farfairer wrote:Captain Shiva wrote:There is at least one type of annoying player not mentioned: the Advisor. This is the guy who is always making out-of-character, and unwelcome suggestions to other players about how they should player their characters. This type is often combined with the Rules Lawyer.
I played in a game with someone like this ten years ago and he went so overly too far I still have issues about it.
I was playing in a Champions superhero game. My character Nightingale was a female martial artist (yes I know gender-bending) ala bat-girl but she could fly. I was forced by situation at one point (NOT the GM's fault, I just took a ton of body damage) to have her gain a minor regeneration power. The character was never meant to gain any powers other than her flight though, and the SLIGHTLY accelerated healing was a concession on my part because otherwise she would have be in a hospital for 3 months.
Well... when this whole thing happened one of the players started telling me that I should give Nightingale more powers. I kept telling him "no. she was never supposed to be able to do anything other than fly. I don't want her to have more powers. Period.", but he wouldn't get the clue.
So it happens that his character "Formula One" accidentally injures Nightingale (actual accident, player did not intend the action). Formula One goes a psycho-depressed over his actions, and the player looks at our GM and says "Formula One is going and finding a geneticist who knows about super-human genetics and physiology". He finds someone and proceeds to discuss FORCIBLY MUTATING MY PC with the guy in the hopes of making my character "tougher".
Long story short the geneticist was killed by Formula One's villain father before he had the chance to finish his research on my character, Formula One went and became a minion of the game equivilat of Dr. Doom in order to "get back at his father for ruining things for him", and Nightingale retired as a superhero after learning what was going on behind her back.
Something similar happened to two of my characters. We started a PW game, and I ended up making a cross along the lines of Mal from Firefly & Scorpious (spelling?) from Farscape (in other words, a frozen starship captain). He ended up being the weakest of the group in just about every catagory excet for IQ, MA, and PB. So a player and the GM juiced him up to be near everyone else. After about two games I decided to drop most of what he ended up with (IIRC, the only things I kept were some psychic powers).
The same guy had earlier pumped up a mage I had in the PFRPG game he was running before I took it over. I made a Cursebringer for it, but had him as a human. Once I had gotten with my old friends and had them meet the new guy, he pumped up my PC to be a True Atlantean with six tats. This one I kept with the bumps, as I kind of liked it with this PC, though I still have trouble deciding which clan to make him from, and now none of the skills he has are from outside PFRPG. I'm leaning toward the bad-guy clan, as that would fit with everything that's happened with the PC (he became allied with the Vlad-Tegor chapter operating in one of the ET cities), but don't really want to deal with the other stuff that comes with the clan.