A Great GM
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A Great GM
What makes a great GM in a game setting like Rifts?
Skilled Warriors of old
Their wariness was as that of one crossing a river in winter;
Their caution was as that of one in fear of all around;
Their gravity was as that of a guest
Their relaxation was as that of ice at the melting point
Tao Te Ching
Their wariness was as that of one crossing a river in winter;
Their caution was as that of one in fear of all around;
Their gravity was as that of a guest
Their relaxation was as that of ice at the melting point
Tao Te Ching
- Jorel
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Re: A Great GM
Someone who entertains and creates a fun game for others to participate in. Also I like a good story with some surprises/suspense.
Customer Service Director for Northern Gun
"The Devil's among us!
Stay back boy!...This calls for Divine Intervention!
I kick arse for the Lord!"
-Father McGruder- Braindead (a.k.a. Dead Alive)
"The Devil's among us!
Stay back boy!...This calls for Divine Intervention!
I kick arse for the Lord!"
-Father McGruder- Braindead (a.k.a. Dead Alive)
- Damian Magecraft
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Master of Magics
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Re: A Great GM
Pretty much those same indefinable things that makes a good GM in general.
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
- Juce734
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Re: A Great GM
Someone who can mix things up and find ways to utilize each character playing equally.
Games: Savage Rifts, Fantasy Age, Dragon Age, Dungeons and Dragons Fifth Edition, Heroes Unlimited, TMNT, Ninjas and Superspies, and Rifts
Youtube Channel: http://www.youtube.com/MasterTheGameRPG (please check out)
Website: https://www.rpgjuce.com/master-the-game-rpg-link-tree
Youtube Channel: http://www.youtube.com/MasterTheGameRPG (please check out)
Website: https://www.rpgjuce.com/master-the-game-rpg-link-tree
- Grell
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Re: A Great GM
An even hand and sound judgement in all things!
"He who commands the kitchen commands the ship." -C. Magewind, Ley Line Rifter and self proclaimed "Best Cook in the Three Galaxies"
"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg
"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg
Re: A Great GM
Greetings and Salutations. I don't have anything much to add. As long as the GM doesn't single players out to pick on them (I don't like it done to me or seen it done to others) then I'm pretty easy to please and keep happy. However, as stated by some others, the same qualities can apply to Rifts as other settings. So I'll include this link to something from the PF forum asking the same/similar question. Hope it helps. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.
viewtopic.php?f=5&t=117948
Living the Fantasy (fan website)
Rifter #45; Of Bows & Arrows (Archery; expanding rules and abilities)
Rifter #52; From Ruins to Runes (Living Rune Weapons; playable characters and NPC)
Rifter #55; Home Away From Home (Quorian Culture; expanded from PF Book 9: Baalgor Wastelands)
Official PDF versions of Rifter #45, #52, and #55 can be found at DriveThruRPG.
Rifter #45; Of Bows & Arrows (Archery; expanding rules and abilities)
Rifter #52; From Ruins to Runes (Living Rune Weapons; playable characters and NPC)
Rifter #55; Home Away From Home (Quorian Culture; expanded from PF Book 9: Baalgor Wastelands)
Official PDF versions of Rifter #45, #52, and #55 can be found at DriveThruRPG.
- Jorel
- Champion
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- Comment: I'm a Derrik, Derriks don't run.
- Location: somewhere between Tolkeen and Chi-Town
Re: A Great GM
Good link.
Customer Service Director for Northern Gun
"The Devil's among us!
Stay back boy!...This calls for Divine Intervention!
I kick arse for the Lord!"
-Father McGruder- Braindead (a.k.a. Dead Alive)
"The Devil's among us!
Stay back boy!...This calls for Divine Intervention!
I kick arse for the Lord!"
-Father McGruder- Braindead (a.k.a. Dead Alive)
- The Dark Elf
- Rifter® Contributer
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Re: A Great GM
The ability of hind sight.
Oh and good players.
I someone who awards experience points in cash.
Oh and good players.
I someone who awards experience points in cash.
- Vrykolas2k
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Re: A Great GM
Someone who is good at describing the setting/ action, and is both fair and consistent. Someone who doesn't play "gotcha" with new players.
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
Re: A Great GM
Someone who can think on their feet, keep their players happy yet challenged, keep track of what they have going on, and posses the ability to tell a story very well.
There should be a specific sub-forum of the Rifts forum dedicated to the only hope for salvation of the human race, the Coalition States.
- Severus Snape
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Re: A Great GM
This is personal issue. What makes a GM great is not in his ability to tell a story, or to be multiple people all at once, or someone who knows the rules, or anything like that. A great GM is one who gives his players exactly what they are looking for, no matter what that may be. If the players want zero story and all hack-and-slash and the GM gives them that, then that's a great GM.
"For the many things we are searching, we have but need of only what we have already found but forgotten."
"For the many things we are searching, we have but need of only what we have already found but forgotten."