Healing Magics

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Glistam
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Healing Magics

Unread post by Glistam »

I'd like to introduce an NPC mage (Ley Line Walker most likely) who has dedicated his craft to learning magic that can heal or can support healing and recovery. To that effect, I've been scouring my book sources and have come up with a variety of magic that I think this NPC would want (not necessarily have) and would be able to learn and use. If anyone has any thoughts on additional magic I might have missed please let me know. I would like the magic to be able to be learned by a Ley Line Walker without having to resort to the variant spell conversions in Through the Glass Darkly.

Standard Invocations/Rituals:
Cleanse (level 2, 6 PPE)
Impervious to Poison (level 3, 5 PPE)
Light Healing (level 3, 6 PPE)
Negate Poison/Toxin (level 3, 5 PPE)
Cure Minor Disorders (level 4, 10 PPE)
Heal Wounds (level 5, 10 PPE)
Lifeblast (level 5, 15 PPE)
Sleep (level 5, 10 PPE)
Sustain (level 5, 12 PPE)
Cure Illness (level 6, 15 PPE)
Fortify Against Disease (level 6, 15 PPE)
Heal Self (level 7, 20 PPE)
Purification (level 7, 20 PPE)
Exorcism (level 8, 30 PPE)
Greater Healing (level 8, 30 PPE)
Stone to Flesh (level 8, 30 PPE)
Purge Self (level 9, 70 PPE)
Purge Other (level 10, 100 PPE)
Restore Limb (level 10, 80 PPE)
Super-Healing (level 10, 70 PPE)
Remove Curse (level 11, 140 PPE)
Restore Life (level 13, 275 PPE)
Restoration (level 14, 750 PPE)
Resurrection (level 14, 650 PPE)
Ley Line Restoration (level 15, 800 PPE)
Ley Line Resurrection (Spell of Legend, 2000 PPE)

Other, odder sources for healing magic that can be used by an invocation mage:
Blue Flame Magic
Healing Flame (level 8, 60/120 PPE)

Nazcan Line Drawing Magic
Draught of Health (8 PPE)
Feast Sign (6 PPE)
Healing Pattern (Minor) (20 PPE)

Necromancy/Bone Magic
Object Read the Dead (level 3, 16 PPE)
Mend Living Bone (level 7, 40/200 PPE)

Ocean Magic
Water Nourishment (level 5, 10 PPE)
Healing Waters (level 6, 15 PPE)

Tattoo Magic
Rose and Thorny Stem & Dripping Blood (60 PPE to activate)
Phoenix Rising From the Flames (248 PPE to activate)

Chaos Magic (Chaos Earth Rise of Magic)
Environmental Protective Cloak (15 PPE)
Fast Food (30 PPE)
Heat Up (8 PPE)
Soothe & Heal Burns and Itching (50 PPE)
Soothe Hunger (20 PPE)
Soothe Pain (24 PPE)
Warm (8 PPE)

Palladium Fantasy Magic
Create Bread & Milk (level 6, 15 PPE)

Palladium Fantasy Library of Bletherad
Cause of Death (Book of Bygone Spirits, level 4, 6 PPE)
Spark of Life (Fulminations, level 9, 60 PPE)

Nightbane Through The Glass Darkly
Life Plant (level 2, 8 PPE)
Draught of Life and Death (Ritual) (level 8, 50 PPE)
Someone Makes Them (Ritual) (level 15, 920 PPE)

Mystic China Chi Magic (upon conversion to invocation)
Sense Chen Chi - Living Vitality (level 1, 1 PPE)
Sense Yuan Chi (Sense Age) (level 10, 50 PPE)
Weep Beans of Life (level 14, 400 PPE)
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

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Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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Glistam
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Re: Healing Magics

Unread post by Glistam »

I read in another thread how the Russian Ley Line Walker can learn Nature Magic spells under 8th level so I looked through that set of magic and came up with a few additional spells:

Nature Magic
Make Honey & Syrup Candy (level 2, 6 PPE)
Bake Magic Kulich (level 3, 7 PPE)
Seal a Wound with Bee's Wax (level 3, 7 PPE)
Make Honey Medicine (level 4, 8/12 PPE)
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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drewkitty ~..~
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Re: Healing Magics

Unread post by drewkitty ~..~ »

Invented Spell topic healing spells (author) [in order of appearance]

Mother's Milk (DK)
pudding (DK)
Healing waters (DK)

Sustained by Money (SG)

Create Milk and Cookies (DK)
Clear Breathing (reformated by DK)
Cooking Flame (DK)

Old Jokes never Die (Taal)

Make Beer (DK)

Elemental Touch of Life (Taal)

Clear Water (DK)
Exercise (DK)
Richard Simmons (DK)
Purge Nits, Ticks, & Mites (DK)
Correct vision (DK)
Mend Cirrhosis (DK)

Onigiri & Sake greater (DK)
Onigiri & Sake lesser (DK)
Waffles and 'tea or coffee' (DK)
Butter & Syrup (DK)
Eggs and 'Bacon or sausage' (DK)
Pizza and beer (DK)

Extra DrumStick (Taal)

Distill Spirits (DK)
Aura of healing (DK)
Cloned Wife (DK)
Sober (DK)

Sober w/P. Vomiting (taal)


Added any 'create <food>' spell cause someone else added in the "Create Bread and Milk" spell.
DK=Drewkitty, SG=Stone Gargoyle, Taal= Taalismn
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Glistam
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Re: Healing Magics

Unread post by Glistam »

Even though he won't be able to create it, he will be able to use (activate) this if a circle maker creates and activates it, and he could still have notes detailing it's construction and components. In Revised Heroes Unlimited Wizards could learn and make circles, but I don't believe that ability has carried over into the second edition.

Palladium Fantasy Circle Magic
Healing - Power Circle (200 PPE to create, 75PPE to activate)
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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