Dividing Treasure

This is a place for G.M.s and GM wannabes to share ideas and their own methods of play. It is not a locked forum so be aware your players may be watching!

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Severus Snape
Hero
Posts: 1214
Joined: Thu Mar 25, 2010 3:46 pm
Comment: You ought to be careful. People will think you're....up....to something.
Location: Hogwarts School of Witchcraft & Wizardry
Contact:

Dividing Treasure

Unread post by Severus Snape »

I was reading the latest post in the Annoying GM thread, and a thought occurred to me and I figured I'd ask how other people do this in their campaigns.

When you kill a bad guy, and you loot his still-steaming corpse - as well as the room he was in, finding the secret chest and cracking it open - how do you divide treasure amongst the party?

There are several ways I know to do this, and I've been involved in several campaigns that have used different ways to do this. My favorite way - and the way I always prefer to use:

  • Money is split completely evenly. Any remaining cash after splitting (say, 4 characters and 3 copper pieces left) get donated to a random charity determined by the GM
  • Any normal items can be kept by whoever can use them, with no option for choice picking. If they get sold, see the first bullet point above. We've actually sold items just to make it so we don't have an uneven amount.
  • Art objects and valuable items are sold, no questions asked. If someone wants to buy it for the appraised amount, they have to give up that much of their monetary share.
  • Any gems or jewelry that is found is also sold, no questions asked. This includes objects that can be used as spell components. If someone wants to buy one for the appraised amount, they have to give up that much of their monetary share.
  • Magic Items are given to the character who would benefit the party most having the item in his possession. You wouldn't want the warrior choosing the spell book just to irk the mage, and you wouldn't want the magically enchanted mace going to the thief when the thief has zero proficiency in it.
  • If there are Magic Items that would benefit the party as a whole, the GM keeps a list of those items AND who is carrying them so there is no confusion. When the time comes to use them, whoever is in the best position at that time (or needs it the most) gets to use it.
  • Any Magic Items that are not usable by the party, or are not needed, can be sold. See the first bullet point on money.

That's how I prefer it to be done, and when I GM a campaign I insist that this is how it's done. I can't force the players to do this, but I let them know that this is how it should be.

So how does everyone else do this?
User avatar
St. Evil
Explorer
Posts: 151
Joined: Sun Sep 13, 2009 12:40 pm
Comment: Looking to start the Really Evil League of Evil, because the League of Evil wasn't evil enough.
Location: Screw City, IL

Re: Dividing Treasure

Unread post by St. Evil »

If your talking about me, that is the way we used to do it. Now we pretty much do as you do, except the party is mostly selfish, and you have to come up w/ whatever an equivalent value would be, and pay it back to the group. It became a problem when a lesser rune sword was acquired, and one of the party members wanted to keep it. Oh yeah no charity either. Like I said,"selfish".
User avatar
Johnathan
Adventurer
Posts: 522
Joined: Sat Jan 17, 2009 11:21 pm

Re: Dividing Treasure

Unread post by Johnathan »

The way my group usually does it is as follows:

• Monies are divided evenly amongst the group members (most of my GMs are considerate enough to make the money we use an evenly divisible...)
• All other items/objects/weapons/etc are utilized by those whom the item would be most appropriate for.

Thankfully, our groups tend to be rather level headed about loot.
Hotrod wrote:I haven't noticed saints getting the bad end of the bargain at all. Sure, a lot of them die in pain and poverty. A lot of jerks die in agony, betrayal, and humiliation, often taking their own lives rather than having to face the consequences of what they've done.
User avatar
The Dark Elf
Rifter® Contributer
Posts: 3074
Joined: Tue Sep 20, 2005 8:04 am
Comment: "So gentlemen, are you prepared to open your minds and travel to worlds hitherto undreamed of?"
Location: UK

Re: Dividing Treasure

Unread post by The Dark Elf »

I give my group no guidance whatsoever. I let the characters dictate what they would do and how they would do it. It frequently doesnt end up being even but most of the time they will only "loot" the really valuable stuff or the most useful.

