Ninjabunny wrote:Beatmeclever wrote:Zamion wrote:Here is the metaplot of the game......people of diffrent races, creeds, nationality's and religions will be fighting for the forseeable future and throught out the past, the games set in the earth setting so pick one of thoose races, classes, countries and so on ....now go fight your historical or future foe.....
Thanks man, you're a genius!
![Shocked :shock:](./images/smilies/icon_eek.gif)
I can't believe I hadn't seen it before.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Hey thanks Jim you wanna say that with alittle less sarcasm next time?
![Razz :P](./images/smilies/tongue.gif)
You're right, NB.
Zam, can you forgive my sarcastic remark?
My problem is this: Without a developed world for N&SS, it is really nothing more than a martial arts sourcebook for the rest of the Palladium Books Multiverse. In which case, it really is a dead game. Sure we can do whatever we want with this parts, but a game without a world isn't much of a game. That is, PB never needs to touch the "Megaversal Martial Arts Sourcebook" again (and they haven't). They gave use Mystic China, but they haven't done any more with that either and that didn't expand the world any because it didn't give us any more than N&SS gave - more tools, no story. Palladium doesn't even use the N&SS rules in any of its other games, so really I was even mistaken about the idea that it was the megaversal martial arts sourcebook. SO, you are right - N&SS IS a dead game.
Just look at the other espionage games in the market and you'll see that they have a game world. Whether you choose to use it or not is up to you, but it gives beginning GMs and players an idea of the idea behind the game. N&SS doesn't have it. Look at the other PB games. They all have a developed (or at least playable) world.
Just to look at this idea more:
What would Nightbane be without its world? The Megaversal Monster Player Character Sourcebook - and you never would have gotten to meet the Nightlords, sorry. PB has published at least four books for that game!
How about Beyond the Supernatural? BtS2 has, what, two sourcebooks planned for it already?!
Dead Reign? This one even started as an idea for a sourcebook for BtS! It already has two sourcebooks!
Robotech? Volume 1 had something like 14 books; the new Robotech has two sourcebooks and at least three more planned! (Even if they do take an eternity to get released!)
Palladium Fantasy RPG would be nothing more than one more knockoff of D&D if it wasn't for the world behind it. PFRPG has so many sourcebooks it is HUGE and should I even mention RIFTS?
All of these are still being developed by the publisher BECAUSE they have worlds that CAN be developed. "Playing Ninjas & Superspies" is like playing RIFTS Bionics Sourcebook (go ahead try that!). All you have, if you are playing a game using the N&SS rules is a game that USES the N&SS rules. I know, because I have a VERY detailed world that simply uses the N&SS rules; but it isn't Ninjas & Superspies.
This is because, if I tell you that my characters have just assaulted the World Headquarters of Bellomotors and fending off a squad of Splinter in the Mind Terrorists, you don't have a CLUE where in the world my adventure just happened or how hard (or easy) it was to defeat the bad guys; but if I tell you about a different group of characters escaping from the Lone Star Complex and being attacked by a squad of Coalition Troops, you know where we were and have a good idea how much fighting we did.
Even Ninjabunny is having to post his game world here on the forum in order for us all to understand what his game is like. Otherwise, all we all talk about here is how rules work with other rules. Put the N&SS over with Systems failure (a fun one-shot that, at least, had a world to play in), BOTH are dead games.
"The impossibility of the world lies in the fact that it has no equivalent anywhere;it cannot be exchanged for anything. The uncertainty of thought lies in the fact that it cannot be exchanged either for truth or for reality. Is it thought which tips the world over into uncertainty, or the other way around? This in itself is part of the uncertainty." - J. Baudrillard