THE TENTH LEGION

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

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Hystrix
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Re: THE TENTH LEGION

Unread post by Hystrix »

Nightmask wrote:
Yes and as I already noted Juicer TECHNOLOGY has the limited lifespan because it's unnatural, there's nothing unnatural about genetic modifications...


Um... there is everything unnatural about that. If genetic modifications were natural, then they wouldn't be...uh...modifications.

Nightmask wrote:...to provide someone with juicer abilities so that it's completely safe and has no negative side effects like limited life-span. When you modify the people you've tweaked them so that everything about it is natural to them, natural stuff doesn't shorten your lifespan because it's natural. It's a bit ridiculous to insist 'oh it'll burn them out because it's JUICER' when you can eugenically modify someone with far better bonuses than a Juicer has and they'll be just fine (depending on any optional 'side-effects' tables). Really, it's not a Juicer, it's someone modified to be just like a juicer without the dangerous chemicals and stuff.


OK. I agree that it's not the same as Juicer modification. Of course it's not a juicer at all. Blaze straight up stated that his character had Juicer comversion (hense the bio-comp harness). A Gene-Splicer "Juicer" wouldn't need a harness.

Nightmask wrote:So the Gene Splicer doesn't have to give you a long life, you already have whatever natural lifespan you normally have (although they can certainly give you a few extra centuries if they feel like it).


OK. But the "normal" life expectacy of a human with Jucier conversion is 5-7 years. Therefore the Splicers would HAVE to add years to his life (if that were possible). The problem with Juicer conversion is that the toll the drugs take on the human body brakes it down. And if he removed the juicer harness he'd go through detox and lose stats just like anyone else ---genetically altered or not. Oh BTW, in real life people with giantism (and a 7' 5" 500 lbs human is a figgin' giant by any definition) tend to live a shorter life span as it is.

But again as I noted already unless you're a diabolical sort odds are you'll likely end up looking like some sort off freak as they love to take evil sorts and leave them looking great and taking the good sorts and making them look like monsters.


Good point. And if you read Blaze's discription of that character he appears 100% human (a 7' 5" human, but human none the less). Which is bogas because he's been genetically alter (we don't know if it's Gene Slpicers or not) and had Bio-Wizard enhancments, which are almoast always disfigure the subject.
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Re: THE TENTH LEGION

Unread post by Gamer »

Ravenwing wrote:Just walk away guys.

Seriously, this thread has run it's course and no further discussion need be made on it.


I said that a few pages ago.
Once he said 1 million man army and 40 trillion I knew the whole thing was going to go down in flames.

But why stop now this has progressed way passed the munchkin land and the lollipop guild created by Blaze, they could care less what his input is anymore now, he could post the entirety of the the Koran and nobody would see or care, everyone is too busy going over the munchkin of oz he created that is 'legal'.

It's got to be things like this lollipop -err mercenary guild that created such animosity to the game that I can't find anyone in my region who likes it in the slightest anymore.

The recruiters for this munchkin land
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Re: THE TENTH LEGION

Unread post by Nightmask »

Mech-Viper Prime wrote:
Nightmask wrote:
Mech-Viper Prime wrote:
Nightmask wrote:
Yes actually there is, because they're genetically encoded for it. It's not an unnatural process and doesn't carry with it the downsides pumping unnatural chemicals into a body does, this is a body that's engineered to work that way. Really, you need to let go of the 'no it's a juicer they have to die early just because'. The juicer abilities they're given are just like any other eugenics feature and Gene-Splicers are experts at manipulating DNA to create virtually any effect imaginable including extreme longevity and juicer abilities. BUT getting one to splice you without it doing something negative just for the evilutz is another issue entirely. So if you did have a limited lifespan it wouldn't be because 'no even though he's genetically engineered he's still like a chemical juicer' it's because Gene-Splicers are bastards.


i can see a gene- juicer living 25 super powered years and the last 5 years of their lives of being the last call, so 30 years isn't too bad, but to think a gene splicer is nice and give you a long life without no negative side effects is both foolish and childish to believe a gene splicer is going to do otherwise.


Yes and as I already noted Juicer TECHNOLOGY has the limited lifespan because it's unnatural, there's nothing unnatural about genetic modifications to provide someone with juicer abilities so that it's completely safe and has no negative side effects like limited life-span. When you modify the people you've tweaked them so that everything about it is natural to them, natural stuff doesn't shorten your lifespan because it's natural. It's a bit ridiculous to insist 'oh it'll burn them out because it's JUICER' when you can eugenically modify someone with far better bonuses than a Juicer has and they'll be just fine (depending on any optional 'side-effects' tables). Really, it's not a Juicer, it's someone modified to be just like a juicer without the dangerous chemicals and stuff.

