popscythe wrote:Rallan wrote:Well I'm glad you're not making anyone else's point about uncritical overly defensive fanboys or anything.
You just referenced the Mos Eisley of the RPG community as who thinks that palladium needs work.
That would be like me saying what 4chan thinks about something and expecting you not to spit tisdale merlot all over the place laughing.
The IQ of a mob is the IQ of it's least intelligent member divided by the number of people in the mob AND there again, the majority of members, even in Mos Eisley, are the silent majority, not the vocal "lets have a witch hunt/sh*tfit" minority.
just because they don't follow you around telling you you're right doesn't make them stupid, ignorant, or incompetent.
like it or net, they may not be very *nice* about how they say things, but you don't have to be nice to be accurate. it's one of the major places where gamers get together to talk about all RPGs. palladium is not. it's a tiny subsample of an already small sample of the population that plays RPGs. an extremely biased subsample, and even so there are more of us who are willing to step up and say that much as we like the settings and the company, the rules are far too often unclear, imprecise, downright contradictory, confusing, lacking in examples, lacking in scope, and not found in the place they should be (and probably other problems i didn't just mention). i'd like to point out that while i objected to certain posts above, it's not that i objected to the claim that palladium has a really poor rule system (especially compared to many around today), merely that there was no useful content to the posts. you're starting to run into the same area; you keep on asserting that the rules are crystal clear and only an idiot could misunderstand them, and anyone who disagrees with you is immediately labeled as some sort of intellectual midget who probably couldn't reason their way out of a wet paper bag. but you never actually contribute anything. you don't address people's points, you just tell them they're stupid for not thinking the same as you. it's an incredibly poor way to hold a discussion, it's a poor way to treat fellow human beings, and it doesn't prove anything except that you're not willing to consider anyone else's point of view.
as was posted above... if you have a problem with one neighbor, the neighbor is probably the problem. if you have a problem with all of your neighbors, the problem is most likely you.
but hey, since the rules are apparently crystal clear, let's go with some examples:
1) a dog boy throws a grenade at a ley line walker and hits.
2) a dog boy throws a grenade at a ley line walker and misses.
3) a dog boy and a fenry demon are wrestling. 1 has the wrestling skill, the other doesn't. please give 1 round of combat example.
4) a dog boy and a fenry demon are wrestling. both have the wrestling skill. please give 1 round of combat example.
5) a dog boy and a fenry demon are wrestling. neither have the wrestling skill. please give 1 round of combat example.
6) a dog boy armed with a vibro-sword is fighting a fenry demon in melee combat. please give 1 round of combat example.
in all cases, you must cite rules (book and page number), and demonstrate that there is only one way that the rules could possibly be understood (since your assertion is that the rules are in fact perfectly clear and have no problems). for the sake of argument, you may assume anywhere from 4-infinity attacks per combat round for any situation requesting an example of 1 combat round. neither side should attempt anything fancy, simply resolve the fight as the rules state. notwithstanding it's poor policy to place core rules in random books elsewhere in the product line, i'll even give you permission to use any palladium book you wish (though it's even poorer policy to make someone buy a book that isn't even part of the product line to be able to understand the product line). what you may not do is simply make something up; this is, after all, your demonstration on the clarity of the rules, not on the fact that a good GM can work around unclear rules. also, bear in mind that we will be looking for inconsistencies and contradictions to whatever you may cite, since you are also claiming that the rules don't have a problem with contradicting themselves.
however, it should be noted that these scenarios really should be clearly spelled out in the core book.