Help me with a character idea to fit this theme/group
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- EnlightenedVagabond
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Help me with a character idea to fit this theme/group
So I have recently started playing with this group in Rifts, now the general theme we all pretty much agreed on is the Mercenary group, we work as a unit to take on jobs for various benefactors/malefactors to get paid. Kind of like the A-Team or the Expendables; we get stuff done the other guys refuse to touch.
Now I have been on the outside looking in when it comes to character creation, this being my first Rifts game IN PERSON in close to 10 years now, and I have SO many ideas that maybe MY ideas are tainting the pot, as the other characters are at a specific "power creep" and that I seem to be making characters that are above and beyond what they are.
To give a little background, I made another thread regarding the group composition; here is that thread, I am (well was the Temporal Warrior, sadly THAT seems too much in accordance with the group)
http://www.palladium-megaverse.com/forums/viewtopic.php?f=8&t=129668
Now; what I would like out of this is considering what THEY are playing, Id like HONEST, top of the head suggestions as to what you feel would REASONABLY fit in well with this group and not cause an eyelash to bat, it doesnt have to be powerful, and if its weak thats also fine too. I just feel bleh on coming up with ideas on this, I wanted outside consultation on this.
Thanks for taking the time to read and ponder my situation, if you have construcitve feedback that will help me create a character that will fit the mold, then perfect. I greatly appreciate it.
Now I have been on the outside looking in when it comes to character creation, this being my first Rifts game IN PERSON in close to 10 years now, and I have SO many ideas that maybe MY ideas are tainting the pot, as the other characters are at a specific "power creep" and that I seem to be making characters that are above and beyond what they are.
To give a little background, I made another thread regarding the group composition; here is that thread, I am (well was the Temporal Warrior, sadly THAT seems too much in accordance with the group)
http://www.palladium-megaverse.com/forums/viewtopic.php?f=8&t=129668
Now; what I would like out of this is considering what THEY are playing, Id like HONEST, top of the head suggestions as to what you feel would REASONABLY fit in well with this group and not cause an eyelash to bat, it doesnt have to be powerful, and if its weak thats also fine too. I just feel bleh on coming up with ideas on this, I wanted outside consultation on this.
Thanks for taking the time to read and ponder my situation, if you have construcitve feedback that will help me create a character that will fit the mold, then perfect. I greatly appreciate it.
Re: Help me with a character idea to fit this theme/group
Make a Paratrooper.
They are immune to HF and exceptional at what they do - they are among the best pilots and gunfighters in the megaverse and from what you described, being exceptional and a non-scaredy-cat seems mandatory.
They are immune to HF and exceptional at what they do - they are among the best pilots and gunfighters in the megaverse and from what you described, being exceptional and a non-scaredy-cat seems mandatory.
- EnlightenedVagabond
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Re: Help me with a character idea to fit this theme/group
Giant2005 wrote:Make a Paratrooper.
They are immune to HF and exceptional at what they do - they are among the best pilots and gunfighters in the megaverse and from what you described, being exceptional and a non-scaredy-cat seems mandatory.
Where is this Paratrooper?
Re: Help me with a character idea to fit this theme/group
Merc Adventures.
- Armorlord
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Re: Help me with a character idea to fit this theme/group
Considering the group make-up you linked to, I'm surprised that Temporal Warrior doesn't fit right in.
What was their complaint about it?
Or was it more about the Pleasurer part?
If the second, might see if they'd let you retcon the character to human with telepathy.
If the first, I'm still a bit curious, unless it is that the group is going for an anti-magic bent.
What was their complaint about it?
Or was it more about the Pleasurer part?
If the second, might see if they'd let you retcon the character to human with telepathy.
If the first, I'm still a bit curious, unless it is that the group is going for an anti-magic bent.
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- EnlightenedVagabond
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Re: Help me with a character idea to fit this theme/group
Armorlord wrote:Considering the group make-up you linked to, I'm surprised that Temporal Warrior doesn't fit right in.
What was their complaint about it?
Or was it more about the Pleasurer part?
If the second, might see if they'd let you retcon the character to human with telepathy.
If the first, I'm still a bit curious, unless it is that the group is going for an anti-magic bent.
Mainly, all my stats are above 20, I have alot of magical armor and amulets, its a pre-played character I played in a previous game, he is 3rd level. The Ex CS guy is 2nd level and has a ridiculous amount of equipment and gear.
