cryptozoology & food
all specilizations will add 12% to rolls regarding the specilization in question.
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Moderators: Immortals, Supreme Beings, Old Ones
Damian Magecraft wrote:Has anyone compiled these into a comprehensive list?
GreatArelius1 wrote:You all have permission to post anything I write here over to black vault if you like. Even though I haven't done much; I plan too
Stone Gargoyle wrote:GreatArelius1 wrote:You all have permission to post anything I write here over to black vault if you like. Even though I haven't done much; I plan too
Noted.
abe wrote:Stone Gargoyle wrote:GreatArelius1 wrote:You all have permission to post anything I write here over to black vault if you like. Even though I haven't done much; I plan too
Noted.
you have my permision as well.
taalismn wrote:Goin' go out on a limb here...
Torture Resistance (Espionage/Military)---Advanced training in the techniques of torture, specifically how to resist them. Emphasis is on pain management/accommodation, deep meditation/trance, and recognition of more subtle techniques such as sensory deprivation. Does NOT offer bonuses against blatant biological torture techniques such as drugs, but does offer some resistance bonuses against psionic probes. Self-hypnosis and 'safe word' techniques are often taught to recipients of this training, for post-rescue recovery.
Bonuses: +1d4 M.E.
+1 P.E.
+2 to save versus pain, torture, hypnosis, and mind control, +1 every 3 levels of experience.
+2 save versus insanity
+1 save versus possession
Stone Gargoyle wrote:taalismn wrote:Goin' go out on a limb here...
Torture Resistance (Espionage/Military)---Advanced training in the techniques of torture, specifically how to resist them. Emphasis is on pain management/accommodation, deep meditation/trance, and recognition of more subtle techniques such as sensory deprivation. Does NOT offer bonuses against blatant biological torture techniques such as drugs, but does offer some resistance bonuses against psionic probes. Self-hypnosis and 'safe word' techniques are often taught to recipients of this training, for post-rescue recovery.
Bonuses: +1d4 M.E.
+1 P.E.
+2 to save versus pain, torture, hypnosis, and mind control, +1 every 3 levels of experience.
+2 save versus insanity
+1 save versus possession
OOH, me likey...
GreatArelius1 wrote:There is a resist torture skill in Splicers I believe. It gives progressive bonuses to various things
slade the sniper wrote:Is there a way we can sticky this? Maybe make a big list of all the goodness contained within like has been done with the mutant animal lists and other good to have stuff in other forums?
-STS
Stone Gargoyle wrote:slade the sniper wrote:Is there a way we can sticky this? Maybe make a big list of all the goodness contained within like has been done with the mutant animal lists and other good to have stuff in other forums?
-STS
The thread might not be long enough. You can try sending a private message to NMI to get him to sticky it, though.
Tinker Dragoon wrote:Stone Gargoyle wrote:slade the sniper wrote:Is there a way we can sticky this? Maybe make a big list of all the goodness contained within like has been done with the mutant animal lists and other good to have stuff in other forums?
-STS
The thread might not be long enough. You can try sending a private message to NMI to get him to sticky it, though.
There are other moderators, you know.
slade the sniper wrote:Is there a way we can sticky this? Maybe make a big list of all the goodness contained within like has been done with the mutant animal lists and other good to have stuff in other forums?
-STS
gaby wrote:I hope some come up with the teamwokr skill?
gaby wrote:Blind Fighting:the character train to fight,without eyesight.
Lie detect:The characters recognize a lie when he hear them.
slade the sniper wrote:No love for my sham skills *sniff*
-STS
keir451 wrote:Amazing Nate; Thanks for your support!
Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!
Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today.
The Oh So Amazing Nate wrote:Taalsimn,
You know what's going to happen don't you? Some Lame-Ass is going to start going Goosfraba..Goosfraba, quoting that pathetic excuse for an Adam Sandler movie that unfortunately has the same name as your cleverly written new skill, which I like by the way. Why someone would besmirch the integrity of this forum with such asinine babbling is beyond me.
taalismn wrote:The Oh So Amazing Nate wrote:Taalsimn,
You know what's going to happen don't you? Some Lame-Ass is going to start going Goosfraba..Goosfraba, quoting that pathetic excuse for an Adam Sandler movie that unfortunately has the same name as your cleverly written new skill, which I like by the way. Why someone would besmirch the integrity of this forum with such asinine babbling is beyond me.
No, I didn't know. I have a trauma-induced mental block preventing me from paying any attention to Adam Sandler.
keir451 wrote:Amazing Nate; Thanks for your support!
Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!
Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today.
The Oh So Amazing Nate wrote:[
Oh damn..It was me. I'm the lame ass
novatomato wrote:Steam Engine Mechanics: The knowledge of the workings and maintenance of steam engines and the dangers they present to the operator. Base Skill: 30% +5% per level
Steam Engineering: Understanding the principles and theories of steam engines. Requires Steam Engine Mechanics. Base Skill:30/20% +5% per level. The first number indicates the theoretical and design process while the second indicates the actual building process.
Stone Gargoyle wrote:I developed these skills for my bunny race, the Hoppitti, but they could be applied to any alien race.
Facial Body Language: The members of this race have a language that is as much gestures as it is verbal. They can, at times, communicate through just nose twitches, winks, lip twitches, and facial expressions. Skill Base: 20% +4% per level of experience.
Tap Dance Code: The members of this race have developed a form of coded communication through dance steps and stomps on the ground. Prerequisite: Dance. Skill Base: 20% +4% per level of experience.
Gryphon Chick wrote:Fine, I edited them.
