Loses Initiative?
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- Akashic Soldier
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Loses Initiative?
Does this mean they lose all imitative bonuses, or?
A lot does this but I'm not EXACTLY sure what it means. I'd love an example scenario.
A lot does this but I'm not EXACTLY sure what it means. I'd love an example scenario.
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Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Re: Loses Initiative?
Not sure I understand the question, but lets say you and I are going to have a fight. Our characters, not us
I have a character who has a +2 to initiative. Yours has a +3
We roll for initiative.
I roll a 12. With the +2 that makes my initiative a 14
You roll an 18, with your +3 its 21
I lose initiative and you get to go first.
Now if you are talking about a rule that says, "Character loses initiative" then there is no reason to roll bonuses or not. Their opponent automatically gets to go first.
I have a character who has a +2 to initiative. Yours has a +3
We roll for initiative.
I roll a 12. With the +2 that makes my initiative a 14
You roll an 18, with your +3 its 21
I lose initiative and you get to go first.
Now if you are talking about a rule that says, "Character loses initiative" then there is no reason to roll bonuses or not. Their opponent automatically gets to go first.
Re: Loses Initiative?
When an effect causes a target to lose initiative, they drop to the bottom of the action order; forcing them into a defensive position or to take a hit before they can assert themselves again.
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Re: Loses Initiative?
if it's say, knockdown/tackle, and it hits and they loose initive, they drop to the bottom of the order.
Lets say there is 4 combatants, A, B, C, and D
Init is rolled, and the results (after bonus's) are A: 14, B 19, C 8, D 2. So B, A, C, D
B moves first and tackles A, and hits. He looses initive. normally he goes next, but now he moves last. The New init order is B, C, D, A. This will last for the entire melee round.
then next turn, C tackles B and hits. Now it's C, D, A, B. When mutliple people loose initive, the last one always moves last, later than others who've lost initiive.
Yes, this does mean it's technically possible for everyone to tackle each-other in the course of the melee round causing the one who was tackled first to move first in init order. a strange feature, but unlikely to matter as you'll usually kill someone in a fight before it gets to that.
Lets say there is 4 combatants, A, B, C, and D
Init is rolled, and the results (after bonus's) are A: 14, B 19, C 8, D 2. So B, A, C, D
B moves first and tackles A, and hits. He looses initive. normally he goes next, but now he moves last. The New init order is B, C, D, A. This will last for the entire melee round.
then next turn, C tackles B and hits. Now it's C, D, A, B. When mutliple people loose initive, the last one always moves last, later than others who've lost initiive.
Yes, this does mean it's technically possible for everyone to tackle each-other in the course of the melee round causing the one who was tackled first to move first in init order. a strange feature, but unlikely to matter as you'll usually kill someone in a fight before it gets to that.
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Re: Loses Initiative?
Lose Init.
This is when you char is moved to the end of the init list as if he got a nat 1 for init, even if his real roll was a nat 20.
This is when you char is moved to the end of the init list as if he got a nat 1 for init, even if his real roll was a nat 20.
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Re: Loses Initiative?
Nekira Sudacne wrote:if it's say, knockdown/tackle, and it hits and they loose initive, they drop to the bottom of the order.
Lets say there is 4 combatants, A, B, C, and D
Init is rolled, and the results (after bonus's) are A: 14, B 19, C 8, D 2. So B, A, C, D
B moves first and tackles A, and hits. He looses initive. normally he goes next, but now he moves last. The New init order is B, C, D, A. This will last for the entire melee round.
then next turn, C tackles B and hits. Now it's C, D, A, B. When mutliple people loose initive, the last one always moves last, later than others who've lost initiive.
Yes, this does mean it's technically possible for everyone to tackle each-other in the course of the melee round causing the one who was tackled first to move first in init order. a strange feature, but unlikely to matter as you'll usually kill someone in a fight before it gets to that.
This...
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Re: Loses Initiative?
Akashic Soldier wrote:Does this mean they lose all imitative bonuses, or?
A lot does this but I'm not EXACTLY sure what it means. I'd love an example scenario.
Effectively replaces your rolled initiative with zero.
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Re: Loses Initiative?
Killer Cyborg wrote:Akashic Soldier wrote:Does this mean they lose all imitative bonuses, or?
A lot does this but I'm not EXACTLY sure what it means. I'd love an example scenario.
Effectively replaces your rolled initiative with zero.
They are still in the init line up but they are 'tail end charly' till the next init is rolled.
May you be blessed with the ability to change course when you are off the mark.
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Re: Loses Initiative?
So if they have already acted this just means it has no effect right?
I presume you can't respond to an attack with a "throw" right?
So far this all makes sense.
I presume you can't respond to an attack with a "throw" right?
So far this all makes sense.
"I flew back to the states just to vote for Trump."
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
I will not answer posts/questions/accusations by people on my foes list.
The Ugly Truth - Carl Gleba on the Cabal of 24.
Rifts® Online: Megaversal Highway.
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Re: Loses Initiative?
Akashic Soldier wrote:So if they have already acted this just means it has no effect right?
I presume you can't respond to an attack with a "throw" right?
So far this all makes sense.
It's been awhile since I've read N&S but I believe in certain situations you can.
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Re: Loses Initiative?
Akashic Soldier wrote:So if they have already acted this just means it has no effect right?
If the attack that come after the char has used up ALL their APM then it has not effect, except when the GM decides that the effects will carry over to the next melee round.
If in the middle of the melee round and the char that looses init, then they are just loose init till the end of the current melee round.
Akashic Soldier wrote:I presume you can't respond to an attack with a "throw" right?
If the throw is an auto-throw, then the char can use it in response unless you GM says you can't.
I, as a GM, would limit the auto-throw to after they have had their next APM. In context to that most time when a char has lost init, they usually also lose their next Attack.
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Re: Loses Initiative?
Akashic Soldier wrote:So if they have already acted this just means it has no effect right?
I presume you can't respond to an attack with a "throw" right?
So far this all makes sense.
Sort of. It dosn't effect them if they've already used all their actions for a round, but remember everyone does a round with their attacks. if there's 4 people and everyone has 4 attacks per round, and guy 1 acts once, then gets tackled, he's still at 0 init for the rest of the melee round and his remaining three attacks.
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Re: Loses Initiative?
Nekira Sudacne wrote:Akashic Soldier wrote:So if they have already acted this just means it has no effect right?
I presume you can't respond to an attack with a "throw" right?
So far this all makes sense.
Sort of. It dosn't effect them if they've already used all their actions for a round, but remember everyone does a round with their attacks. if there's 4 people and everyone has 4 attacks per round, and guy 1 acts once, then gets tackled, he's still at 0 init for the rest of the melee round and his remaining three attacks.
But getting tackled eats up the next APM of the target (i.o.w. they use up an APM on their 'backside' recovering from getting tackled), so they would only have two APM after getting tackled.
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Re: Loses Initiative?
drewkitty ~..~ wrote:Killer Cyborg wrote:Akashic Soldier wrote:Does this mean they lose all imitative bonuses, or?
A lot does this but I'm not EXACTLY sure what it means. I'd love an example scenario.
Effectively replaces your rolled initiative with zero.
They are still in the init line up but they are 'tail end charly' till the next init is rolled.
Never said they would be taken out of the line up entirely- they still get to act.
Though, I suppose if somebody already had an initiative lower than zero, the person losing initiative would have something even lower.
So it's more like:
Initiative is changed to [(lowest initiative) - 1]
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