I made a Human City Rat that has a motorcycle from the main rifts book, his skill is he can use a computer and hack, hopefully he will fit in, not the character I really want to play but its a role not filled and cannot be misconstrued as powerful or more powerful than any other person in that group.
I will look into the Paratrooper; dont have the book with me as I am at work at the moment, but it looks neat.
Re: Help me with a character idea to fit this theme/group
EnlightenedVagabond wrote:Armorlord wrote:Considering the group make-up you linked to, I'm surprised that Temporal Warrior doesn't fit right in.
What was their complaint about it?
Or was it more about the Pleasurer part?
If the second, might see if they'd let you retcon the character to human with telepathy.
If the first, I'm still a bit curious, unless it is that the group is going for an anti-magic bent.
Mainly, all my stats are above 20, I have alot of magical armor and amulets, its a pre-played character I played in a previous game, he is 3rd level. The Ex CS guy is 2nd level and has a ridiculous amount of equipment and gear.
Actually, that kind of makes sense. It's almost never a good idea to bring a character that has already been played into a new campaign. At a minimum, you should start back at level one with starting gear and maybe re-roll the stats according to whatever stat-rolling rules the GM uses. Almost easier to make a new character from scratch.
--flatline
- EnlightenedVagabond
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Re: Help me with a character idea to fit this theme/group
flatline wrote:EnlightenedVagabond wrote:Armorlord wrote:Considering the group make-up you linked to, I'm surprised that Temporal Warrior doesn't fit right in.
What was their complaint about it?
Or was it more about the Pleasurer part?
If the second, might see if they'd let you retcon the character to human with telepathy.
If the first, I'm still a bit curious, unless it is that the group is going for an anti-magic bent.
Mainly, all my stats are above 20, I have alot of magical armor and amulets, its a pre-played character I played in a previous game, he is 3rd level. The Ex CS guy is 2nd level and has a ridiculous amount of equipment and gear.
Actually, that kind of makes sense. It's almost never a good idea to bring a character that has already been played into a new campaign. At a minimum, you should start back at level one with starting gear and maybe re-roll the stats according to whatever stat-rolling rules the GM uses. Almost easier to make a new character from scratch.
--flatline
Yeah I am not overly broken up about it, just means I am going to be "ultra" backseat in this game, of course ill make the most of what I can do with the City Rat, but lets be honest; not much is going to come up unless the GM forces something my way.
I was also considering a Sohei Warrior Monk, but im concerned the group (mainly the OTHER GM, whos playing the Ex-CS dude) will have a conniption fit over it 'not being from NA' and other general; yet specific requirements.
Also the group doesn't have a anti-magic bent, the other GM was trying to point me in the direction of playing a Ley Line Walker or even Battle Magus, I just dont like either. They dont resonate with me, and I simply dont like the Federation of Magic Battle Magus, feels bleh.
Re: Help me with a character idea to fit this theme/group
EnlightenedVagabond wrote:flatline wrote:EnlightenedVagabond wrote:Armorlord wrote:Considering the group make-up you linked to, I'm surprised that Temporal Warrior doesn't fit right in.
What was their complaint about it?
Or was it more about the Pleasurer part?
If the second, might see if they'd let you retcon the character to human with telepathy.
If the first, I'm still a bit curious, unless it is that the group is going for an anti-magic bent.
Mainly, all my stats are above 20, I have alot of magical armor and amulets, its a pre-played character I played in a previous game, he is 3rd level. The Ex CS guy is 2nd level and has a ridiculous amount of equipment and gear.
Actually, that kind of makes sense. It's almost never a good idea to bring a character that has already been played into a new campaign. At a minimum, you should start back at level one with starting gear and maybe re-roll the stats according to whatever stat-rolling rules the GM uses. Almost easier to make a new character from scratch.
--flatline
Yeah I am not overly broken up about it, just means I am going to be "ultra" backseat in this game, of course ill make the most of what I can do with the City Rat, but lets be honest; not much is going to come up unless the GM forces something my way.
I was also considering a Sohei Warrior Monk, but im concerned the group (mainly the OTHER GM, whos playing the Ex-CS dude) will have a conniption fit over it 'not being from NA' and other general; yet specific requirements.
