New Skill?

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Kovoston
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New Skill?

Unread post by Kovoston »

Is there a skill in Palladium called "Fast Talk" to be able to bluff your way out of any situation?
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Kovoston
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Re: New Skill?

Unread post by Kovoston »

BARQ wrote:Yes in system failure the freebooter page 86 right hand side of page. Though given no percentage i would go low say 25- 32% and2/3 % per level, and add 5% to 10% for high MA if you wanted a way to quantify it.



Thank you!
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Re: New Skill?

Unread post by dragonfett »

What about a skill for out and out lying?
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Kovoston
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Re: New Skill?

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dragonfett wrote:What about a skill for out and out lying?



Subterfuge or Deception!?!?
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Re: New Skill?

Unread post by dragonfett »

Are those espionage skills? They don't look familiar to me.
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Re: New Skill?

Unread post by Long Shadow »

dragonfett wrote:Are those espionage skills? They don't look familiar to me.


I've never heard of them. One I would go for is Performance (Communications, found in Rifts, BtS2, PF, etc), which would definitely help.
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Re: New Skill?

Unread post by Warwolf »

Kovoston wrote:Is there a skill in Palladium called "Fast Talk" to be able to bluff your way out of any situation?


The version that I wrote up looks like this:

Fast Talk: This is the ability possessed by the stereotypical used car salesman, carnival barker, or politician. Characters with this skill can attempt to speak at a rapid-fire pace and/or misdirect or confuse those they are speaking to. On a successful roll, those the character is speaking to are confused as to what the character just said and are likely to simply agree with what the character is asking of them or telling them, even without realizing exactly what that may be! In such a situation, the fast-talking character is +10% to such skills as Barter, Performance, Public Speaking, Interrogation Techniques, Con-Artistry, Begging, and also Law (any) for the purposes of giving a testimony, addressing a jury, etc. Likewise, the character is +5% to skills such as Gambling (any), Palming, and Pick Pockets because the victims are distracted with trying to puzzle out what the character is saying! Base Skill: (Special) The M.A. attribute x2% +3% per level of experience. Note: This skill is much less likely to work against highly intelligent individuals (-2% penalty for each point of the target’s I.Q. over 12) and those with the same skill (apply the target’s base skill as a penalty).

dragonfett wrote:What about a skill for out and out lying?


Invoke Trust (from an exceptional MA stat). Being able to lie convincingly is less a skill and more of an aptitude. In absence of that I have the player give me their character's spiel, consider the target's I.Q., and make a G.M.'s call.
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Kovoston
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Re: New Skill?

Unread post by Kovoston »

Warwolf wrote:
Kovoston wrote:Is there a skill in Palladium called "Fast Talk" to be able to bluff your way out of any situation?


The version that I wrote up looks like this:

Fast Talk: This is the ability possessed by the stereotypical used car salesman, carnival barker, or politician. Characters with this skill can attempt to speak at a rapid-fire pace and/or misdirect or confuse those they are speaking to. On a successful roll, those the character is speaking to are confused as to what the character just said and are likely to simply agree with what the character is asking of them or telling them, even without realizing exactly what that may be! In such a situation, the fast-talking character is +10% to such skills as Barter, Performance, Public Speaking, Interrogation Techniques, Con-Artistry, Begging, and also Law (any) for the purposes of giving a testimony, addressing a jury, etc. Likewise, the character is +5% to skills such as Gambling (any), Palming, and Pick Pockets because the victims are distracted with trying to puzzle out what the character is saying! Base Skill: (Special) The M.A. attribute x2% +3% per level of experience. Note: This skill is much less likely to work against highly intelligent individuals (-2% penalty for each point of the target’s I.Q. over 12) and those with the same skill (apply the target’s base skill as a penalty).

dragonfett wrote:What about a skill for out and out lying?


Invoke Trust (from an exceptional MA stat). Being able to lie convincingly is less a skill and more of an aptitude. In absence of that I have the player give me their character's spiel, consider the target's I.Q., and make a G.M.'s call.



Cool! Thanks buddy!
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Warwolf
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Re: New Skill?

Unread post by Warwolf »

Kovoston wrote:Cool! Thanks buddy!


No problems. At least this way, if it doesn't get printed in an upcoming sourcebook, someone other than my friends and I get use out of it. :)
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Kovoston
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Re: New Skill?

Unread post by Kovoston »

Warwolf wrote:
Kovoston wrote:Cool! Thanks buddy!


No problems. At least this way, if it doesn't get printed in an upcoming sourcebook, someone other than my friends and I get use out of it. :)




That's funny as I was thinking of including a skill of "Fast Talk" in the Rifter I just submitted!!
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Re: New Skill?

Unread post by gaby »

Good idea.
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Kovoston
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Re: New Skill?

Unread post by Kovoston »

gaby wrote:Good idea.



Thanks,

I think Warwolf has the best description (above).
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Re: New Skill?

Unread post by drewkitty ~..~ »

Kovoston wrote:
dragonfett wrote:What about a skill for out and out lying?



Subterfuge or Deception!?!?

Normally a GM would use the attribute check vs the MA %.

The only place that has any direction about how to use the MA % in in the N&S book, in the Special Katas section, in the Warrior's Spirit Kata.
However, some viewpoints see that text only relates to it's usage with the WSK.

I am of the viewpoint that the text shows how to use the MA % and the similar PB %.
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