Portraying a cartoon-like character (Rifts and HU2) !

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Kovoston
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Portraying a cartoon-like character (Rifts and HU2) !

Unread post by Kovoston »

Hey guys,
A few weeks back I asked what would people leike to play if they could be a cartoon character (like Tom and Jerry or Bugs Bunny) the two that wrote back said the following (read below).




Severus Snape wrote:
A cartoon character? In HU?

Easily would have to go with the combination of Super Bounce + Hardened Skin. Would be able to launch myself off of every surface available and ricochet off the bad guy to knock him into unconsciousness. I'd dress him in a metallic silver costume and call him "Pinball".


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Offline The Dark Elf

Post subject: Re: What would you like?
PostPosted: Thu Jan 05, 2012 4:03 am

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Alien canine with elasticity and invulnerability. I would have him work out ingenious plans to capture the players and then get caught in his own traps which would blow up or flatten him.

I would call him Wile E Coyote-Man

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Both of these ideas are great!
So what would anyone else be interested in? Let me know!

Thanks!
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Kovoston
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Re: Portraying a cartoon-like character (Rifts and HU2) !

Unread post by Kovoston »

Hmmm, I guess no one wants to see this in a Rifter.... :)
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Kovoston
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Re: Portraying a cartoon-like character (Rifts and HU2) !

Unread post by Kovoston »

Last Czarian wrote:Can they be any cartoon character?
I want operate a certain type of giant robotic animal vehicle based off a certain anime cartoon series.


Actually i was considering that... (So long as it is ORIGINAL).

Thanks,
:)
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Kovoston
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Re: Portraying a cartoon-like character (Rifts and HU2) !

Unread post by Kovoston »

Original meaning no conversions and no copywrite violations.
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mastermesh
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Re: Portraying a cartoon-like character (Rifts and HU2) !

Unread post by mastermesh »

I used to have a character named 'BOING' that was sort of similar... Elasticity and Supersonic Flight. He was like a rubberball bouncing all over the place.
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Kovoston
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Re: Portraying a cartoon-like character (Rifts and HU2) !

Unread post by Kovoston »

mastermesh wrote:I used to have a character named 'BOING' that was sort of similar... Elasticity and Supersonic Flight. He was like a rubberball bouncing all over the place.



lol, that's a cool idea!
:)
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Kovoston
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Re: Portraying a cartoon-like character (Rifts and HU2) !

Unread post by Kovoston »

[quote="Last Czarian"]I was thinking of making a tiny blue creature to torture some players with. Have him or her sing an annoying and brain numbing song all the time, or move player characters things all over the place. Having a snipers rifle moved to a tree branch high in a tree, or a stealthy character have rubber balloons squeaking behind them while trying to infiltrate an enemy stronghold.
I been thinking of new characters or npcs that would make the game more fun.[/quote


Oh, you are evil.... Actually I'd like to have someone like you to playtest these concepts. The ideas everyone has come up with are brilliant!
:)
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Kovoston
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Re: Portraying a cartoon-like character (Rifts and HU2) !

Unread post by Kovoston »

I should connect these threads to let everyone read all the comments!
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kogwar
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Re: Portraying a cartoon-like character (Rifts and HU2) !

Unread post by kogwar »

One of my best villains was a greater demon that looked like mickey mouse now my group cringes at the sound of that "hoho"
“Don't tell people how to do things, tell them what to do and let them surprise you with their results.”
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Kovoston
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Re: Portraying a cartoon-like character (Rifts and HU2) !

Unread post by Kovoston »

Last Czarian wrote:I just added a comic book character to a game and found him to be to hard to play the way he is portrayed in the comic books. It is hard to figure out how to find his insanity of violent brute. It was fun having him come in and save the party from overwhelming forces.

The best part is bringing in a crazy pilot to fly the party all over the world or deep into space. I based this character off of a tv show character from the 80s and have had to find a new way to show off his inanity. Having him dress in various different outfits and using the cheesesteak accents when he is in a different costume.

I want to add a new comic book character into some of my games but have not figured out how to create his bio-mechanical body armor. I figured out how to create his weapons but not his power source or his armory mdc points or rating. Any ideas would be accepted and gratefully accepted.



Hmmm, I can't think of anything but will PM you if I do.
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Kovoston
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Re: Portraying a cartoon-like character (Rifts and HU2) !

Unread post by Kovoston »

Last Czarian wrote:I decided to switch out the armor idea with one from a 70s cartoon the involved three separate armors with a mystical power source and ancient weapons. The suits will be able to counter each others powers and at the sametime be able to work well with each other. I did not want to have one powerful armor but three instead.



Cool! Let me know how it goes!
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Kovoston
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Re: Portraying a cartoon-like character (Rifts and HU2) !

Unread post by Kovoston »

Last Czarian wrote:I got a bit of advice for my armor. Going to take information from several different books to make the three armors. Palladium fantasy has an armor that is the style I need, Rifts main book has the MDC, and splicers has the power source. If I combine all three, then I will have the armors of characters from an 80s anime series.



Very clever!
:)
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