Also the group doesn't have a anti-magic bent, the other GM was trying to point me in the direction of playing a Ley Line Walker or even Battle Magus, I just dont like either. They dont resonate with me, and I simply dont like the Federation of Magic Battle Magus, feels bleh.
Well, if they're cool with magic users, I can't think of any better magic OCCs than the Temporal Wizard and Warrior. Shifters and Technowizards are also contenders.
--flatline
- Armorlord
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Re: Help me with a character idea to fit this theme/group
Well, being a loaded down pre-played character I can see why they wanted to change it up, it makes some sense to do a new character for a new game. I'm guessing the Ex-CS 'other GM' is a bit of a pain since it seems he's gotten to keep on with his pre-played character and would throw a notable fit in someone else's game over other people's character options. There is probably room for some sort of calm and reasonable discussion on the subject him backing the hell off here.
On the main topic, you should play a character you would enjoy playing. Playing a Sohei should be as fine as the PW Oni, characters from unusual locations have a built in gimmie in Rifts: a rift did it.
Or if that is somehow too much for someone from Japan, you could go for an Oni Sohei. Though if both you and your wife are strange DBees, I'm not sure how your group feels about that either.
If you want to go with a 'basic human' thing, Paratrooper isn't a bad choice. If you are going with City Rat for computer hacking, don't forget the Hack Rat variant in the Bionics book, or the Coalition Digital Reaper from Rifter #2 (a different brand of ex-CS for ya..). Looking for more utility? If so, what kind?
Let's see, you've got a well armed Military Specialist, a ranged combatant, a 'wheelman', a healer, and a ninja. A lot of stealth on this team, and I'd imagine decent gear. What is the Phateon driving? Might consider an Operator, tweak up both your vehicles and serve as vehicular and heavy weapons support, along with tech support, for the rest of the team.
On the main topic, you should play a character you would enjoy playing. Playing a Sohei should be as fine as the PW Oni, characters from unusual locations have a built in gimmie in Rifts: a rift did it.
Or if that is somehow too much for someone from Japan, you could go for an Oni Sohei. Though if both you and your wife are strange DBees, I'm not sure how your group feels about that either.
If you want to go with a 'basic human' thing, Paratrooper isn't a bad choice. If you are going with City Rat for computer hacking, don't forget the Hack Rat variant in the Bionics book, or the Coalition Digital Reaper from Rifter #2 (a different brand of ex-CS for ya..). Looking for more utility? If so, what kind?
Let's see, you've got a well armed Military Specialist, a ranged combatant, a 'wheelman', a healer, and a ninja. A lot of stealth on this team, and I'd imagine decent gear. What is the Phateon driving? Might consider an Operator, tweak up both your vehicles and serve as vehicular and heavy weapons support, along with tech support, for the rest of the team.
Talking to you is sort of the conversational equivalent of an out-of-body experience. -Susie (Calvin and Hobbes)
It's not impossible, it's just really unfair.
-Trance Gemini (Andromeda)
Tarnow and Romanov: Neighbors!
Politeness is not a shield, and criticism is not a sword to swing repeatedly.
It's not impossible, it's just really unfair.

Tarnow and Romanov: Neighbors!
Politeness is not a shield, and criticism is not a sword to swing repeatedly.
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Re: Help me with a character idea to fit this theme/group
I'm not seeing why they think that the temporal warrior is too powerful, but not the oni Ninja, which is also a more powerful character type compared to the rest of the group. In fact thanks to being innately MDC the oni Ninja has a real edge against a temporal warrior that's of an SDC race, plus it has supernatural strength where you only have a human level of strength.
Personally I don't take issue with mixing SDC and MDC, but if there's going to be a complaint about power level discrepancy, I'd target that before anything else. Plus if they are going to attack all attributes being over 20, well oni get good enough attribute bonuses, they can end up with all really really good stats pretty easily, especially if they are Ninjas (which get several good bonuses ontop of the racial ones).
If it were an issue of a pre-played character, well then there'd be complaints about the other pre-played character. It kind of seems to me like the GM is being more lenient with other members of the group than with you.
I rolled up an oni Ninja because it's actually a character I might play someday. Here's the stats I ended up with just to give you an example of what they can be like. Not all 20+ stats, but pretty close, and some are way over. This is without taking into a account any bonuses from physical skills too.
