zaccheus wrote: EDIT - deleted some stuff I realised was irrelevant to the topic being discussed.
Pepsi Jedi wrote:The creators clearly envision the mages one way. They upped the penalty and annoyance factor for ignoring it. Again this isn't a house rule I created. It's how the classes are written and how they're 'meant' to be played. To go against it is an option players have, but yes, if you look at the rule, it looks like punishment if you choose to.
"Ok. Wear the heavy armor if you want. You're going to get penalized 20% cost, and up to 40% reduction..... AND.. .the player is penalized by the annoyance of having to roll this crap"
So they penalize you in game and out for going against their vision of mages.
You keep bringing up "it's how mages were invisioned" and I keep disagreeing, but I'm not sure how else to state that so I'm just letting that argument go for now. [/quote]
It IS how they're invisioned. The book tells you, they prefer to wear partial armor and light armors. Then it tells you why. Heavy MD metals and such mess with the channeling of magic. Mages... being --Mages-- don't do that to themselves. It goes on to state that while they 'can' wear heavy armor, that a mage never would, unless it's a disguise for a mission or something.
It messes with their magic. It'd be like you or me purposefully wearing a blind fold when we don't need to. "Cut out our sight? Ugg. NO I'm not going to CHOOSE to do that, even if I can". Same way with mages. They are physically able to put on the heavier stuff but it's alien to them and repugnant due to it messing with their magic.
How do we know it's envisioned like that? The OOC tells you. Then in the rules for magic, it tells you again, it tells you why and it puts in the penalties if you choose to ignore it.
How can it get more clear that the writers do not envision mages in heavy armor?
zaccheus wrote: If the rule's intention, even if just partially is to literally annoy the player, then it's absolutely rediculous and be ignored by everyone.
You do understand the concept of penalties right? They're to discourage someone from breaking the rules.
zaccheus wrote: That's just bad game design. If they really envision mages not using Heavy armor, they should just say, "MAGES CAN'T WEAR HEAVY ARMOR" and be done with it.
Then they'd have to explain to all the people crying why they 'CAN NOT'. vs just 'DO NOT'. Right now they have explained why they don't. It messes with the magic and makes the magic harder. It's against what the mages do. It's not how they act/behave. If they went 'MAGES CAN NOT WEAR HEAVY ARMOR" then there'd be 50 threads going "oh? So what stops them from putting on the clothing? Is some mage god going to appear and smite them if they put oon MD Armor? that's so stupid".
zaccheus wrote: They don't have any good reason for it, it's never explained why metal armor covering your whole body screws up your spells,
There are reasons though. You just don't like them. 1)Game balance. 2) Envisioned design/useage. 3) Setting. as for the "WHY" it's magic. the "Why' is quite simply "Because the writer says magic works like that". It's magic. Unless you're going to go through and try and dictate scientific method to all the magic spells, you just leave it as 'It's magic, it works that way, because that's how magic works in rifts". It seems like a dodge. I know that, but that's how magic is ____ALWAYS____ done. It's magic. It works the way it works in what ever creative lisences you're in, because that's how the writers say so. Argueing that it doesn't work that way is folly. It works how ever the writer says it does. Should there be some sort of logic to it? Sure. Does there have to be? NO. lol In this case, the writers have deemed that, that much MD metal and stuff, that close to the body and skin, disrupts the flow of magic. Poof. Done. Defined.
zaccheus wrote:
but for somereason it doesn't screw up TW devices,
People keep saying this as if it's some kinda trump card. It's not. TW Devices are designed to work with magic. 'Nuff said. *Shrugs* They're BUILT to be magical. One aspect of building them, in what ever the techno wizard "Does" (( which isn't explained. Just that he CAN and does it)) is to design it to work with magic. THAT"S why it works with TW devices. As they're magical already by aspect of their creation.
zaccheus wrote: and it also doesn't seem to have any negative impacts on Rune Weapons if they are man made out of metallic resources.
Well you don't wear many rune weapons over 30 ot 50% of your body, but again. "They are magical constructs" of course they're not going to react the same way.
