it burns out or is destroyed.
Screamers can also be fused to ignite/activate anywhen up to a minute(4 melees) after deployment.
Note: Screamers will affect the user’s own sonar systems.
Range: 6,000 ft
Damage: None
Rate of Fire: Can fire off Screamers in salvos of 1 or 2
Payload: 10 Screamers per launcher
Auxiliary Vessels:
2 Polyphemus Sub-Crawlers
6 Sea Robin Mini-subs
10-20 Stormalong or Aqua-Tech Orca-100 Power Armors
NICE !!!!!!!!!!!!!!!!!!!!!
Variants:
*Maushop II SSCV-----During the Pacific War with the Horune, Paladin Steel found itself in serious need of carrier craft to take the war to the Horunes’ island bases. Two Maushops were quickly converted into submarine aircraft carriers for the purpose. Obviously inspired by observations of the New Navy in the Pacific, the carriers actually required little design modification, having already been designated as ‘Assault Carriers’ in their original forms. Two extra lengths of hull were spliced in, increasing the hull’s length by about sixty feet, the sail was expanded to allow for the added communications gear and triple-A armaments(to protect the submarines during their vulnerable surface aircraft operations), the heavy missile armament casemates were redesigned to fit in an extra elevator platform, and armor was upgraded. Engines, primary systemry, and the main armaments remained unchanged. Cargo space was diminished in favor of flight crew quarters and hangar space. Rather than rename the ship class, the name Maushop was retained, in part to confuse any spies as to the true nature and purpose of the rebuilt craft.
The two Maushop IIs were launched just before the Horune assault that crippled much of PSW’s shipbuilding capacity at New Bremerton, including the super-SSCVs under construction in slips adjacent to PS West’s conversion yards. The two vessels were on sea trials beyond Pudget Sound, and escaped enemy detection, though embarked aircraft from both SSCVs did assist in the pursuit and ultimate destruction of the raiders. The addition of the two SSCVs to the Pacific Fleet squadrons didn‘t play a pivotal role in determining the ultimate outcome of the war, but their use in screening the North Pacific and providing hidden air support for the picket fleets did prevent Horune elements from flanking the Western Alliance and splitting their forces during the final assaults on the Hawaiian islands.
The GNEN continues to use these craft, and new construction of the SSCV design (rather than conversions) carried out at the rebuilt New Bremerton shipyards. The older vessels have been shifted to Mercantile Escort, while the newer vesels serve with the GNEN main fleets, or as the center of detached submarine flotilla taskforces.
Changes/Modifications:
MDC/Armor by Location:
Main Body 9,800
Conning Tower 1,800
Weapons Systems:(in addition to existing systems)
1)Tri-Laser(PSMBL-3E) Turrets(2)---Adapted from the Glitterboy No. 7 of South America, these lasers provide a photonic air defense, especially when linked to advanced targeting systems similar to those on the regular PDS cannon.
Range: 8,000 ft
Damage: 2d4x10 MD per blast
Rate of Fire: EGCHH
Payload: Effectively Unlimited
Radar Targeting Bonus: +3 to strike
2)40mm Rail Gun Turrets(PS-862 FC Interchangeable, Recoilless, Anti-Aircraft Flak Cannon(TX-862FC))(2)----Two twin-gun turrets are arrayed around the ship for maximum coverage.
Weight:4.5 tons
Range:10,000 ft
Damage:4d6 MD single rd, 1d6x10 MD two rd burst, 3d6x10 MD six-round burst
Rate of Fire: EGCHH
Payload:800 rds, 400 rds per cannon
Bonuses:Independent laser and radar tracking system(range: 11,000 ft). +1 strike set on automatic against aerial attack, +2 strike fired by gunner.
Auxiliary Vehicles:(Typical Complement)
20 STOL/VTOL Naval Aircraft(typically a mix of F-35 Avengers, TW Corsairs, SkyHawks, Crusaders, or SeaCougars)
6 Dragonfly Attack VTOLs(or heavy attack helicopters such as the Mohawk or Cheyenne)
4 Sea Sprite ASW Helicopters or 2 Vanstar COD aircraft
60 Flying Power Armors
10-20 Stormalong or Aqua-Tech Orca-100 Power Armors
taalismn wrote:Paladin Steel DimCorps ’Goddard’ Out-Dimension Light Low Orbital SurveySatellite (LLOSSAT) System
“I need some eyes up, and fast! “
----Major Ethan Scarason, Project Outstep
Paladin Steel is one of the few Rifts Earth nation-states to develop hardware specifically for extradimensional exploration---even if that same hardware has little or no application back home. Part of this emphasis on exploration is due to Paladin Steel’s desire to find markets, resources, and allies without tipping their hand and endangering those same resources to Earthly enemies. However, extensive outdimension exploration has its own risks, such as exposing the struggling nation-states of Rifts Earth to previously unknown enemies, in addition to those they already have. Well aware of the dangers of recklessly sticking their noses into unknown territory, Paladin Steel has seen fit to train and outfit its dimensional explorers to quickly assess, map, and evaluate new worlds for commercial potential, and get the hell out if they spot potential danger....ideally BEFORE that danger spots THEM.