IQ 18 (if you are going with the rule that if you roll a 16 or better you roll another die)
ME: 15
MA: 11
PS: 33
PP: 28
PE: 38
PB: 14
SPD: 21
I'm just saying really that I think if you really want to play a temporal warrior, you could argue it's really not too powerful for the group. Maybe argue that everyone should start with basic gear for their OCC and at the same level? That would help balance things out some.
Personally I don't take issue with mixing SDC and MDC, but if there's going to be a complaint about power level discrepancy, I'd target that before anything else. Plus if they are going to attack all attributes being over 20, well oni get good enough attribute bonuses, they can end up with all really really good stats pretty easily, especially if they are Ninjas (which get several good bonuses ontop of the racial ones).
If it were an issue of a pre-played character, well then there'd be complaints about the other pre-played character. It kind of seems to me like the GM is being more lenient with other members of the group than with you.
I rolled up an oni Ninja because it's actually a character I might play someday. Here's the stats I ended up with just to give you an example of what they can be like. Not all 20+ stats, but pretty close, and some are way over. This is without taking into a account any bonuses from physical skills too.
IQ 18 (if you are going with the rule that if you roll a 16 or better you roll another die)
ME: 15
MA: 11
PS: 33
PP: 28
PE: 38
PB: 14
SPD: 21
I'm just saying really that I think if you really want to play a temporal warrior, you could argue it's really not too powerful for the group. Maybe argue that everyone should start with basic gear for their OCC and at the same level? That would help balance things out some.
- EnlightenedVagabond
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Re: Help me with a character idea to fit this theme/group
EmeraldToucanet wrote:I'm not seeing why they think that the temporal warrior is too powerful, but not the oni Ninja, which is also a more powerful character type compared to the rest of the group. In fact thanks to being innately MDC the oni Ninja has a real edge against a temporal warrior that's of an SDC race, plus it has supernatural strength where you only have a human level of strength.
Personally I don't take issue with mixing SDC and MDC, but if there's going to be a complaint about power level discrepancy, I'd target that before anything else. Plus if they are going to attack all attributes being over 20, well oni get good enough attribute bonuses, they can end up with all really really good stats pretty easily, especially if they are Ninjas (which get several good bonuses ontop of the racial ones).
If it were an issue of a pre-played character, well then there'd be complaints about the other pre-played character. It kind of seems to me like the GM is being more lenient with other members of the group than with you.
I rolled up an oni Ninja because it's actually a character I might play someday. Here's the stats I ended up with just to give you an example of what they can be like. Not all 20+ stats, but pretty close, and some are way over. This is without taking into a account any bonuses from physical skills too.
IQ 18 (if you are going with the rule that if you roll a 16 or better you roll another die)
ME: 15
MA: 11
PS: 33
PP: 28
PE: 38
PB: 14
SPD: 21
I'm just saying really that I think if you really want to play a temporal warrior, you could argue it's really not too powerful for the group. Maybe argue that everyone should start with basic gear for their OCC and at the same level? That would help balance things out some.
I basically got tired of changing up my character for little details.
I rolled up the City Rat, though ill take a look at the Digital Reaper (Where is that again?) and the Hack Rat (Also where is that) and see if I can make some last minute changes.
Spoiler:
and the Sohei Idea, though im concerned his stats will make them angry or the like.
Spoiler:
- Akashic Soldier
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You've set your scope too high, its not the power-level that is the problem its the scale. Scale yourself down. Play something with a weakness, an addiction, a bad habit, something that seems entertaining to them and adds a level of dimension. It could be something simple like Marty McFly's never backing down if he is called a chicken. Pitch this angle, then attach a low-power but competent character to it. By which I mean, avoid natural MDC and Supernatural Strength. Do not have powers that revolve around bending time and space or D-Shifting. Magic is one thing but the themes the Temporal Classes bring into the game just does not seem all that appropriate here and will make most players and GM's cringe.
The other thing is, you are joining a new group so leave all your old game experience behind and walk in the door looking to make new memories and build new experiences. Ideally the Head Hunter seems like the most suitable O.C.C. for a Mercanry-type game (though the Mercenary O.C.C. spring to mind too). Remember, one of the key things that makes Rifts an exceptional game compared to the competition is that its all about character resourcefulness and preparation. Its easy to be distracted by how shiny the Glitterboy is but if you don't use it correctly than you might as well be walking around in a toaster. It doesn't matter if your stats are not that amazing. In my first game session of Rifts I was able to grapple a big nasty demon and hold it in place long enough so that if it didn't surrender the other Player Characters would've sent it kicking and screaming back to hell. I'll admit luck was involved, but the idea was sound, it paid off and it defused the situation before we had our asses handed too us. Rifts especially is more about what you do with your abilities than how much firepower or M.D.C. you have.
