Alternative exceptional attributes

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barna10
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Alternative exceptional attributes

Unread post by barna10 »

I remember seeing a table and article somewhere about differing exceptional attributes. It handled situations where if a race rolled 2D6 for a stat (let's say IQ), then 11 or 12 was considered exceptional and you rolled a bonus die. Any idea where I can find this?
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Grug
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Re: Alternative exceptional attributes

Unread post by Grug »

It's in the PFRPG main book. I do not know what page off hand, and do not have the book on me (but I know it's in the front of the book, by the optional rules for taking hit point damage).

But the rule is, if you roll 2D6 for a stat, and you roll a 12. You get to roll ONE more D6, and add it to the roll.
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drewkitty ~..~
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Re: Alternative exceptional attributes

Unread post by drewkitty ~..~ »

Grug wrote:It's in the PFRPG main book. I do not know what page off hand, and do not have the book on me (but I know it's in the front of the book, by the optional rules for taking hit point damage).

But the rule is, if you roll 2D6 for a stat, and you roll a 12. You get to roll ONE more D6, and add it to the roll.

And, even then the attribute score still has to be 16+ for it to get a bonus.
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Grug
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Re: Alternative exceptional attributes

Unread post by Grug »

*Edit*

It is listed on page 14. Under the heading of 'Nonhuman characters'(it's in bold).

As for outside of PFRPG, I could not find any mention of it in the RUE or Rifts Game masters guide.
If you know your enemy and know yourself your victory will not stand in doubt. -Sun Tzu
The avalanche has already started. It is too late for the pebbles to vote. -Kosh
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