The ‘Goddard’ LLOSSAT system was developed specifically to allow planetside exploration teams of the DimCorps to perform quick satellite scans and surveillance of planets beyond the Rifts. Because it isn’t always possible or convenient to bring a fully equipped spacecraft or even manned aircraft through a Rift, PS has designed a vehicle-portable mini-satellite launch system that can put small spy-satellites into low orbit.
The ‘Goddard’ carrier vehicle is the venerable Megabago chassis, modified into something akin to a pre-Rifts Soviet ‘Scud’ or American Pershing II IRBM carrier, carrying a single multi-stage high-acceleration missile. The LLOSSAT launch vehicle is designed with low observibility(radar-absorbant or deflecting materials and advanced ‘cold-jet’ propulsion) and high acceleration, allowing the rocket to quickly gain useful surveillance orbit (hopefully) without being detected by any natives with technological detection devices. The missile itself uses a special modular solid-fuel propulsion design, allowing additional fuel modules to be added, increasing the initial length and weight of the projectile, and requiring reprogramming of the internal burn regulation system, but allowing the LLOSSAT to be configured for greater range, faster acceleration, or heavier payload. In a few special cases, the launcher may also be custom-configured with strap-on boosters, requiring some adjustment of the launch cradle and erector scaffold.
The LLOSSAT itself is a relatively inexpensive, modular, and expendable sensor platform based on previous generations of surveillance drone missiles, but with a wider angle of observation, and broad-band EM sensors. A number of different models exist, but the PALANTIR-C model mini-sat is considered the ‘standard’ first-fly sensor platform; a low-cost broad-spectrum sensory data gatherer that can quickly gather general data about unknown territory.
Standard proccedure calls for teams, once they’ve secured their basecamp and Rift point, and ascertained no potential high-tech threats in their immediate area, to erect and launch a LLOSSAT to acquire a quick, wide-angle orbital look-see survey of the planet they’re on, mapping general forms of continents, bodies of water, and possible EM activity. If no appreciable native activity(hostile or otherwise) is detected, the exploration group may launch additional LLOSSATs for greater coverage and more detailed survey, as well as communications relays for wide-area mapping drones and ground exploration. If technological activity is detected(or, god forbid, the LLOSSAT gets shot down!) the exploration team may elect to proceed with greater caution, or pull up stakes and retreat back through the home rift before the hostiles backtrack the origin point of the launch, and come a-calling.
The ‘Goddard’ typically operates in conjunction with several other vehicles; a launch prep vehicle, satellite prep carrier, dedicated tracking and communications vehicle, and a command van. Besides readying and controlling the projectile through actual flight, these vehicles also handle the important task of determining launch profile(with regard to local gravity and estimated depth of atmosphere) well before launch. Additional scientific and utility vehicles may be added to modify the recon package and launch booster if required. The LLOSSAT system has also been adapted for carriage on modified Megabago, Slepnir, Drom, and Rambo vehicles, as well as surface and submersible naval vehicle launch(original wheeled carrier depicted below).
The LLOSSAT system is currently used only by Paladin Steel’s DimCorps’ branch of the Explorer Corps. In order to recoup expenses for system development and mission attrition, however, PS has considered developing the launch carrier and vehicle as a surveillance or ASAT system for sale out-dimension to low-tech planetary powers elsewhere in the Megaverse.
Type: PS-RS-RV-01C(LLOSSAT)
Class: Heavy Utility Vehicle, Light Low Orbital Survey Satellite Launch System
Date of Introduction: 108 PA
Crew: Five(driver, two flight engineers, sensor officer, and commander/gunner)
MDC/Armor by Location:
Main Body 400
Reinforced Crew Compartment 120
Wheels(6) 50 each
Hoverjets(6) 40 each
Laser Turrets(1) 60
Sensor Turret 100
LLOSSAT Launcher(1) 250
Height: 12 ft
Width: 20 ft
Length: 34 ft
Weight: 28 tons
Cargo: Enough space in the crew cabin for several supply/survival packs, and sidearms for the crew.
