magic
Moderators: Immortals, Supreme Beings, Old Ones
- dante144
- Dungeon Crawler
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- Comment: "Jesus saves, everyone else takes damage"
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magic
For magic spells without saving throws, does the caster still have to roll to see if their spell works or does the spell just work?
"Jesus saves, everyone else takes damage" Girls t-shirt at Megacon
Re: magic
Spells just work, no check required, only saves or strikes as listed in the spell.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
- drewkitty ~..~
- Monk
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Re: magic
You might want to write up the way you were doing things and make it into rules about Appentice Mages and how their magic might 'not work' from time to time.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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- Hero
- Posts: 1039
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- Location: AZ
Re: magic
By the book, no you don't have to roll. However, I do know several groups that roll anyways, allowing for critical success/critical failures. Usually doubling the effect or duration on a nat 20, and either spell failure or half duration/effect on a nat 1.
--
GS
Galadriel in leather! Yayayayayayaya!
>>>----Therumancer--->
Well, hang on to your seats boys and girls, but I agree with GS-Veknironth
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GS
Galadriel in leather! Yayayayayayaya!
>>>----Therumancer--->
Well, hang on to your seats boys and girls, but I agree with GS-Veknironth
[Goliath baiting]Hey, according to my copy of Yin-Sloth Jungles, they came out in 1995. Didn't you get your copies?[/Golaith baiting]-MrNexx, regarding the OK books
People don't like it when searching through a website is a pain in the butt (even if it's a proctology website)-Uncle Servo
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- Wanderer
- Posts: 61
- Joined: Fri May 08, 2009 12:25 pm
Re: magic
always save throw or "dodge" in some cases if the effect is physical.
Re: magic
House rules are, if the spell is below the wizard's level then no roll is needed (if you wanted to be a annoying GM you could require a roll of 98% 99 and 00 fail) anything beyond their level requires a roll 98-5%per level above. Spells of legend count as level 20.
- Ice Dragon
- Hero
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Re: magic
Spells works, the save is only for the vicitim of the spell .
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Nelly ~ He's one romantic smooth operator and a true old school gentleman. Heck he's an Austrian officer, it's in his blood.
Co-Holder with Jefffar of the "Lando Calrissian" award for Smooth. - Novastar
10 + 100 Geek Points (Danger + Shawn Merrow)
- Myrrhibis
- Dungeon Crawler
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Re: magic
The RIFTS Psi/Magic screen from years ago had a nice random % list - our group used it for newly-learned spells, rolling # of time x Lvl of spell/2 (so a 5th lvl spell would be rolled 2 or 3 times, depending on things like the IQ of the mage or source of the learning, and 8th lvl spell would be rolled 4 times). As long as you didn't fail the rolls each time, then you'd learn the spell correctly upon the Xth roll & go from there with no further rolls not dictated in the spell-description.
Myrrhibis
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