WP: Spell Magic ?
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- GaredBattlespike
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WP: Spell Magic ?
Greetings!
I have an idea; a WP for Spell Casters!I came up with this because my D20 hates me at times...
It may be something like this:
WP: Spell Magic
This skill adds to the Caster's To-Hit-Roll with all Cast Spells that use Dodge as the Saving Throw. This allows a Mage with Firebolt (already granting a +4 to Strike) to add + 1 to Strike at Levels 1,3,5,8,10 and 13.
Comments?
I have an idea; a WP for Spell Casters!I came up with this because my D20 hates me at times...
It may be something like this:
WP: Spell Magic
This skill adds to the Caster's To-Hit-Roll with all Cast Spells that use Dodge as the Saving Throw. This allows a Mage with Firebolt (already granting a +4 to Strike) to add + 1 to Strike at Levels 1,3,5,8,10 and 13.
Comments?
"Save ARCHIE, save the world..."
-----------------------------
-Sigging of rungok-
-Scenario 2-
(Demon 1):Woah, the hell happened to you?
(Demon 2):got my ass kicked by some guy with a knife and a handgun
(Demon 1):What? you gotta be kidding me!
(Demon 2):Thats what i was thinking...
anapuna wrote:
i rarely play a mage, but when i do... i do what GaredBattlespike does.
or i am a TW.
-----------------------------
-Sigging of rungok-
-Scenario 2-
(Demon 1):Woah, the hell happened to you?
(Demon 2):got my ass kicked by some guy with a knife and a handgun
(Demon 1):What? you gotta be kidding me!
(Demon 2):Thats what i was thinking...
anapuna wrote:
i rarely play a mage, but when i do... i do what GaredBattlespike does.
or i am a TW.
- dragonfett
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Re: WP: Spell Magic ?
I'd say drop the +1 at level 1 and also make it every three levels the character gets his +1, but I yeah, I agree with you on that fact that higher level mages need more of a bonus to hit than from the spells alone.
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Against an Army of Darkness
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- GaredBattlespike
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Re: WP: Spell Magic ?
Just curious, why drop the +1 at 1st Level?
Have the Bonus a straight +1 at 3rd,6th,9th,12th,and 15th?
Is this what you're thinking of? If so, I can see it as reasonable.
Have the Bonus a straight +1 at 3rd,6th,9th,12th,and 15th?
Is this what you're thinking of? If so, I can see it as reasonable.
"Save ARCHIE, save the world..."
-----------------------------
-Sigging of rungok-
-Scenario 2-
(Demon 1):Woah, the hell happened to you?
(Demon 2):got my ass kicked by some guy with a knife and a handgun
(Demon 1):What? you gotta be kidding me!
(Demon 2):Thats what i was thinking...
anapuna wrote:
i rarely play a mage, but when i do... i do what GaredBattlespike does.
or i am a TW.
-----------------------------
-Sigging of rungok-
-Scenario 2-
(Demon 1):Woah, the hell happened to you?
(Demon 2):got my ass kicked by some guy with a knife and a handgun
(Demon 1):What? you gotta be kidding me!
(Demon 2):Thats what i was thinking...
anapuna wrote:
i rarely play a mage, but when i do... i do what GaredBattlespike does.
or i am a TW.
- dragonfett
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Re: WP: Spell Magic ?
The reason I had said to drop the +1 at level 1 is because a 1st level caster is not going to be experienced enough to be more accurate than others.
Under the Pain of Death
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
- drewkitty ~..~
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Re: WP: Spell Magic ?
GaredBattlespike wrote:Greetings!
I have an idea; a WP for Spell Casters!I came up with this because my D20 hates me at times...
It may be something like this:
WP: Spell Magic
This skill adds to the Caster's To-Hit-Roll with all Cast Spells that use Dodge as the Saving Throw. This allows a Mage with Firebolt (already granting a +4 to Strike) to add + 1 to Strike at Levels 1,3,5,8,10 and 13.
Comments?
mod to to "add + 1 to Strike at Levels 3, 8, and 13"
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
- The Dark Elf
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Re: WP: Spell Magic ?
Have you seen the PFRPG first edition magic combat tables. each mage had one. Gave more spell attacks, bonuses to spell strength, bonuses to save etc.?
- dragonfett
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Re: WP: Spell Magic ?
Have you seen the PFRPG first edition magic combat tables. each mage had one. Gave more spell attacks, bonuses to spell strength, bonuses to save etc.?
Really? Do you know what page those rules are on?
