Skeleton Knight
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- Blackbunny2
- Wanderer
- Posts: 72
- Joined: Fri Apr 17, 2009 4:10 am
Skeleton Knight
So making a skeleton knight char(nightbane), how would you rule on the massive SDC this char could have? Bones = 5d6x10 sdc bonus + enchanted knight 2d6x10+45 sdc... I actually dont mind his(player) char being a sdc juggernaut, but I need something to balance it? maybe holy weapons and fire do double dmg? Any ideas?
Cheers from Norway!
Cheers from Norway!
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- Palladin
- Posts: 7128
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Re: Skeleton Knight
well, what else does he have? if all he has is lots of SDC, then it's no big deal. having huge defense is nice, but just means you're the last one to die because everyone would rather focus on the guy with the crazy powerful offense.
Re: Skeleton Knight
Blackbunny2 wrote:So making a skeleton knight char(nightbane), how would you rule on the massive SDC this char could have? Bones = 5d6x10 sdc bonus + enchanted knight 2d6x10+45 sdc... I actually dont mind his(player) char being a sdc juggernaut, but I need something to balance it? maybe holy weapons and fire do double dmg? Any ideas?
Cheers from Norway!
I wouldn't handicap him anymore than just making him the most obvious first glance target. So when a group of enemies is looking for the most dangerous target to take down he's the first thing that jumps out at them. Then in subsequent rounds I'd have them refocus if one of the other players was actually more dangerous to them.
- Blackbunny2
- Wanderer
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- Joined: Fri Apr 17, 2009 4:10 am
Re: Skeleton Knight
Well hes lvl 1 and he chose the speed darkling talent, So besides the massive SDC, there isnt really anything "remarkable" besides that. Well, hes big and in armor so guess hes a obvious meatshield! Just make him the focus off the enemy? Good solutions! Thanx for the input!
- MurderCityDisciple
- Adventurer
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Re: Skeleton Knight
I'd have to say he'd be very noisy as well, with all the clinking of bones and armor...so as an added bonus enemies might not notice any stealthier types. The noisy sound of his approach might also affect a feeling of dread and menace.
“It's too bad that stupidity isn't painful.” - Anton LaVey
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"God is a comedian playing to an audience too afraid to laugh." - Voltaire
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- TechnoGothic
- Knight
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Re: Skeleton Knight
Awesome NB-Characteristics BTW !!
Easy, not powerful really.
I would as ST offer him the Holy Weapon or a Biomechanical Weapon Hands characteristic to go with his character. Feels like he needs an Innate melee weapon to me to complete the concept out.
Easy, not powerful really.
I would as ST offer him the Holy Weapon or a Biomechanical Weapon Hands characteristic to go with his character. Feels like he needs an Innate melee weapon to me to complete the concept out.
TechnoGothic
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"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan
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"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan
- Blackbunny2
- Wanderer
- Posts: 72
- Joined: Fri Apr 17, 2009 4:10 am
Re: Skeleton Knight
Haha, Great minds think alike. We gave him a holy weapon from the morphus table... A big ass executioners sword
Re: Skeleton Knight
Rider wrote:I am wondering what book this is from, I don't remember it from main or WB 1-3, is it Rifter or internet?Blackbunny2 wrote:hes lvl 1 and he chose the speed darkling talent
It's in Nightbane Survival Guide
Re: Skeleton Knight
The Last Darkness wrote:Blackbunny2 wrote:So making a skeleton knight char(nightbane), how would you rule on the massive SDC this char could have? Bones = 5d6x10 sdc bonus + enchanted knight 2d6x10+45 sdc... I actually dont mind his(player) char being a sdc juggernaut, but I need something to balance it? maybe holy weapons and fire do double dmg? Any ideas?
Cheers from Norway!
Huh so someone missed the errata that states its +5d6 sdc and not x10 right?
Makes me think of ....
http://fc05.deviantart.net/fs71/i/2010/025/b/0/Skull_Knight_by_flangeloni.jpg
I generaly dont see much problem unless a bane gets around 800 sdc or more.
You say that like Errata is presented in a clear and accessible manner
- TechnoGothic
- Knight
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Re: Skeleton Knight
Errata does not matter, unless the book itself in later printing change it to just 5d6 (no x10).
Until then "Errata" is not offical to me. Its just online suggestions until printed in a book. IMHO.
Until then "Errata" is not offical to me. Its just online suggestions until printed in a book. IMHO.
TechnoGothic
END OF LINE

"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan
END OF LINE

"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan
Re: Skeleton Knight
There is no reason to nerf the guy. I mean a little extra sdc won't matter when the pack of hounds drop.
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hell id go on spectors pods- Cherico
keep Specter's ass out of my general area when he fells naked- Rayven
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hell id go on spectors pods- Cherico
keep Specter's ass out of my general area when he fells naked- Rayven
Specter "the poopy pants man"-CyberPaladin85
http://beautifuldiscord.blogspot.com My Poetry/Short Stories I want you to comment!