I dont think the players have ever stolen artwork or other items that weren't for use by themselves (so magic items, weapons, armour etc.). They haven't ever played a thief character in a campaign yet though who would fence some stuff.
Rifter 52 Cannibal Magic
Rifter 55 The Ancestral Mystic P.C.C.
Rifter 59 The Lopanic Games adventure "The Lion, the Ditch & the Warlock". Illustrations to this adventure can be found here.
Rifter 71 & 72 Double Issue Ninjas & Superspies adventure "On a Wing & a Prayer"
Rifter 80 Masters Unlimited
User avatar
Damian Magecraft
Knight
Posts: 3472
Joined: Sun May 12, 2002 1:01 am
Comment: Evil GM
Master of Magics
Defender of the Faith
Location: chillicothe, ohio; usa
Contact:

Re: Dividing Treasure

Unread post by Damian Magecraft »

Loot division in groups I played in depended on the group dynamic.
In one group I played in the rest pf the party needed the services of my character... so they had to draw up a contract (My highly educated thief drove a very hard bargain) so for that group my character got half of all loot. But in another group we divided the loot equitably.
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
User avatar
St. Evil
Explorer
Posts: 151
Joined: Sun Sep 13, 2009 12:40 pm
Comment: Looking to start the Really Evil League of Evil, because the League of Evil wasn't evil enough.
Location: Screw City, IL

Re: Dividing Treasure

Unread post by St. Evil »

darkstar952 wrote:In most of our games it is just left up to the group to divide up the loot. I never give my players any guidance on dividing the loot, this has lead to some division within the group. In one case this even led to two of the characters scheming against the player that always took the best loot.


Always good role playing when that happens.
User avatar
Cinos
Hero
Posts: 1466
Joined: Mon Nov 21, 2005 9:43 pm
Location: Madsion, Wisconsin
Contact:

Re: Dividing Treasure

Unread post by Cinos »

100% up to players, it's their loot, they can murder each other all day long if they want to.

It typically ends up getting split on need first (i.e gear to be used to best effect to the party gets dibs on it). Cash is either roughly split via quick math, or just an account sum managed by a player who tally's up expenses they collectively draw from.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless

Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
User avatar
Colt47
Champion
Posts: 2141
Joined: Fri Oct 14, 2005 11:39 am
Comment: Keeper of the Pies
Location: In Russia with Love

Re: Dividing Treasure

Unread post by Colt47 »

I just use reward cards for adventures. Shuffle the deck, let the players draw from it, and what is written on the card is what that player gets. They can trade the cards between each other before handing them back or they can just redraw and try again as a group. It takes a bit of work to translate the cards to palladium however, and the GM still has to do a lot more work setting up the rewards in a Palladium game than some of the other systems I've played.

Edit: Now that I think about it, the reward cards I made are pretty simple and I have a PDF file somewhere with them on it. If I find the file I'll see if I can upload them somewhere and give out the download so other people here can try them out. Again, these help more with local games then online games, but I'm certain an inventive person could find a way to make these work over the net.
Norbu the Enchanter: Hello friends! What brings you to my shop today?

Big Joe: We need some things enchanted to take a beating...

Norbu: Perhaps you want your weapons enchanted? Or maybe a shield or sword? I can even enchant armor!

Big Joe: We need you to enchant this Liver, this heart, and these kidneys.

Norbu: :shock:
User avatar
Dog_O_War
Champion
Posts: 2512
Joined: Fri Jan 18, 2008 1:30 pm
Comment: I'ma fight you, Steve!
Location: fending the Demons off from the Calgary Rift

Re: Dividing Treasure

Unread post by Dog_O_War »

Severus Snape wrote:I was reading the latest post in the Annoying GM thread, and a thought occurred to me and I figured I'd ask how other people do this in their campaigns.

When you kill a bad guy, and you loot his still-steaming corpse - as well as the room he was in, finding the secret chest and cracking it open - how do you divide treasure amongst the party?

My players tend to just liquidate everything into cash. Unless there is something they really wanted, in which case they call dibs on it and take it (still taking an even portion of cash as this rarely happens).

