Dog_O_War wrote:Killer Cyborg wrote:And yet for some reason, YOU kept bringing up the fact that they jump out of airplanes as if it made them super-special.
That's the short version of it.
The long version is they are doing it with an SDC cloth that is destroyed in a hit by nearly any fire, making it a long drop to a quick death most of the time. With only personal weapons to defend themselves; no tanks and support. No magic either.
Just like paratroopers in the real world have ended up doing since they were first used.
Only they didn't have MDC body armor to reduce the impact if they hit the ground.
Suffice it to say that they are "super-training soldiers".
And I don't buy it. Not unless maybe they go into a heck of a lot of explanation why these particular "super training soldiers" would be significantly better than any other special forces type soldiers throughout history.
Killer Cyborg wrote:From all I've heard, they're normal humans with special training.
No. They are a plethora of races with super-special training. Nothing in the CS or any other high-profile nations' army/navy/spec-ops compares.
What races?
Why not?
Killer Cyborg wrote:If you're hung up on the word "paratrooper," I'll rephrase:
There actually ARE specially trained soldiers in real life, and the training of the fictional paratroopers is going to be very similar.
I doubt it. I really doubt that there are soldiers out there capable of lifting cars, firing the heaviest of MGs one-handed, repelling psychic attacks, attacking with their extra alien limbs, etc... because the OCC itself is not limited to "human", nor are there real-life psychics out there for there to be some kind of psionic-defence training to be had.
"Not limited to human" is different from "not human."
Are there human paratroopers that are immune to fear? If yes, then it doesn't matter if there are other races with the OCC, because it's not the race that matters, it's the "training."
Horror Factor isn't psionic.
Killer Cyborg wrote:The justification is a technological FIREBALL!
Have you EVER said that to me and NOT had me respond with some form of "That's a load of crap"...?
If so, don't expect it to happen again.
You're calling it a load of crap, yet you're using it (
FIREBALL!) to justify why it
should affect this particular OCC. That in of itself means your argument is "crap".[/quote]
I'm not using "fireball" for anything; that's
your nonsense. Don't project it onto me.
Killer Cyborg wrote:Cthulu makes people go "gibbering madman pulling out his own hair" insane, not "crazy low prices" insane.
There's a significant difference.
Yes there is. One means you're insane for a very short period of time (the rest of your life - Cthulhu), the other means you're insane for eternity (as damnation is eternal, and the insanity started when you were living). He still seems like a push-over as far as big evils go.
Hm. Sorry; didn't know that we could just make up new powers for whomever we were talking about.
That, or I missed all the parts of the Bible that talks about the devil making people insane.
(really, though, why are we still talking about this part?)
Killer Cyborg wrote:If you think you know who the baddest boy on the block is, use yours instead in the same scenario.
Point being, it's stupid to claim that special training and jumping out of airplanes would make you completely impervious to fear.
It's also stupid to say that, "that's impossible, it doesn't make sense!" when talking about a fantasy game.
It's only stupid to say that kind of thing when you're talking about specific elements of the fantasy setting.
All fantasy is a "what if..." scenario, and as long as whatever "impossible" or "nonsensical" elements are part of the "What If" equation, then it's all fair game.
Rifts is a "What if there was magic" setting (along with a few other What Ifs); that's the premise of the game.
"What if there was super-training that could make people immune to fear" is NOT part of the premise.
In fact, considering how hard the early books pushed the concept of Modified Men, and ensured that they all had a price to pay, I'd say it goes against the premise of the game.
If training can make people super-human, why bother becoming a Juicer, Crazy, or Borg?
Why not just Train people to be super-fast, super-strong, and MDC?
The answer is because you can't train people to be super-human; that's not part of the premise of the game.
It's not one of the "What Ifs" that make up the game world.
And the key to any What If scenario is that anything not changed by the premise(s) remains the same; otherwise there's no point in the exercise.
If somebody asks, "What if zombies were real, and there was a massive zombie outbreak in your neighborhood?"