For the record. Normal non rune weapons don't mess them up either. As they're not covering the entire body.
zaccheus wrote:
It is, for lack of a better word rediculous. The only argument that could possibly make it so the rule is valid is if it fixes an imbalance in the system in a fair way, but as KC has fully detailed it simply doesn't.
And i disagree. (( For the record I DID have a reply to his last post, but the forums wouldn't let me post it or pm it due to imbedded quotes. Should annyone wish to see it. I saved it and can email it if you wish.))
KC is looking at it through a very narrow 'One spell' type scope. When the penalties are put forth in every spell and are pretty dramatic overall.
zaccheus wrote:
The movement penalties were enough for mages to think twice about using heavy armor, but if it's what they wanted to do they could.
Clearly not.
zaccheus wrote: They didn't have to worry about wearing lame mid-drift armors with their arms flapping about completely unprotected so that they could get killed by one shot from a wilk's in the belly or armpit at a -3 penalty.
Well if they're morns flapping about in the front lines and not using their own spells and abilitys creativly... then they could get shot. Just like any other ooc can get shot when they take off their armor. Being stupid and getting killed isn't the soul providence of mages. If any OOC is a moron it can happen. Mages (( for the most part)) aren't meant to be front line combatants. And if you pick your spells you can augment that armor. Or you can make your self hard to see, or hard to shoot. or you can do any of 1000 things. "Stand there and trade fireballs with laser fire, shot for shot." then yeah.. you're probably going to die. lol But any mage that does so, isn't using magic to it's fullest. You gotta be creative and think..and... hide behind the Borg, Cyber knight, and dragon.
zaccheus wrote: The only think the rule does, really, is make it less likely for someone to play a caster type character over a man of arms type just because its now even more frustrating than before.
Only if you go against the intended usage of the character type. If you don't put on the heavy armor, you don't have all the penalties and frustration. If you play mages as they're presented in the book... and not like Commando's or tanks that just so happen to be magical. They work fine.
zaccheus wrote:
In my head at least it comes down to a few options to try and rebalance the game so that mages can hold their own in a party with juicer's, crazies, head-hunters, pa pilotes, ex CS or whatever is by:
1. Not using the new armor penalty rules
2. Increase the penalty for called shots so that no one will make them, otherwise mages are going to drop like flies.
3. Completely rewrite almost all of the invocastions so that mages can actually be the glass cannons they are "invisioned" to be, and possibly even make it so that they get somekind of fast casting option, and probably have to make "saving vs a spell" cost an attack just like dodging costs a mage an attack, and on and on, not sure where this rabbit hole of rule changes go
4. Make TW items super common so that mages pretty much never use spells except for utility outside of combat and are effectively a TW version of a head hunter.
That's the thing. Mages already have hundreds and hundreds and hundreds of options. There are spells out the yinyang in the rifts books. Just page after page after page after page after BOOK after page after page of Magic. Be it spells or the TW items or what have you. Half if not more of the game is magic.
Are you able to fist ffight a Juicer? No.
Do you have 4000 spells that you could use to prevent fist fighting a Juicer? Yes.
There is the balance. You have almost unlimited different magic spells/items/crap at your fingertips. And your 'ammo' for it naturallly recharges or can be gathered at laylines.
If you cant figure a way to do your part as a mage in battles, you're just not trying. They have sooooooooooooooooooooooooooooooo many options it's unreal.
Again, should you fist fight a crazy? or get into a laser pistol battle with one? no, but you're a mage. you've got 1000s of pages worth of spells to pick from to use instead. Use those. THAT is the appeal of the mage. The versitlity and ability to do things others cant. Magic.
People that are trying to play mages as front line battle troops that just so happen to 'also' have magic are missing the point. you "CAN" do that but yeah, they're not going to be as good at it, as they were never meant to be used that way.
Palladium doesn't hate mages. They LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOVE Mages. Being a person that typically doesn't play mages, allllll the space in my books given over to mages is a touch annoying to me. lol But it's valid. Mages are every bit as loved and used as non magic classes. You just have to play thhem differently. Tryng to play one like a front line tank, you're going to run into problems.