I've been searching the boards for a couple hours now and I haven't been able to find anything conclusive. In a targeted attack, what percentage of the total "main body" SDC/HP (or MDC) can a particular part of the body sustain before it's completely damaged or severed? Further more, if you make a called shot to some vital point (i.e. the eye) and succeed, is that a critical kill or does it simply mean they are blinded? Specifically, how about a called shot to some giant baddie like a dragon? I really don't want to see my big bad dragon dropped in a single lucky shot.
We've been using something like this:
Main Body: 100% (ex. 100)
Arms: 20% (ex. 20 per arm)
Legs: 30% (ex. 30 per leg)
Head: 10% (ex 10)
Eye (and other sensitive points): 0.5% (ex. rounded to 1)
This seems to work out fairly well, but I'm just wondering if there are any official rules that we can use.
Thanks in advance!
Damage per body location
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Re: Damage per body location
I think that there is a canon reference for this somewhere and that the head is 30%. Other wise what you have matches up.
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Re: Damage per body location
There is also a rifter article dealing with the critical hits to targeted parts of the body.
I remember the groin was x4 damage and had a 50% chance to KO the target. So yes they do get pretty bad.
I remember the groin was x4 damage and had a 50% chance to KO the target. So yes they do get pretty bad.
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Re: Damage per body location
Take a look at the Rifter #30 where you can find some good optional rules about this. BTW, neck/decapitation is 25% of the char. HP+SDC total.
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Re: Damage per body location
The Compendium of Modern Weapons book has the break-down for SDC and HP on the human body. My book's in the other room right now, so I'll look up the info later in the week.