The house rules we use in the game I GM are as follows for jumping:
House Rule wrote:Normal, human-type beings:1 foot of length per 2 PS points
1 foot of height per 4 PS points
Augmented/Robotic Strength:1 foot of length per PS point
1 foot of height per 2 PS points
Characters with both augmented/extraordinary strength and speed, or with SN strength:1.5 feet of length per PS point
3 foot of height per 4 PS points
![Arrow :arrow:](./images/smilies/icon_arrow.gif)
Decrease jumping distance to 40% of the above if character does not take a running start.
![Arrow :arrow:](./images/smilies/icon_arrow.gif)
Characters that have acrobatics and/or gymnastics skills can add 2 feet per level to the length and .5 feet per level to the height.
The juicer in the game I GM has a PS of 33, and is 4th level. Thus he can jump 55.5 ft across, and 26.25 ft high without any boots at all.
Dog_O_War wrote:The boots were designed with juicers in-mind; why would they stack?
Or rather, is it not easier for the juicer than the normal person to control the jump? That is, I believe juicers get a different mechanic to the jump because or their physique. The two then (juicer's jump and the rocket-boost) should not stack.
If a Juicer can jump 50 ft across and 26 ft high without boots, and the distances don't stack, then what's the point of having them in the first place? For the wannabe's I suppose? OK, then why does it list in the rules different rules for controlling the jump for juicers separate from everyone else? Personally, I am inclined to let the distances stack, I think.
Dog_O_War wrote:Why are these boots capable of propelling a person 60 feet up, but only 20 feet forward?
![Confused :-?](./images/smilies/icon_confused.gif)
I thought that was a typo on kmspades' behalf, and that it was 60 feet across and 20 feet up.
Haha! I wish it was, as I agree it makes more sense to jump further across than up. Perhaps those numbers were switched by accident?
If I remember physics correctly, you get the maximum distance across from a jump of 45 degrees, right? Anything less and gravity pulls you down to the ground before you go farther, and anything more, you go higher rather than farther. So all I should have to figure out is what the maximum across distance is, divide than # by 45, and then if you know the angle you can figure the distance. (Yes, I know velocity and mass are also involved here, but this is a game, not a physics classroom, and I want to keep it simple.) The same goes for height...jumping straight up would give the most distance upwards. Again, divide the height by the angle of the jump to get the height of a particular jump.
So for example... a juicer that can leap, let's say 45 ft across and 30 ft high (to keep the math simple), He obtains maximum across distance when jumping at a 45 degree angle. Thus, if he jumps at a 30 degree angle, he'll go 30 ft across. Also, if he jumps at 60 degrees, he'll again go 30 ft. As for the height...a jump straight up would yield no horizontal distance, and max vertical. A 45 degree jump would be the full 45 feet across, and 15 ft high. At 30 degrees, he'd go 30 ft across, and 10 ft high. At 60 degrees, he'd go the same 30 ft across, and 20 ft high.
I'd have the juicer announce his intended distance/angle combination, and roll his acrobatics skill to determine how close he comes to his desired jump.