Powerplant: Nuclear Fusion (w/ 25 yer energy life)
Speed: (Ground) 80 MPH
(Air/Hover): 350 MPH, maximum altitude 500 ft
(Space): Not possible
(Underwater): Not possible
Market Cost: 18 million credits
Systems of Note:
*Computer Fire Control/Tracking System---This system correlates sensor data, computes ballistic tracks, and provides targeting solutions and data for optimal launch window timing. A steerable dish antennae works to track the TVMC launch vehicle and provide last-minute inflight course correction data via a directional laser-com.
*Directional Radar/Laser Tracking---A narrow-beam radar and laser ranging and tracking system used for following the TVMC after launch. The system has long range(500 miles for radar, 1,000 miles for the laser), but is too focused for air search and threat detection.
Weapons Systems:
1) Close-in Laser Turret(1)---Though not intended for any sort of combat, the ‘Goddard’ retains a single laser turret for self-defense(most natives of Rifts Earth feel uncomfortable without at least one weapon on hand or on their vehicle).
Range: 4000 ft
Damage: 6d6 MD per blast
Rate of Fire: Six times per melee
Payload: Effectively unlimited
2) TVMC-03 “Big Bird” Low Orbital Launch System----The TVMC launch vehicle used in the LLOSSAT system is an adaptation of the TVM missile developed for the GNE’s TCM programme. The TVMC-03 is an advanced storable solid propellant chemical propulsion two-stage rocket capable of reaching terrestrial-world low orbit to deliver a light satellite payload.
Size: 35 ft long, 3.5 ft in diameter
Weight: 10,000 lb launch weight
MDC: 80
Range: LEO Orbit of 200-350 miles
Payload: Can loft a 650 lb satellite payload into LEO
Exact specifications of the satellite can vary, but the standard PALANTIR-C mini-sat has the following specs/features:
*Long Range Radio/Video Communications----Uses high-density encrypted ‘squirt’ data transmission to transmit collected information.
* Wide-Angle Optics---Can survey a 60-mile wide swath of territory(w/ 10 meter resolution) per pass.
*Broad-Band Electromagnetic Sensors---Designed to quickly survey local EM activity(radio transmissions, radar, etc.)
*Kirillian-KIS4 MetaEnergy Sensor---A ‘fisheye’ sensor that can detect the presence of major leyline activity or widespread high-concentration PPE activity from LEO; not terribly accurate or suited for detecting more localized activity in detail.
*3 week battery endurance
*Low Sensor Signature
*Self-Destruct---In order to prevent the LLOSSAT from falling into the wrong hands, the satellite has a fusion block destruct mechanism integrated into it that will (hopefully) vaporize the device and scatter the particles.
ZINO wrote:Paladin Steel ‘SkyDagger’ XF-UCV-45 Fighter Drone
(aka ‘CyberDagger’)
The XF-45 looks like a black arrowhead...
abtex wrote:ZINO wrote:Paladin Steel ‘SkyDagger’ XF-UCV-45 Fighter Drone
(aka ‘CyberDagger’)The XF-45 looks like a black arrowhead...
XF-45 or XF-45C or XF-46A?
taalismn wrote:abtex wrote:ZINO wrote:Paladin Steel ‘SkyDagger’ XF-UCV-45 Fighter Drone
(aka ‘CyberDagger’)The XF-45 looks like a black arrowhead...
XF-45 or XF-45C or XF-46A?
Go with the -c...
ZINO wrote:taalismn wrote:
Go with the -c...
?
abtex wrote:Weapons and the way to use them with food and why there is some use for drum clips.
Some weapons just need a Powersuit or Cyberbody to be use properly, after firing them and maybe before.
Are you on Santa's good list?
taalismn wrote:I suddenly realize I'm missing a bet on Paladin Steel ski-mobiles....
taalismn wrote:What next? Saint Nick with chaff dispensers on his sleigh...
ZINO wrote:nice but is this a pre rift vehicle?
89er wrote:Any ideas for some TW Proton Packs for busting ghosts and other paranatural hostiles?
Shark_Force wrote:89er wrote:Any ideas for some TW Proton Packs for busting ghosts and other paranatural hostiles?
conversions are quite explicitly against the rules. so i expect not.
abtex wrote:Shark_Force wrote:89er wrote:Any ideas for some TW Proton Packs for busting ghosts and other paranatural hostiles?
conversions are quite explicitly against the rules. so i expect not.
I think that you have done something that was meant to damage paranaturals. Using it to trap or house spooks in it. Or how do haunted vehicles work Maybe even use devices to link/talk with them. Give them a happy place on this side of the 'White Light' to be.
