Firing A Ranged Weapon Into A Melee
Moderators: Immortals, Supreme Beings, Old Ones
- Jorel
- Champion
- Posts: 3095
- Joined: Mon Jan 25, 2010 11:35 am
- Comment: I'm a Derrik, Derriks don't run.
- Location: somewhere between Tolkeen and Chi-Town
Re: Firing A Ranged Weapon Into A Melee
If he fails to strike, and it should be a Called shot, he risks striking Tom. I would give it a percent roll, GM discretion to what. If he rolls a 1, he risks shooting himself, the gun jamming, or some other harsh repercussion. 2-4 maybe Tom gets hit maybe not. 5+ should hit if it isn't dodged.
Customer Service Director for Northern Gun
"The Devil's among us!
Stay back boy!...This calls for Divine Intervention!
I kick arse for the Lord!"
-Father McGruder- Braindead (a.k.a. Dead Alive)
"The Devil's among us!
Stay back boy!...This calls for Divine Intervention!
I kick arse for the Lord!"
-Father McGruder- Braindead (a.k.a. Dead Alive)
Re: Firing A Ranged Weapon Into A Melee
It's a regular roll to hit, as far as I've read. You miss, you just miss. No further result.
My WIP browser game : Come see how it's evolving!
Philosopher Gamer: Thought provoking blog!
Driftwurld: My web comic!
Relkor: "I believe the GM ruled that they did vomit..."
Philosopher Gamer: Thought provoking blog!
Driftwurld: My web comic!
Relkor: "I believe the GM ruled that they did vomit..."
- dragonfett
- Knight
- Posts: 4193
- Joined: Mon Aug 09, 2010 2:39 pm
- Contact:
Re: Firing A Ranged Weapon Into A Melee
I would house rule it this way:
Joe has to make a called strike with possible modifiers as such:
1) no modifiers if Tom is between Joe and the NPC (i.e. just hanging back outside of melee range)
2) +1 to strike if he is shooting in from the side (i.e. has maneuvered his way around the battlefield so that Tom is no longer between Joe and the NPC, both are equally exposed to Joe)
3) +2 to strike if the NPC is between Joe and Tom
In addition, on a missed strike that is still high enough to hit (8 or better, although I think Point Blank Range might be 5 or better, but eitherway), situation 1, there is a 75% chance of hitting Tom, situation 2, it is a 50% chance, and situation 3 is only a 25% chance (that's taking into account that both of the melee fighters are ducking and dodging and doing their own maneuvering on the battle field).
Joe has to make a called strike with possible modifiers as such:
1) no modifiers if Tom is between Joe and the NPC (i.e. just hanging back outside of melee range)
2) +1 to strike if he is shooting in from the side (i.e. has maneuvered his way around the battlefield so that Tom is no longer between Joe and the NPC, both are equally exposed to Joe)
3) +2 to strike if the NPC is between Joe and Tom
In addition, on a missed strike that is still high enough to hit (8 or better, although I think Point Blank Range might be 5 or better, but eitherway), situation 1, there is a 75% chance of hitting Tom, situation 2, it is a 50% chance, and situation 3 is only a 25% chance (that's taking into account that both of the melee fighters are ducking and dodging and doing their own maneuvering on the battle field).
Under the Pain of Death
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
Re: Firing A Ranged Weapon Into A Melee
SamtheDagger wrote:So basically there is no rule for firing a ranged weapon into a melee with friendlies.
That is correct. The closest thing to a rule is written regarding shooting at someone behind cover (RUE, 361), which requires a called shot, and on page 240 where it indicates that a miss may hit someone or something other than the intended target. In this situation, I would require Joe to make a called shot at -2 and only have the bullet hit Tom on a critical miss.
- Killer Cyborg
- Priest
- Posts: 28182
- Joined: Thu Nov 08, 2001 2:01 am
- Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
- Location: In the ocean, punching oncoming waves
- Contact:
Re: Firing A Ranged Weapon Into A Melee
Bill wrote:SamtheDagger wrote:So basically there is no rule for firing a ranged weapon into a melee with friendlies.
That is correct. The closest thing to a rule is written regarding shooting at someone behind cover (RUE, 361), which requires a called shot, and on page 240 where it indicates that a miss may hit someone or something other than the intended target.
That's my take as well.
Annual Best Poster of the Year Awards (2012)
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
- BloodAnjiel
- D-Bee
- Posts: 33
- Joined: Mon Aug 29, 2011 9:26 am
Re: Firing A Ranged Weapon Into A Melee
Me personally, I would say a failed strike roll means a 50% chance of hitting tom in this case...you either miss them both all together or it would have hit if tom wasn't there.
Death on wings
Re: Firing A Ranged Weapon Into A Melee
I would have Joe roll a Called Shot to hit Bill.
If this shot is a miss (7 or less, as per R:UE), I would make Joe roll to Strike again, without bonuses. If the second roll is also a miss, Tom gets hit.
If the first roll is a fumble, the second roll isn't necessary.
That's just me.
If this shot is a miss (7 or less, as per R:UE), I would make Joe roll to Strike again, without bonuses. If the second roll is also a miss, Tom gets hit.
If the first roll is a fumble, the second roll isn't necessary.
That's just me.
I gave my wife 5 rules for decorating our place: No Bows, No Pink, No Flowers, No Birds, and No Unicorns.
I later found out Unicorns are Mega Damage.
Now there are 4 rules.
I later found out Unicorns are Mega Damage.
Now there are 4 rules.