Play weak, let them underestimate you, surrender, let them slap you around and give them the information they want... then smile at them and show them the fusion block detonator in your hand as they look back at you in their rear view mirror then press the button and win. [[Exploding car sound here.]]
Think ahead, play smart, be awesome... don't **** with the Rifts if you don't know what you're doing unless you have absolutely no other options left at your disposal, and have fun.
You dont need to be a fearless paratrooper, one of the greatest crack shots in the universe or a superhuman to enjoy this game--enfact my experience is most of the truly fun experiences come when you screw up, have your arm blown off and are forced to stab at the Gremlins tinkering with your 'Bot with your dinner fork because they've already pulled your vibro-knife apart!
If you are really running on empty, play a young man who ran afoul of some City Rats and was KOed or drugged and woke up with bionic breasts and is now trying to scrounge enough money to pay for the surgery to get them removed.
...What? You've got a better idea?
The other thing is, you are joining a new group so leave all your old game experience behind and walk in the door looking to make new memories and build new experiences. Ideally the Head Hunter seems like the most suitable O.C.C. for a Mercanry-type game (though the Mercenary O.C.C. spring to mind too). Remember, one of the key things that makes Rifts an exceptional game compared to the competition is that its all about character resourcefulness and preparation. Its easy to be distracted by how shiny the Glitterboy is but if you don't use it correctly than you might as well be walking around in a toaster. It doesn't matter if your stats are not that amazing. In my first game session of Rifts I was able to grapple a big nasty demon and hold it in place long enough so that if it didn't surrender the other Player Characters would've sent it kicking and screaming back to hell. I'll admit luck was involved, but the idea was sound, it paid off and it defused the situation before we had our asses handed too us. Rifts especially is more about what you do with your abilities than how much firepower or M.D.C. you have.
Play weak, let them underestimate you, surrender, let them slap you around and give them the information they want... then smile at them and show them the fusion block detonator in your hand as they look back at you in their rear view mirror then press the button and win. [[Exploding car sound here.]]
Think ahead, play smart, be awesome... don't **** with the Rifts if you don't know what you're doing unless you have absolutely no other options left at your disposal, and have fun.
You dont need to be a fearless paratrooper, one of the greatest crack shots in the universe or a superhuman to enjoy this game--enfact my experience is most of the truly fun experiences come when you screw up, have your arm blown off and are forced to stab at the Gremlins tinkering with your 'Bot with your dinner fork because they've already pulled your vibro-knife apart!
If you are really running on empty, play a young man who ran afoul of some City Rats and was KOed or drugged and woke up with bionic breasts and is now trying to scrounge enough money to pay for the surgery to get them removed.
...What? You've got a better idea?
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Re: Post Addressed by Request.
Akashic Soldier wrote:If you are really running on empty, play a young man who ran afoul of some City Rats and was KOed or drugged and woke up with bionic breasts and is now trying to scrounge enough money to pay for the surgery to get them removed.
...What? You've got a better idea?
This.... is... it's beautiful... I might ADD that to the City Rat character...
- Colt47
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Re: Help me with a character idea to fit this theme/group
If you are going mercenary I would look over every OCC in the RMB / RUE, Mercenary Adventures, Mercenaries, the New West, Bionics Sourcebook, and Canada. Just about anybody except for some very limited scope NPC type OCCs can make decent mercenaries. I'd recommend picking an OCC that can take gymnastics for the mobility, along with climb, swim, and prowl. Also, try to find some way to make your character interesting during off hours. Even if it's just something like juggling, it gives the sense that he at least enjoys something besides knocking skulls in.
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Re: Help me with a character idea to fit this theme/group
Correct me if I'm wrong but isn't a shoei warrior monk limited to walking ? I thought that was in their write up? Maybe I'm mixing it up with another OCC out of Japan. I remember way back when myself and another player played samurai and I thought the other player was the Warrior Monk. It was waaaay back in the day the only thing I can remember clearly is it was a pain to get anywhere because we had horses and he had to walk.