Failgoat wrote:Killer Cyborg wrote:But we do have plenty of indication about the relative commonness of things.
From the main book:
The average person is not likely to have psionics nor mega-damage weapons and armor. He is not a master of magic nor holder of great truths. He is one of the ordinary folk who live and struggle with the day to day hardships of life.
in no way, in any post about this, am i talking about the average person.
You're talking about how common mages are.
The above passage describes a world where the average person is not any kind of adventurer, much less a mage.
Which means that mages aren't very common.
And the fact that the average person is not likely to have mega-damage armor or weapons would mean that they're not likely to have magic weapons either.
Conversely, if magical items were common, then the average person could have a decent chance of having some, which would change the setting significantly.
The entire world is mostly wilderness with scattered little towns, villages, and outposts. Cities are fairly uncommon, generally speaking. The environment, regardless of the level of technology or magic, is feudal-like, with kingdoms rather than cities, states, provinces, or nations as thought of in the 20th century.
The majority of these feudal kingdoms are ruled by, or appoint, or employ, a protector of group of protectors, much like the knights of old. The protector(s) is always a powerful warrior, frequently armed with power armor or giant robot vehicles. Men of arms seem to be the norm among these champions, but they can be mages, psychic, mutants, and even monsters.
i wish you would do more of just this. offer information without getting so heady over it.
i actually appreciate it when people pass knowledge onto me that i did not know as i find it very difficult to remember all aspects of a game that i own 60+ books for. its just hard to do when you attack suggestions. but thank you anyway. so it IS more common for appointed protectors to be men at arms. but that does not really apply to the perception of how many unaffiliated magic users are roaming the world. which any gm apparently can decide for themselves.
I can come off as dismissive and arrogant at times, but in my defense, I kind of am.
On the other hand, I'm generally happy to pass on information to other people, and have a strong knowledge of the rules of the game, as well as the setting.
If you ever want to know my source for a piece of information, you generally just have to ask.
The thing is, I've been on this website for something like a decade now, and I'm getting older, with less free time to pore through the books to cite passages for people.
The above quote that you found helpful was pulled from a previous post I made, from a very similar discussion.
Things run in cycles here, and the same topics come up again, and again, and again... and even I can get weary of rehashing stuff that I've said repeatedly in the past.
Also, I get tired of people coming in and complaining that the system/setting is broken and must be fixed
when they don't even really know what the setting/system IS.
Not that it's always their fault for not knowing; the game is so spread out and disorganized that it's difficult to impossible to keep track of every detail.
The conversation that quote was pulled from was one of the many "Mega-damage is stupid because no SDC creatures would be left alive" threads that is rooted in a fundamental lack of understanding about how common MDC is on Rifts Earth.
If people would spend more time reading before they post, we could all save a lot of time.
RUE 185
Theoretically, anybody can learn magic; however, it is an extremely difficult process that proves impossible for most people.
most chumps, ahhem, people, are not PC's.
True.
But since PCs aren't common, and mages are only a fraction of the PCs, that shows that mages aren't very common.
(those two don't have to do with the commoness of mages, but it points out that being able to cast 11th level spells isn't something that your average PC should expect to be able to do)
nope. wrong. how difficult it is to get a spell, or buy a spell, or how rare mages are, or how guarded they are with their secrets, has absolutely nothing to do with how difficult it is for said spell caster to cast it
once they know the spell
It's not about how difficult the spell is to cast; it's about how often the question should even come up.
And the answer is, "rarely."
Is it really fair to say that the magic system is broken because of situations that may well never come up in an average campaign?
And if such spells are so scarce, why should they be really easy to use?