In DR, since your most common baddie is probably a zed, strength is the only stat that matters for them so your players are pretty well hosed if they haven't got a high PS, but if they selected the right skills they should be able to prepare and defend before the deadites ever arrive.
Obviously IQ becomes nothing more than a character descriptor if it is less that 16; ME is useless if under 16; MA also. Looking at the physical stats: PS can help break away in physical combat and you might be asked to make a "Strength Check" to bust a door down or perform some other feat of strength; Prowess is useless; PE gives you life after zero Hit Points; PB is, again, useless; and Spd tells how far you can move.
I'd say get any bonuses and then just keep your PS, PE, and Spd.
The Point of Stats??
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- Beatmeclever
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Re: The Point of Stats??
"The impossibility of the world lies in the fact that it has no equivalent anywhere;it cannot be exchanged for anything. The uncertainty of thought lies in the fact that it cannot be exchanged either for truth or for reality. Is it thought which tips the world over into uncertainty, or the other way around? This in itself is part of the uncertainty." - J. Baudrillard
- Beatmeclever
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Re: The Point of Stats??
tlazaroff wrote:Spoiler:
PB can be of great importance if trying to get something from the opposite sex.
OK, what is the base "Charm/Impress" percentile? I use a basic 20%, but that is my house rule, not anything official. There is no rule in any of the books that gives the "Base Skill Level."
Also, Spd comes in VERY handy when dealing with runners.
True, but that still goes back to:Beatmeclever wrote:...Spd tells how far you can move.
As said before, a GM will often make a stat roll when no other type of roll seems to apply. This makes all your stats handy. If you are just thinking of bonuses, then of course they will all be "useless" below 16.
Actually, I was only looking at the simple fact that Palladium has NEVER given us the base to which most of the Bonuses are applied. This makes ANY and ALL attributes that don't have a bonus useless.
"The impossibility of the world lies in the fact that it has no equivalent anywhere;it cannot be exchanged for anything. The uncertainty of thought lies in the fact that it cannot be exchanged either for truth or for reality. Is it thought which tips the world over into uncertainty, or the other way around? This in itself is part of the uncertainty." - J. Baudrillard
- dark brandon
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Re: The Point of Stats??
The majority of them I think are just for RP purposes.
"We're trapped in the belly of this horrible machine And the machine is bleeding to death The sun has fallen down And the billboards are all leering And the flags are all dead at the top of their poles ...I open up my wallet And it's full of blood "~~Godspeed you black emperor.
Re: The Point of Stats??
Skywalker wrote:dirtyg wrote:So Palladium doesnt really ever give you the FULL rules about stats then??
The rules are as complete as they have always been, so "Full" is an odd choice of words.
Yes, Palladium has it roots in older system, where this kind of thing was common. If it doesn't float your boat, its not difficult to house rule something you find personally appropriate.
He's exactly right. Most Palladium games don't focus much on guns, since there's different powers/magic/pysonics/etc that your charactor will most likely used. Then comes Dead Reign, focuses solely on guns. My friends and I have had so many occasions when they say they're doing something, but the way they do it isn't stated in the book, so take in the best accounts from other aspects and implement them.
One house rule that involves stats is to do with PP and shooting. We agreed that PP would have something to do with keeping your hand and arm steady for shooting, so the bonuses you get from a PP above 16 applies to the gun you're shooting. But only if they have a weapon proficiency in it.
Example: John has a PP of 16 which gives a bonus to strike of +1. He also has a WP in handguns. He's level 4, so he has +2 to strike from WP skill, and +1 to strike from PP bonus. Then he picks up a rifle and shoot it with no WP. He gets no bonuses from WP or PP.
The world is your oyster, dude.