I am more than fine with this method because they are completely in agreement with this method.
Thread Bandit
I didn't say "rooster"
My masters were full of cheesecake
The answer to all your "not realistic!" questions. FIREBALL!
I am a King.
I am a Renegade.
I am a Barbarian.
I cry the howl of chaos.
I am the dogs of war.
User avatar
jedi078
Champion
Posts: 2360
Joined: Wed May 04, 2005 8:21 pm
Comment: The next group of player characters to surrender in one of my games are going to play Russian roulette.
Location: Salem, Oregon

Re: Dividing Treasure

Unread post by jedi078 »

I leave it up to the players how to distribute loot/treasure. I have seen in some games where this leads to PvP combat.
Some people spend an entire lifetime wondering if they made a difference in the world. But, the Marines don't have that problem".
Ronald Reagan, President of the United States; 1985
User avatar
Cinos
Hero
Posts: 1466
Joined: Mon Nov 21, 2005 9:43 pm
Location: Madsion, Wisconsin
Contact:

Re: Dividing Treasure

Unread post by Cinos »

jedi078 wrote:I leave it up to the players how to distribute loot/treasure. I have seen in some games where this leads to PvP combat.



I love it so much when that happens myself.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless

Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
User avatar
Jorel
Champion
Posts: 3095
Joined: Mon Jan 25, 2010 11:35 am
Comment: I'm a Derrik, Derriks don't run.
Location: somewhere between Tolkeen and Chi-Town

Re: Dividing Treasure

Unread post by Jorel »

I divvy up my loot based on a character damage output ratio. Those who do the most damage get the least loot. (I kid).
Customer Service Director for Northern Gun

"The Devil's among us!
Stay back boy!...This calls for Divine Intervention!
I kick arse for the Lord!"
-Father McGruder- Braindead (a.k.a. Dead Alive)
User avatar
Jorel
Champion
Posts: 3095
Joined: Mon Jan 25, 2010 11:35 am
Comment: I'm a Derrik, Derriks don't run.
Location: somewhere between Tolkeen and Chi-Town

Re: Dividing Treasure

Unread post by Jorel »

Cinos wrote:
jedi078 wrote:I leave it up to the players how to distribute loot/treasure. I have seen in some games where this leads to PvP combat.



I love it so much when that happens myself.

I bet you give them 1 awesome rune item/weapon, or better yet a dope PA.
"Sorry guys, there is only one. The demons are about to bust down the door, but you guys could always fight each other for it's awesome powers first, and whoever wins will easily defeat those demons and everyone else in the party. So who's rolling initiative?"
Customer Service Director for Northern Gun

"The Devil's among us!
Stay back boy!...This calls for Divine Intervention!
I kick arse for the Lord!"
-Father McGruder- Braindead (a.k.a. Dead Alive)
User avatar
lather
Champion
Posts: 2309
Joined: Mon Dec 27, 2004 5:10 pm

Re: Dividing Treasure

Unread post by lather »

Severus Snape wrote:I was reading the latest post in the Annoying GM thread, and a thought occurred to me and I figured I'd ask how other people do this in their campaigns.

When you kill a bad guy, and you loot his still-steaming corpse - as well as the room he was in, finding the secret chest and cracking it open - how do you divide treasure amongst the party?

They roll up new characters because the undetected trap smoked them.

Otherwise I would just let them figure it out in character.
User avatar
Cinos
Hero
Posts: 1466
Joined: Mon Nov 21, 2005 9:43 pm
Location: Madsion, Wisconsin
Contact:

Re: Dividing Treasure

Unread post by Cinos »

Jorel wrote:
Cinos wrote:
jedi078 wrote:I leave it up to the players how to distribute loot/treasure. I have seen in some games where this leads to PvP combat.



I love it so much when that happens myself.

I bet you give them 1 awesome rune item/weapon, or better yet a dope PA.
"Sorry guys, there is only one. The demons are about to bust down the door, but you guys could always fight each other for it's awesome powers first, and whoever wins will easily defeat those demons and everyone else in the party. So who's rolling initiative?"


