missing limb

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Xar
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Comment: J.V. Adams
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missing limb

Unread post by Xar »

I'm having a senior moment...I seem to remember their being rules for penalties if a character looses a limb...no cybernetics/bionics are an option. But I don't remember specifically. Anyone have a clue?

Thanks.
~Xar~

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Anthar
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Re: missing limb

Unread post by Anthar »

No penalties at all, it's just a flesh wound. :P
"I love my dad because he is awesome."-My son.
Caution these rules are unclear and may be open to gross interpretation and out right misinterpretation. GM discression is strongly advised.
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kmspade
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Re: missing limb

Unread post by kmspade »

bionics sb, p. 29 deals with having bionic replacements for hands, and imposes a -15% penalty to skills requiring touch and dexterity.

bionics sb p. 94 deals with not having a hand at all, and imposes a -15% to skills requiring a hand if one is missing, and -80% if two hands are missing

hope this helps
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Xar
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Re: missing limb

Unread post by Xar »

Maybe. That is useful. I actually should have said, missing a leg.

I was running a convention game set in the Dark Ages between Chaos Earth and Rifts, and I didn't want cybernetics to be an option at all, and I was looking to balance a high-level pc to have great skill % for some things, but to be handicapped in some other game mechanic, so I thought he could be missing a leg, so that it would balance him out.
~Xar~

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Kalidor
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Re: missing limb

Unread post by Kalidor »

"Now you only have one hand with which to wipe your ass with,do you want to keep the other one?" -- Yoshida, Showdown in Little Tokyo
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Xar
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Comment: J.V. Adams
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Location: Columbia, MO, USA

Re: missing limb

Unread post by Xar »

Thanks for the replies, everyone. Ended up having to cancel the convention appearance anyway. The transmission on my van died, and it became logistically impossible for me to be out of town at the time.

bleh.
~Xar~

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