On Impervious to Horror Factor.

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Damian Magecraft
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Re: On Impervious to Horror Factor.

Unread post by Damian Magecraft »

Cinos wrote:
csbioborg wrote:I think it was a poorly though out theme of merc ops that several of the OCCs were immune to horror
What's the substantive difference in a paratrooper and a CS Commado?
They are going to get roughly the same training. Everything Killer Cyborg said is spot on. A paratrooper should not have to save vs horror when a guy pulls a knife on him where as your average civilian should. However, when the Outer Gods show up why is this guy immune. Any human being that hasn't been lobotomized in some fashion is going to get scared if you up the antee enough.


Well this can be looked at in reverse; Should a Dragon have to Roll to Save vs HF vs an Imp. This entire thread could be fixed by adding a sentence to HF rules being; If the source of the Horror Factor is unimportant to the character, it is ignored. Soldiers now get to ignore normal combat gun fire, summoners get to ignore their minions, and John Deer still wets himself when someone tries to mug him and paratroopers still think twice about doing an air drop over Cthulu.


(Note; My spell checker doesn't know Cthulu! UNACCEPTABLE!)

Good work around...
just one small thing.
Who decides what is unimportant?
I know several players (a few on these boards; myself included) who could present a reasonable argument as to why his CS Grunt finds a true Slpugorth unimportant.
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Dustin Fireblade
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Re: On Impervious to Horror Factor.

Unread post by Dustin Fireblade »

The Beast wrote:
csbioborg wrote:I think it was a poorly though out theme of merc ops that several of the OCCs were immune to horror
What's the substantive difference in a paratrooper and a CS Commado?
They are going to get roughly the same training. Everything Killer Cyborg said is spot on. A paratrooper should not have to save vs horror when a guy pulls a knife on him where as your average civilian should. However, when the Outer Gods show up why is this guy immune. Any human being that hasn't been lobotomized in some fashion is going to get scared if you up the antee enough.


Wait a sec, there are several OCCs in that book with immunity to HF? :eek: :badbad: :x



Only two that I'm aware of and which posted earlier in the thread. (ie the Magebane and the Paratrooper)
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Re: On Impervious to Horror Factor.

Unread post by Killer Cyborg »

Erinoth wrote:horror factor was never a major issue in any group i played in. it is a small mechanic used to simulate fear for ROLLplayers. we have never really enforced the mechanic in any system that it was in (the concept is in several different systems).


Huh.
So your players always role-play out the horrified paralysis that happens when encountering a hideous supernatural monster?
They just voluntarily say, "For my first attack, I'm just going to gibber in fear, and won't even be able to defend when the thing attacks me"...?

That's a pretty sweet group you have there; don't let them go.
They sound like real role-players.

Hell, man, you probably don't need rules at all with a group that good.
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Re: On Impervious to Horror Factor.

Unread post by Erinoth »

I guess i got up on my soap box a bit. tho i dont think i have had to roll more then 3 horror factor checks in the last year i have gamed online. of course most of that was not facing major supernatural creatures. I think horror factor rolls dont come up so often that being impervious is a real big advantage. tho i dont see why a paratrooper would be imperv and a shifter wouldnt..
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Re: On Impervious to Horror Factor.

Unread post by Colt47 »

I think the entire situation that got me starting this thread is "crap" to begin with. If a player wants to play a character that is a bad ass and is impervious to supernatural horror factor, picks an OCC that gives him that feature, and then has the GM take it away, that's kind of stupid. If a GM doesn't want players with impervious to horror factor, then tell them this before they make a character with said feature. It's not fair to take something away from a PC that is a key part of his / her OCC and character, especially when the player plans certain parts of the characters personality around class features found in the OCC.
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Re: On Impervious to Horror Factor.

Unread post by The Beast »

Colt47 wrote:I think the entire situation that got me starting this thread is "crap" to begin with. If a player wants to play a character that is a bad ass and is impervious to supernatural horror factor, picks an OCC that gives him that feature, and then has the GM take it away, that's kind of stupid. If a GM doesn't want players with impervious to horror factor, then tell them this before they make a character with said feature. It's not fair to take something away from a PC that is a key part of his / her OCC and character, especially when the player plans certain parts of the characters personality around class features found in the OCC.


Agreed.
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Re: On Impervious to Horror Factor.

Unread post by Goliath Strongarm »

Colt47 wrote:I think the entire situation that got me starting this thread is "crap" to begin with. If a player wants to play a character that is a bad ass and is impervious to supernatural horror factor, picks an OCC that gives him that feature, and then has the GM take it away, that's kind of stupid. If a GM doesn't want players with impervious to horror factor, then tell them this before they make a character with said feature. It's not fair to take something away from a PC that is a key part of his / her OCC and character, especially when the player plans certain parts of the characters personality around class features found in the OCC.



Agreed SOOO many times over! It's called "**** poor GMing". Now, if the GM and player had discussed all of it before hand, and come to an agreement on how to compensate the PC for the loss of this ability, it's one thing. But to just yank it because you don't like it? BAH!
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