You can't answer with, "I'd fly around overhead, zapping them with my eye-lasers until they were all destroyed," because that's introducing new random elements that have nothing to do with the premise of the question.
As much as you like to ***** about fireballs, they're a part of magic, and magic is an inherent part of the Rifts setting.
Training people to be super-human is not.
Or to put your argument in another context;
"Psychics I can believe. But martial-artists who specialize in using technological beams of light as swords? C'mon; that's stupid".
That's not my argument. There's nothing about Rifts setting that precludes martial arts, and they're a common enough in the real world that there's no reason to assume they'd stop existing.
High technology is also part of the setting, one of the What Ifs, so laser swords don't go against anything either.
Here you are saying that grunts, who (I might add) have the backing of an entire army, complete with tanks, hordes of soldiers, and air-support, should receive the same bonus because they "fight the same thing".
No, there I was saying that grunts, who often don't have the backing of an entire army (no tanks, no hordes, no air support), should receive the same bonus.
Because your premise was "Paratroopers do scary stuff, so they should be immune to fear," and that applies to pretty much all soldiers in Rifts Earth, especially those who regularly run or march into the front lines.
Honestly I would feel "pretty brave" if I were fighting anyone when I had 40 of my friends armed to the teeth, with tanks and the like behind me.
Not every Grunt is going to have an entire Platoon with him/her, and to pretend that they would is simply dishonest.
Killer Cyborg wrote:But they regularly encounter supernatural forces and terrifying situations, and they're trained by a nation that is dedicated to destroying supernatural evil,
Generi-grunts aren't. We aren't talking specific factions here. I mean, I'd figure that a German infantryman would be a little more hardened than a CS grunt, but no nations are being specified.
How many Grunt OCCs can you name in Rifts?
Killer Cyborg wrote:and so would likely include some sort of training to deal with fear.
And they don't have ANY bonus to save vs Horror.
So? They're grunts, not super-soldiers.
So you've been claiming that doing scary stuff makes one impervious to fear.
That's been the point of your whole fixation on jumping out of planes.
If you want to switch over to focus on the "super-soldier" thing, that's cool; stop talking about all the scary stuff that Paratroopers do, and start describing how their training is any different from any other soldier's.
(Other than being trained to jump out of airplanes.)
"Every soldier in the Coalition is provided with rigorous, specialized training" (CWC 42)
CS Special Forces are "the elite of the elite," and they're often dispatched individually or in pairs, and are "frequently expected to operate with very little support from the rest of the army.
They're about as well-trained as you can get in Rifts, and their bonus to save vs. Horror Factor is.... zero.
But no, yeah... a bit more training and they'd be completely impervious to HF.
That's reasonable.
Killer Cyborg wrote:Even Shifters who have made pacts with Cthulu-type critters (or the Devil, or Regis Philbin, or whomever you think is the most terrifying evil badboy), and actually encounter creatures with horror factors on a regular basis, only get a +10 to save vs. horror maximum.
Yes, the guy with
magic powers,
but no actual regimented training for fighting scary crap isn't immune. Makes sense. He's using diplomacy most of the time, and not actually fighting stuff out to kill him -
because he makes pacts with that stuff so he doesn't need to fight.
Except for the stuff that tries to possess him or control his mind.
Negotiations with demons aren't exactly free from stress or fear.
And look what you're doing; you're negating your own arguments.
You say that it's reasonable for Paratroopers to have this immunity because they do scary things, even though Shifters who do much scarier things aren't immune.
Now you're saying that it's reasonable for Paratroopers to have this immunity because they have "regimented training for fighting scary crap"... just like all the CS OCCs have regimented training for fighting scary crap.
If you want to try to justify this unique ability, try to find something unique about the OCC.
If you can't, maybe it's time to just give up, and admit that
the ability makes no real sense, but that you like it anyway.
It's something that a lot of people here do (maybe even all of us, at some point or another), so there's no real shame in admitting it.