Technical Skills:
Bookkeeping: This entails keeping financial records and auditing books. Base skill: 30%, plus 5% per level. Requires Basic Math and Literacy.
Political Science and Statistics: Basic knowledge of national events and statistical data related to population distribution, land use, economic trends and social reform. This teaches one to anticipate changes in the political climate and find ways to combat types of changes one is opposed to. Base skill: 35%, plus 5% per level. Requires Basic Math and Literacy.
Stock Market: This allows one to wager money on the stock market and guess what stocks will succeed and which ones will fail. Base skill: 20%, plus 4% per level. Requires Literacy and Basic Math; +10% if Business and Finance is also known.
Perhaps...Mephisto wrote:Gryphon Chick wrote:Stone Gargoyle wrote:I developed these skills for my bunny race, the Hoppitti, but they could be applied to any alien race.
Facial Body Language: The members of this race have a language that is as much gestures as it is verbal. They can, at times, communicate through just nose twitches, winks, lip twitches, and facial expressions. Skill Base: 20% +4% per level of experience.
Tap Dance Code: The members of this race have developed a form of coded communication through dance steps and stomps on the ground. Prerequisite: Dance. Skill Base: 20% +4% per level of experience.
I like the idea of skills for specific races and trades. There is not enough of that sort of thing.
I was looking at the pole dancing skill...don't you think a P.E. bonus should be part of it, those girls that can sit up with a triangle choke on the pole and can slide around and be aware of their surroundings deserve more than line dancers...but that's just me.
Nice edit. It pays to go back and look at stuff you write every now and then and think of ways you can improve upon it. I have been doing that a lot lately with some of the stuff I wrote some time ago.Gryphon Chick wrote:Perhaps...Mephisto wrote:
I was looking at the pole dancing skill...don't you think a P.E. bonus should be part of it, those girls that can sit up with a triangle choke on the pole and can slide around and be aware of their surroundings deserve more than line dancers...but that's just me.
Pole Dancing: by Gryphon Chick
This is a specialized skill in which the dancer learns how to hang off of and spin around a pole in various states of undress. A successful roll means they avoid falling and potential friction burns associated with this type of dancing. Base Skill: 20%, +4% per level of experience, +1% for every PP point above 17.
Bonuses: +5% to Seduction and Dance skills, +2d4 PE, +2 or 10% to Maintain Balance and save vs. dizziness/disorientation
As long as you are improving, it is all good.Stone Gargoyle wrote:Nice edit. It pays to go back and look at stuff you write every now and then and think of ways you can improve upon it. I have been doing that a lot lately with some of the stuff I wrote some time ago.Gryphon Chick wrote:Perhaps...Mephisto wrote:
I was looking at the pole dancing skill...don't you think a P.E. bonus should be part of it, those girls that can sit up with a triangle choke on the pole and can slide around and be aware of their surroundings deserve more than line dancers...but that's just me.
Pole Dancing: by Gryphon Chick
This is a specialized skill in which the dancer learns how to hang off of and spin around a pole in various states of undress. A successful roll means they avoid falling and potential friction burns associated with this type of dancing. Base Skill: 20%, +4% per level of experience, +1% for every PP point above 17.
Bonuses: +5% to Seduction and Dance skills, +2d4 PE, +2 or 10% to Maintain Balance and save vs. dizziness/disorientation
Yeah, kinda got too self-confident for a while and was not critical enough of my own stuff.Gryphon Chick wrote:As long as you are improving, it is all good.
I can see dance being used as combat, definitely, but it warrants its own HtoH skill, not just as an add-on to dance.Mephisto wrote:If a woman were to use pole dancing in combat, would it really help or just be cinematic? I could see her dancing towards a guy, doing a leap grap (as like onto a pole) but instead onto a neck and flip someone over, or leap and deliver MMA style ground and pound. I think if Pole Dancing were taken twice, the second option of incorporating it into the fighting style would make the most sense, since it would mean more time is spent on timing, strength, and movement and not just being able to follow the 1-2-3 turn, switch, flip mantra. It would be precise knowledge of how to use the dancing moves.
I agree. Writing up a Hand to Hand skill based on dance would take a bit of doing, though.Stone Gargoyle wrote:I can see dance being used as combat, definitely, but it warrants its own HtoH skill, not just as an add-on to dance.Mephisto wrote:If a woman were to use pole dancing in combat, would it really help or just be cinematic? I could see her dancing towards a guy, doing a leap grap (as like onto a pole) but instead onto a neck and flip someone over, or leap and deliver MMA style ground and pound. I think if Pole Dancing were taken twice, the second option of incorporating it into the fighting style would make the most sense, since it would mean more time is spent on timing, strength, and movement and not just being able to follow the 1-2-3 turn, switch, flip mantra. It would be precise knowledge of how to use the dancing moves.
Gryphon Chick wrote:I agree. Writing up a Hand to Hand skill based on dance would take a bit of doing, though.Stone Gargoyle wrote:I can see dance being used as combat, definitely, but it warrants its own HtoH skill, not just as an add-on to dance.Mephisto wrote:If a woman were to use pole dancing in combat, would it really help or just be cinematic? I could see her dancing towards a guy, doing a leap grap (as like onto a pole) but instead onto a neck and flip someone over, or leap and deliver MMA style ground and pound. I think if Pole Dancing were taken twice, the second option of incorporating it into the fighting style would make the most sense, since it would mean more time is spent on timing, strength, and movement and not just being able to follow the 1-2-3 turn, switch, flip mantra. It would be precise knowledge of how to use the dancing moves.
keir451 wrote:Amazing Nate; Thanks for your support!
Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!
Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today.