Fire Warlock & Lava ?
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- St. Evil
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Fire Warlock & Lava ?
How would you handle a Fire Warlock falling into a natural lava pit?
Also is the damage to natural lava in SDC worlds(PFRPG) different than the 1d6x100 stated in Hades book?
Also is the damage to natural lava in SDC worlds(PFRPG) different than the 1d6x100 stated in Hades book?
Re: Fire Warlock & Lava ?
I treat fire resistance / immunity as half effective against Lava (thus normally immune creatures still stuffer 50% of the damage).
And no to the second question.
And no to the second question.
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Re: Fire Warlock & Lava ?
Cinos wrote:I treat fire resistance / immunity as half effective against Lava (thus normally immune creatures still stuffer 50% of the damage).
And no to the second question.
Why? The damage comes from the heat, so if they are immune/resistant to heat why would it only be half as effective against lava?
Re: Fire Warlock & Lava ?
Smashed wrote:Instead of being instantly incinerated by the lava, he would drown in the molten rock unless he had the strength or mobility to get out of it, which is probably a much more horrifying way to go.
Unless of course he/she could swim and didn't panic. Lave would be no more dangerous than quicksand to a being immune to fire/heat.
Re: Fire Warlock & Lava ?
Galroth wrote:Cinos wrote:I treat fire resistance / immunity as half effective against Lava (thus normally immune creatures still stuffer 50% of the damage).
And no to the second question.
Why? The damage comes from the heat, so if they are immune/resistant to heat why would it only be half as effective against lava?
Because I assume (or impose depending on your point of view) that immunities have limits themselves. Molten rock spewing from the depths of a planet that can generally instantly vaporize anything via damage rolls tends to scoff at natural limits. Also it's to make River of Lava less broken as hell.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Re: Fire Warlock & Lava ?
Cinos wrote:Galroth wrote:Cinos wrote:I treat fire resistance / immunity as half effective against Lava (thus normally immune creatures still stuffer 50% of the damage).
And no to the second question.
Why? The damage comes from the heat, so if they are immune/resistant to heat why would it only be half as effective against lava?
Because I assume (or impose depending on your point of view) that immunities have limits themselves. Molten rock spewing from the depths of a planet that can generally instantly vaporize anything via damage rolls tends to scoff at natural limits. Also it's to make River of Lava less broken as hell.
All Megadamage fire can generally instantly vaporize stuff just by touching it, that doesn't make lava special.
Re: Fire Warlock & Lava ?
Galroth wrote:Cinos wrote:Galroth wrote:Cinos wrote:I treat fire resistance / immunity as half effective against Lava (thus normally immune creatures still stuffer 50% of the damage).
And no to the second question.
Why? The damage comes from the heat, so if they are immune/resistant to heat why would it only be half as effective against lava?
Because I assume (or impose depending on your point of view) that immunities have limits themselves. Molten rock spewing from the depths of a planet that can generally instantly vaporize anything via damage rolls tends to scoff at natural limits. Also it's to make River of Lava less broken as hell.
All Megadamage fire can generally instantly vaporize stuff just by touching it, that doesn't make lava special.
You'll note most of these also exclude plasma from full damage reduction, and all that is, is lots of heat.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Re: Fire Warlock & Lava ?
Cinos wrote:Galroth wrote:Cinos wrote:Galroth wrote:Cinos wrote:I treat fire resistance / immunity as half effective against Lava (thus normally immune creatures still stuffer 50% of the damage).
And no to the second question.
Why? The damage comes from the heat, so if they are immune/resistant to heat why would it only be half as effective against lava?
Because I assume (or impose depending on your point of view) that immunities have limits themselves. Molten rock spewing from the depths of a planet that can generally instantly vaporize anything via damage rolls tends to scoff at natural limits. Also it's to make River of Lava less broken as hell.
All Megadamage fire can generally instantly vaporize stuff just by touching it, that doesn't make lava special.
You'll note most of these also exclude plasma from full damage reduction, and all that is, is lots of heat.
Actually I haven't seen any fire/heat immunity that specifically excludes plasma damage.
- St. Evil
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Re: Fire Warlock & Lava ?
This is why I like these forums good answers w/ plenty to think about. I would never have thought of lava as quicksand to swim through/drown in.
Magic and mega damage fire does 1/2 damage. I think that is the limit.
Magic and mega damage fire does 1/2 damage. I think that is the limit.
- The Dark Elf
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Re: Fire Warlock & Lava ?
St. Evil wrote:How would you handle a Fire Warlock falling into a natural lava pit?
Also is the damage to natural lava in SDC worlds(PFRPG) different than the 1d6x100 stated in Hades book?
I would have him drown, regardless of heat.
Re: Fire Warlock & Lava ?
Galroth wrote:Actually I haven't seen any fire/heat immunity that specifically excludes plasma damage.
You mean other then the innate fire warlock ability that specifically states it suffers half from MDC fire damage and plasma?
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Re: Fire Warlock & Lava ?
Cinos wrote:Galroth wrote:Actually I haven't seen any fire/heat immunity that specifically excludes plasma damage.
You mean other then the innate fire warlock ability that specifically states it suffers half from MDC fire damage and plasma?
And all MDC fire, so it's not really an immunity. It's resistance on steroids. You were speaking as if you would let lava and plasma do damage even to being that are fully immune to fire/heat just because they are really hot. I don't have R:CB 1 in front of me right now, but if the Fire Warlock description specifically says MD fire does 1/2 damage that's a completely different discussion then all Immunities only provide 1/2 damage protection against extreme examples.
- St. Evil
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Re: Fire Warlock & Lava ?
Galroth wrote:Cinos wrote:Galroth wrote:Actually I haven't seen any fire/heat immunity that specifically excludes plasma damage.
You mean other then the innate fire warlock ability that specifically states it suffers half from MDC fire damage and plasma?
And all MDC fire, so it's not really an immunity. It's resistance on steroids. You were speaking as if you would let lava and plasma do damage even to being that are fully immune to fire/heat just because they are really hot. I don't have R:CB 1 in front of me right now, but if the Fire Warlock description specifically says MD fire does 1/2 damage that's a completely different discussion then all Immunities only provide 1/2 damage protection against extreme examples.
The half damage is from RFRPG book.