All Other Names Taken wrote:I plan on running a game soon where the players will be leading a small to start out mercenary band I want them to create.
Heres the limiters I have in place for my campaign as of now:
6th level player characters
I am down with any form of super powered players and merc units, I want them to be bad azz not mediocre
Ive been ruminating on some basic ideas that I want to share and im sure others have tackled this issue as well.
Starting Money for Merc Band: Im thinking of giving each player a total to make there unit(s) or a total for the entire merc band?
I will give you a calculation for an average merc-npc soldier that you could use.
First is to assume that 60% of your total maximum mercs allows for all of them to be uniformly equiped + a special weapon or two.
Pick a region; we'll use Northern Gun.
You're now buying all your products from them in-bulk (10% discount for 50+ units purchaced).
We'll assume that they decided on NG-A10 Body Armor (strong, but average piece of equipment); 36,000Cr x 60 x 0.9 = 1,944,000Cr
For Arms, each trooper gets one rifle, one pistol, and one vibro-knife;
Average weapons, NG-L5 Northern Gun Laser Rifle, NG-57 Northern Gun Heavy-Duty Ion Blaster, Vibro-Knife: 16,000+8,000+7,000 x 60 x 0.9 = 1,674,000Cr
Special Weapons (we'll use the 40K method of 1 per 5 soldiers); The NG-P7 Northern Gun Particle Beam Rifle fits nicely; 22,000 x 12 = 264,000Cr
Okay, so to summarize, we'll assume that they can equip 60% of their possible maximum with average weapons and armour, and afford a few "special" weapons.
Armour = 1,944,000Cr
Weapons = 1,674,000Cr
Special = 264,000Cr
Total = 3,882,000Cr
Note that this doesn't include many of the basic survival tools; I know there are a few survival-pack items provided by the various manufacturers, including Northern Gun, but can't seem to find the entries. We'll assume a cost of about 5,000 per soldier for an additional 5,000 x 60 x 0.9 = 270,000Cr
Totaling 4,152,000Cr
So to equip 60 soldiers with average equipment (with a location-based bulk discount) it costs over 4 million credits.
You now have an idea for a budget. If you want to have them better-equiped, give them more money. If you want them more poorly equiped, give them less.
If the players want better equiped soldiers within the budget, they will have less, and vice-versa.
All Other Names Taken wrote:Max Level for merc band and max per character: So the band can have a maximum of say...100 levels with on characters over the players level and only 10% of them can equal the players level + OR - 1 level.
Maybe insist that lower-level merc-NPCs must out-number the higher-level NPCs at all times.
That is, with 100 levels, if you have 10 fourth level NPCs, you need atleat 11 third level NPCs, etc... until all the levels have been used.
All Other Names Taken wrote:Maximum as well as a minimum number for the band: Should i set a maximum or a minimum number for the band? so they dont make a merc band of 5 super expensive super robots.
Why?
Shouldn't their success be a formula they work out?
That is, if they feel that 5 super-robots housing 20 characters is the best way to go, then let them.
Otherwise you might as well make the Merc-company for them.
That said, a budget can instead be substituted for an imposed limit.
Remember above that it cost more than 4 million credits to simply equip 60 soldiers with average equipment.
Those soldiers must also have transportation.
I will offer an easy solution and just give them a multiplier of the soldier budget for vehicles as well.
We'll go with 5 times the equipment budget for vehicles as an example; 20,000,000Cr.
This can afford a few suits of PA, a cheap Giant robot, and light MDC trucks to move in. Or they might opt for more powered armour, no giant robots, and ATVs towing artillery; think 20 BigBoss ATVs with a few GAW Howitzers.
This gives the band a more road-warrior feel.
Or they might go with no PA, and invest in APCs to move troops. While they won't be rolling in Mark-V's anytime soon, they can certainly afford 6 fully-equiped Iron-maiden APCs.
Whatever they choose though should be affected by cost and regional availability.
All Other Names Taken wrote:Scarcity of equipment: Id like them to be able to pick from the entire rifts/dimension books for gear, but i want some items to be rare, how do i address this? make them more expensive by a percentage? or as part of the creation make some charts for random rolls of avaiable rare gear?
If they're buying in MercTown, only Megaversal Legion stuff is rare (I believe). Everything else is reasonably "common" and available there.
Otherwise, assume everything is "rare" with the exception of the starting regions' equipment.
What I went with before is assuming that this Merc company got its start near Northern Gun. The Manistique Imperium (and thus Wellington Industries) are near there, making their equipment more common, while the NGR is across the Atlantic, making their equipment exceptionally rare.
Hope this helps.