Am tired have some notes will try to find or fake them
taalismn wrote:89er wrote:All good reasons why its the location for the main factory.
And to celebrate, here's an new product you all might enjoy:
Warrior Sleeves
Superpower: Body Weapon
Tired of never having a weapon on you when it really counts? Want to be armed to the teeth but don’t want to invest your time and money into learning how to fight? Then slide on your Warrior Sleeves!
Resembling a semi-clear fingerless glove-sleeve, this item enables the wearer to alter the shape and structure of his extremities into S.D.C. melee weapons. You can turn your fingers into scythe-like claws; grow spikes from your knuckles, have hatchets for hands, even turn your entire forearm into an axe. The weapons formed can range from a variety of blades and blunt objects to tools like screwdrivers and picks. Putting it on has never been easier, just slide the sleeve over your entire arm, make a fist and the sleeve integrates with your body, clean and without pain. To remove, just wiggle your thumb and peel off.
Damage: Damage is 1D4 for a single knife-like blade made from a finger-each finger can be turned into a blade, creating claws that do 4D4 damage. The same applies to knuckle blades, horns/hooks or spikes, each doing 1D4 damage (one per knuckle).
An arm can be molded into a club, mace, hammer, or similar blunt weapon that does 2D6 damage +P.S. and hand to hand combat bonuses.
A sword, axe, glaive or similar blade weapon inflicts 3D6 damage +P.S. and hand to hand combat bonuses.
All P.P., P.S., and W.P. skill bonuses to strike, parry and damage are applicable. The weapon arm is as hard as steel and has a base S.D.C. of 4D4x10. The Body Weapon cannot be removed from the body.
Special Bonus: +1 on the initiative and +2 to disarm. Automatically has the fighting ability of paired weapons.
Range: Limited to reach
Price: 4,800 credits
Hmmm...Now you need an MDC version of this...for considerably greater cost of course....
taalismn wrote:abtex wrote:Shark_Force wrote:89er wrote:Any ideas for some TW Proton Packs for busting ghosts and other paranatural hostiles?
conversions are quite explicitly against the rules. so i expect not.
I think that you have done something that was meant to damage paranaturals. Using it to trap or house spooks in it. Or how do haunted vehicles work Maybe even use devices to link/talk with them. Give them a happy place on this side of the 'White Light' to be.
Am tired have some notes will try to find or fake them
I'll have to post my guidelines for Haunted Vehicles again. That should generate some ideas..
Arnie100 wrote:Are you gonna do more "retro" weapons like the M16/M4, taalismn??
taalismn wrote:Arnie100 wrote:Are you gonna do more "retro" weapons like the M16/M4, taalismn??
Likely not(though I might do something with the Calico 9mm) at this time, might use their styling, though.
It's safe to assume, though, that the Paladin Steel machine shops could, and probably ARE, stamping out SDC copies of pre-Rifts weapons like the M-16, AK-47, AKS-74, shotguns, bolt action rifles, revolvers, and automatic pistols by the ton-load for domestic use and export...Some of them may even be manufactured (at 2-4x the cost) from megadamage materials for lighter weight and longer wear. With exploding, ramjet, and MD rounds, just about ANY old weapon becomes a powerhouse.
taalismn wrote:Paladin Steel MC-1 ‘Multi-Caliber’ Artillery Pieces
(aka ‘Flex-Cannon’)
“The only thing better than the ability of this thing to shoot just about near any shell, is if it could also fire cannon balls...”
Gamer wrote:Why would I spend 3.3 million credits for something that I can do with a 350,000 credit convetional 155mm howitzer and sabots?
Could fire a turnip from it if I so chose to.
abtex wrote:Do I tell taalismn about this site? Maybe
taalismn wrote:abtex wrote:Do I tell taalismn about this site? Maybe
Some beautiful stuff there...I remember seeing the McCall pictures on the 2nd page, top middle, in a book in elementary school that I must have taken out fifty times or more...and might actually have a color print of that particular picture somewhere.
taalismn wrote:Arnie100 wrote:Are you gonna do more "retro" weapons like the M16/M4, taalismn??
Likely not(though I might do something with the Calico 9mm) at this time, might use their styling, though.
It's safe to assume, though, that the Paladin Steel machine shops could, and probably ARE, stamping out SDC copies of pre-Rifts weapons like the M-16, AK-47, AKS-74, shotguns, bolt action rifles, revolvers, and automatic pistols by the ton-load for domestic use and export...Some of them may even be manufactured(at 2-4x the cost) from megadamage materials for lighter weight and longer wear. With exploding, ramjet, and MD rounds, just about ANY old weapon becomes a powerhouse.