Somali Pirates
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- Juce734
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Somali Pirates
How would you make Somali Pirates? I want some NPC Somali Pirates but am not completely sure how exactly to make them. Any ideas? Typical stats/skills? I assume they would be fairly easy to defeat for any super but for a normal person kinda difficult.
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Re: Somali Pirates
I'd actually stat them as normal people with little to no combat skills. Just like real life.
- Juce734
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Re: Somali Pirates
LeeNapier wrote:I'd actually stat them as normal people with little to no combat skills. Just like real life.
I thought I read somewhere that a couple in each group have some militia background while others are fisherman by trade.
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Re: Somali Pirates
Juce734 wrote:LeeNapier wrote:I'd actually stat them as normal people with little to no combat skills. Just like real life.
I thought I read somewhere that a couple in each group have some militia background while others are fisherman by trade.
Do not confuse "militia background" with "military training". these pirates are not soldiers. They are poor, desperate people with guns.
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Re: Somali Pirates
LeeNapier wrote:Juce734 wrote:LeeNapier wrote:I'd actually stat them as normal people with little to no combat skills. Just like real life.
I thought I read somewhere that a couple in each group have some militia background while others are fisherman by trade.
Do not confuse "militia background" with "military training". these pirates are not soldiers. They are poor, desperate people with guns.
Ok cool. I will create them as normal people stat wise with pilot boat (basic) as their major skill.
What alignments would they typically have? Anarchist?
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Re: Somali Pirates
Juce734 wrote:LeeNapier wrote:Juce734 wrote:LeeNapier wrote:I'd actually stat them as normal people with little to no combat skills. Just like real life.
I thought I read somewhere that a couple in each group have some militia background while others are fisherman by trade.
Do not confuse "militia background" with "military training". these pirates are not soldiers. They are poor, desperate people with guns.
Ok cool. I will create them as normal people stat wise with pilot boat (basic) as their major skill.
What alignments would they typically have? Anarchist?
Anarchist, Miscreant, or Aberrant most likely. Of those, most of them would be aberrant (as opposed to anarchist, as they do respect their hierarchy) but leaders would be aberrant or miscreant.
I'd also give them a WP skill - probably rifle.
More important is how you play them - they're not formally trained, but they do plan ahead - which is how they can take larger boats with bigger crews. They use subterfuge as well as force. They're also not too picky about what (or whom) they take - as long as they can see value in it.
On the other hand, they are poor, and often hugnry, so they will lose the morale to fight quicker than hardened troops.
Re: Somali Pirates
If you have access to the HU GMG, try pages 22-23. It lists a quick roll-up for thugs, low level enforcers, and various ruffian types. They would fit the bill of what you are after.
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Re: Somali Pirates
you could check this out -- Quick Roll Villains
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- Juce734
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Re: Somali Pirates
Mr. Deific NMI wrote:you could check this out -- Quick Roll Villains
That table is great. Just didn't feel I knew what skills and such they should have. I guess I can just make them random thugs with rifles, pistols, and knives. With a couple guys who can pilot boats.
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- Sir_Spirit
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Re: Somali Pirates
A lot of them have some skill with whatever weapon they are dealing with.
If you want a less realistic version, there is Adventures On the High Seas. IT has pirate sailor OCC's.
Personally I''d just give them some water navigation skills and a little bit of fighting ability.
Keep in mind, a lot of oil tankers are very large ships with very little crew. This mean they can get on board unnoticed and seize the bridge or whatever by surprise.
For liability reasons most ships have little weapons.
Also the US navy has a policy of fighting pirates off whenever they are encountered(in theory, any ship flying a recognized nations flag can ask for the US Navies aid against pirates...).
If you want a less realistic version, there is Adventures On the High Seas. IT has pirate sailor OCC's.
Personally I''d just give them some water navigation skills and a little bit of fighting ability.
Keep in mind, a lot of oil tankers are very large ships with very little crew. This mean they can get on board unnoticed and seize the bridge or whatever by surprise.
For liability reasons most ships have little weapons.
Also the US navy has a policy of fighting pirates off whenever they are encountered(in theory, any ship flying a recognized nations flag can ask for the US Navies aid against pirates...).
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Re: Somali Pirates
I just posted something on Somali militiamen: see viewtopic.php?t=121116. The BBC has an excellent series of articles regarding what type of Somali becomes a pirate and how pirate teams are chosen and financed: see http://www.bbc.co.uk/news/world-us-canada-12548045, http://www.bbc.co.uk/news/world-europe-12412565, and http://news.bbc.co.uk/2/hi/africa/8080098.stm.