It might have happened a few times. There was a time when there was a rune weapon they where trying to get, and the first to touch it, it created an instant bond with that character no matter what (They knew this), and then that person got to know it's powers. Problem is, the alter was rigged so the building would start to collapse when the weapon was taken, something they found out IN that room. It was started off with a calm discussion about who was the most likely to get use of it, and in the end, drawing straws. Well, someone passed me a note saying they where going to use Magic Net on the lucky one, and try and snatch it anyway (a two other players tried basically the same thing!), so it turned into a mad dash across the final temple room to get it. Was the first time I needed to make rules on running and who got there first :P
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless

Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
User avatar
Jorel
Champion
Posts: 3095
Joined: Mon Jan 25, 2010 11:35 am
Comment: I'm a Derrik, Derriks don't run.
Location: somewhere between Tolkeen and Chi-Town

Re: Dividing Treasure

Unread post by Jorel »

Cinos wrote:
Jorel wrote:
Cinos wrote:
jedi078 wrote:I leave it up to the players how to distribute loot/treasure. I have seen in some games where this leads to PvP combat.



I love it so much when that happens myself.

I bet you give them 1 awesome rune item/weapon, or better yet a dope PA.
"Sorry guys, there is only one. The demons are about to bust down the door, but you guys could always fight each other for it's awesome powers first, and whoever wins will easily defeat those demons and everyone else in the party. So who's rolling initiative?"


It might have happened a few times. There was a time when there was a rune weapon they where trying to get, and the first to touch it, it created an instant bond with that character no matter what (They knew this), and then that person got to know it's powers. Problem is, the alter was rigged so the building would start to collapse when the weapon was taken, something they found out IN that room. It was started off with a calm discussion about who was the most likely to get use of it, and in the end, drawing straws. Well, someone passed me a note saying they where going to use Magic Net on the lucky one, and try and snatch it anyway (a two other players tried basically the same thing!), so it turned into a mad dash across the final temple room to get it. Was the first time I needed to make rules on running and who got there first :P

Awesome. Did one of the guys say, "Throw me the idol Indy, and I'll throw you the whip."? Oh wait, wrong adventure.
Customer Service Director for Northern Gun

"The Devil's among us!
Stay back boy!...This calls for Divine Intervention!
I kick arse for the Lord!"
-Father McGruder- Braindead (a.k.a. Dead Alive)
User avatar
Cinos
Hero
Posts: 1466
Joined: Mon Nov 21, 2005 9:43 pm
Location: Madsion, Wisconsin
Contact:

Re: Dividing Treasure

Unread post by Cinos »

TwoHeadedEd wrote:Dividing loot is the players problem when I GM. When I'm playing division of the loot is dependent on whether anybody is watching when I find it.


Which reminds me, there is a long standing 'rule' among our players which is if your character can't count his own treasure cuts, they're gonna get screwed.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless

Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
User avatar
Jorel
Champion
Posts: 3095
Joined: Mon Jan 25, 2010 11:35 am
Comment: I'm a Derrik, Derriks don't run.
Location: somewhere between Tolkeen and Chi-Town

Re: Dividing Treasure

Unread post by Jorel »

Cinos wrote:
TwoHeadedEd wrote:Dividing loot is the players problem when I GM. When I'm playing division of the loot is dependent on whether anybody is watching when I find it.


Which reminds me, there is a long standing 'rule' among our players which is if your character can't count his own treasure cuts, they're gonna get screwed.

I like your style, dude.
Customer Service Director for Northern Gun

"The Devil's among us!
Stay back boy!...This calls for Divine Intervention!
I kick arse for the Lord!"
-Father McGruder- Braindead (a.k.a. Dead Alive)
User avatar
lather
Champion
Posts: 2309
Joined: Mon Dec 27, 2004 5:10 pm

Re: Dividing Treasure

Unread post by lather »

You need Math: Basic for something after all. :)
Locked

Return to “G.M.s Forum”