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I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
I would Stand Alone
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And Horrors Unknown
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Re: WP: Spell Magic ?
dragonfett wrote:Have you seen the PFRPG first edition magic combat tables. each mage had one. Gave more spell attacks, bonuses to spell strength, bonuses to save etc.?
Really? Do you know what page those rules are on?
1st edition PF main book under each magic OCC (near the OCC stats/skill selections usually)
- dragonfett
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Re: WP: Spell Magic ?
Damn, I don't have the 1st Edition of the PFRPG.
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- dragonfett
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Re: WP: Spell Magic ?
Unfortunately that's 13 bucks I don't have right now. Kinda saving up to move at the end of the year to southern Louisiana.
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I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
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And Horrors Unknown
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Re: WP: Spell Magic ?
GaredBattlespike wrote:Greetings!
I have an idea; a WP for Spell Casters!I came up with this because my D20 hates me at times...
It may be something like this:
WP: Spell Magic
This skill adds to the Caster's To-Hit-Roll with all Cast Spells that use Dodge as the Saving Throw. This allows a Mage with Firebolt (already granting a +4 to Strike) to add + 1 to Strike at Levels 1,3,5,8,10 and 13.
Comments?
I kinda like the idea, but something to keep in mind is that magic already has an advantage over most tech because magic spells are almost always self-guided to some degree or other.
Call Lightning and other stuff are just an automatic hit.
Magic Net and others hit unless the target dodges.
Fire Bolt and others have built-in strike bonuses already, which make them more accurate in some ways than guns.
A guy with an energy rifle would have to spend 2 attacks on an Aimed Shot (+2) AND be 4th level before he could get a +4 strike bonus, versus the level 1 mage spending 1 attack.
Granted, the guy with the rifle could get tech bonuses to strike (good scope, targeting optics, Sniper skill, etc), but the point is that WP Spell Magic as presented would just be adding advantage to the already advantaged.
Not that this is always a problem, but if you're going to do it I think you should make the advantages smaller, but with a wider range.
For example:
+10% range at Level 1
+1 strike at level 3
+1 to Dodge Requirement at level 5
+10% range at level 7
+1 MD at level 9 (+10 damage on SDC spells)
+1 strike at level 11
Crit on natural 19-20 at level 13
+1 Dodge Requirement at level 15
The Dark Elf wrote:Have you seen the PFRPG first edition magic combat tables. each mage had one. Gave more spell attacks, bonuses to spell strength, bonuses to save etc.?
Also, they had HTH: Magic (or something) in TMNT. (Transdimensional, maybe?)
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- drewkitty ~..~
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Re: WP: Spell Magic ?
Just a thought, but this idea being discussed would be more in line as a Sorcerous proficiency then a WP.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
- GaredBattlespike
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Re: WP: Spell Magic ?
OK. It seems like the majority like;
A) Less Bonuses: a +1 Strike at Levels 1,4,7 and 12 seems (to me) a good compromise.
B) A Catagory basis: Single Target and Area Spells as a pair of seperate Skill Choices, so the dedicated combat-orientated Mage needs to spend two WP's to get both Single Target and Area Target Spell WP's.
C) A HTH: Magic (I have seen this somewhere online before) as a seperate choice.
Thank you, GaredBattespike
A) Less Bonuses: a +1 Strike at Levels 1,4,7 and 12 seems (to me) a good compromise.
B) A Catagory basis: Single Target and Area Spells as a pair of seperate Skill Choices, so the dedicated combat-orientated Mage needs to spend two WP's to get both Single Target and Area Target Spell WP's.
C) A HTH: Magic (I have seen this somewhere online before) as a seperate choice.
Thank you, GaredBattespike
"Save ARCHIE, save the world..."
-----------------------------
-Sigging of rungok-
-Scenario 2-
(Demon 1):Woah, the hell happened to you?
(Demon 2):got my ass kicked by some guy with a knife and a handgun
(Demon 1):What? you gotta be kidding me!
(Demon 2):Thats what i was thinking...
anapuna wrote:
i rarely play a mage, but when i do... i do what GaredBattlespike does.
or i am a TW.
-----------------------------
-Sigging of rungok-
-Scenario 2-
(Demon 1):Woah, the hell happened to you?
(Demon 2):got my ass kicked by some guy with a knife and a handgun
(Demon 1):What? you gotta be kidding me!
(Demon 2):Thats what i was thinking...
anapuna wrote:
i rarely play a mage, but when i do... i do what GaredBattlespike does.
or i am a TW.