Spinning

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KillWatch
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Spinning

Unread post by KillWatch »

I am having a hard time figuring out how many times someone with spinning will face a specific direction in a melee or what have you. I am sure there is a simple formula which escapes me but can you help a brother out?
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
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Dog_O_War
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Re: Spinning

Unread post by Dog_O_War »

KillWatch wrote:I am having a hard time figuring out how many times someone with spinning will face a specific direction in a melee or what have you. I am sure there is a simple formula which escapes me but can you help a brother out?

Like the super-power Spin at high velocity?

All directions, at once. The power gives them the ability to percieve (and thus justifiably facing) any and all directions at a given time, thus making them impossible to be targeted by stuff like back-strikes.


Or you know, you could use a D12 for the clock-face method.
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KillWatch
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Re: Spinning

Unread post by KillWatch »

what I am looking for is if someone spinning, yes the super power, holds out an indestructible item, how many times will that item hit a stationary target in a melee
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
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KillWatch
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Re: Spinning

Unread post by KillWatch »

I think I am going to have to allow it within reason. Easy rules for knock back are in the VU. But even if they do knock the target back they have enough forward speed to keep catching up to them and do it again.
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
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