So, with that said, let the show begin...
Ninjutsu... many decry it as underpowered and incapable of holding its own against comparable forms. Among the most popular of those mentioned are Monkey and Drunken Style Kung Fu, both quite solid forms and with a heavy dose of the Arts of Invisibility that puts them on par with Ninjutsu in the stealth department as well as a decent array of combat moves and powers that can sert them above the form in overall combat strength. in just straight numbers here's how it stacks up...
Drunken Style Kung Fu
Attacks per Melee: 5
Strike: +2
Parry: +3
Dodge: +3
Damage: +2
Roll w/punch: +7
Stagger/Somersault/Roll/back Flip: +7
Rear Attacks: +3
Criticals: Behind (triple damage!), 19-20
KO/Stuns: Behind, 19-20
Death Blow: Nat. 20
Monkey Style Kung Fu
Attacks per Melee: 6
Strike: None
Parry: +5
Dodge: +5
Damage: +4
Roll w/Punch:+8
Leap/Backflip/Somersault/Cartwheel: +7
Breakfall: +2
Criticals: Behind, 18-20
KO/Stuns: Behind, 19-20
Death Blow: Nat. 20
Ninjutsu
Attacks per Melee: 5
Strike: +2
Parry: +2
Dodge: +2
Damage: +4
Roll w/Punch: +7
Leap: +4
Roll/Knock-Down: +5
Backflip/Cartwheel: +5
Criticals: Behind, 18-20
KO/Stuns: 19-20
Death Blow: 19-20
On a styrictly numbers basis, both Monkey and Drunken styles of Kung Fu have Ninjutsu pretty well beaten. Its only real advantages lie in having a better Death Blow and a higher Strike bonus compared to Monkey style. Advantage... Kung Fu
From a powers standpoint...
Dunken Style Kung Fu
4 total powers from among Arts of Invisibility and Body Hardening
Monkey Style Kung Fu
6 total powers from among Arts of Invisibility, Body Hardening, Chi Mastery, and Special Katas, including 4 special Monkey Katas exclusive to the form, one of which is guaranteed at level 1
Ninjutsu
6 powers total from among Arts of Invisibility (2 of which are required at level 1), Body Hardening, Martial Arts Techniques, Special Katas and Zenjorike, plus one additional choice at level 5 which is described only as an "Additional Martial Arts Skill". Not certain if this refers to an additional power or what, so that's open for interpretation.
The way I see it, Ninjutsu has a pretty solid advantage here, especially considering the 2 Weapon Kata choices required at level 1 as well, thus bringing its actual total powers up to 8. Advantage... Ninjutsu
From a combat skills angle...
Rather than list each and every combat move from each form, I'll just sum it up by saying that both forms display an impressive array of moves and defenses. The biggest difference I can see goes to Monkey and Drunken style Kung Fu with the presence of the much vaunted Auto-Dodge, something Ninjutsu does not have. Drunken Style Kung Fu even goes a step further by including an Auto-Roll. Advantage... Kung Fu.
The final note I'd like to bring up about the differences between the forms comes from a role-playing aspect that few people seem to consider. When playing a character with either of the Kung Fu styles, they go through the standard runs of making and using their resources via contacts and/or any organizations they belong to. The Ninjutsu character can also go through the same motions, but few people realize that by taking this form, they are automatically part of what can be considered a global espionage organization... a Ninja Clan! This organization even comes complete with a selection of cover identities for each of its agents as listed in the forms description. Of course, the big disadvantage of this is the fact that the form counts as 2 selections making it exclusive to the Dedicated Martial Artist who is sorely lacking in skills needed for a serious espionage agent, but for something as simple as a high-end assassin, this can probably be one of the best choices to make. Of course the skill problem is easilly remedied with simple house rulings or trading in a power or two for skill programs. However you want to work it out, I say go for it.
In the end, yes Ninjutsu has its downside, but I see a lot of an upside to it as well. It's really just a matter of choice and what kind of character you want to play. For a decent reference, try watching the movie "Ninja Assassin", circa 2009, starring Rain and Naomie Harris. It might be a bit over the top from a gaming aspect, but the back history of Ninja Clan operations through history can make for some pretty solid ideas of how a Ninja character might work and the flashback sequences of the main character make for some pretty intense insights into possible indoctrination techniques. That and it has some pretty kick-ass fight sequences.
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Good Luck and Great Gaming!