So the Gene Splicer doesn't have to give you a long life, you already have whatever natural lifespan you normally have (although they can certainly give you a few extra centuries if they feel like it). But again as I noted already unless you're a diabolical sort odds are you'll likely end up looking like some sort off freak as they love to take evil sorts and leave them looking great and taking the good sorts and making them look like monsters.

EDIT: In any case this is way off topic and hashed out in other threads more suited to it.


there's nothing unnatural about genetic modifications to provide someone with juicer abilities so that it's completely safe and has no negative side effects like limited life-span.
and who are you trying to kid about this? you and I?


I'm not kidding anyone. If you weren't so hung up over the word 'juicer' you wouldn't even remotely be complaining. If someone got modified to have stat boosts identical to a Juicer but didn't say 'like a juicer' you wouldn't even begin to insist 'oh no that's got to be a limited life span death sentence!' but because 'like a chemical juicer' is used you instantly go 'well then he must have a limited lifespan because he's a juicer' when he's not actually a juicer. That is absurd. You don't insist characters built with superior bonuses must have a limited lifespan which by your argument that 'well it's unnatural' they should all have.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.

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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: THE TENTH LEGION

Unread post by Nightmask »

Hystrix wrote:
Nightmask wrote:Yes and as I already noted Juicer TECHNOLOGY has the limited lifespan because it's unnatural, there's nothing unnatural about genetic modifications...


Um... there is everything unnatural about that. If genetic modifications were natural, then they wouldn't be...uh...modifications.


The modifications are natural to the person modified. Genetic modification is no different from a biological standpoint than someone upgrading his car with tweaks and modifications to get better performance out of it. The car's lifespan isn't shortened because of it (if it is it's because you're running it in dangerously destructive ways rather than because of the modifications).

Hystrix wrote:
Nightmask wrote:...to provide someone with juicer abilities so that it's completely safe and has no negative side effects like limited life-span. When you modify the people you've tweaked them so that everything about it is natural to them, natural stuff doesn't shorten your lifespan because it's natural. It's a bit ridiculous to insist 'oh it'll burn them out because it's JUICER' when you can eugenically modify someone with far better bonuses than a Juicer has and they'll be just fine (depending on any optional 'side-effects' tables). Really, it's not a Juicer, it's someone modified to be just like a juicer without the dangerous chemicals and stuff.


OK. I agree that it's not the same as Juicer modification. Of course it's not a juicer at all. Blaze straight up stated that his character had Juicer comversion (hense the bio-comp harness). A Gene-Splicer "Juicer" wouldn't need a harness.


True, and I'll I admit I didn't read through the entire wall of text since it looked like there was just about everything under the sun involved which is a boring read.

Hystrix wrote:
Nightmask wrote:So the Gene Splicer doesn't have to give you a long life, you already have whatever natural lifespan you normally have (although they can certainly give you a few extra centuries if they feel like it).


OK. But the "normal" life expectacy of a human with Jucier conversion is 5-7 years. Therefore the Splicers would HAVE to add years to his life (if that were possible). The problem with Juicer conversion is that the toll the drugs take on the human body brakes it down. And if he removed the juicer harness he'd go through detox and lose stats just like anyone else ---genetically altered or not. Oh BTW, in real life people with giantism (and a 7' 5" 500 lbs human is a figgin' giant by any definition) tend to live a shorter life span as it is.


Well that's because humans with giantism in RL aren't biologically adapted to handle it (I believe it commonly kills them via heart attack), but we're talking in this case a character that's genetically and biologically altered so it's likely built to have that as a natural survivable feature like any giant. Remember though that if your lifespan is longer burn out takes longer (explicitly shown with Atlantean Juicer), so if the character was modified to have centuries of life it would take far longer for juicer conversion to kill it.

Hystrix wrote:
Nightmask wrote:But again as I noted already unless you're a diabolical sort odds are you'll likely end up looking like some sort off freak as they love to take evil sorts and leave them looking great and taking the good sorts and making them look like monsters.


Good point. And if you read Blaze's discription of that character he appears 100% human (a 7' 5" human, but human none the less). Which is bogas because he's been genetically alter (we don't know if it's Gene Slpicers or not) and had Bio-Wizard enhancments, which are almoast always disfigure the subject.


Depending on the order if the genetic modifications came after they could have just fixed the disfigurement at that time. Plus depending on how disfiguring the bio-wizard enhancements were one could use plastic surgery to reduce or eliminate it.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.

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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Unread post by Giant2005 »

On the subject of Genetic Juicers, I'd go ahead and declare Quick-Flex Aliens to be the "Genetic Juicer" creation of the Gene-Splicers.
Quick-Flex don't really have a back story, this would be good for them.
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Re: THE TENTH LEGION

Unread post by flatline »

I'm most curious how the presented character got an IQ of 45.

Was there an explanation that I missed?

--flatline
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Re: THE TENTH LEGION

Unread post by Giant2005 »

flatline wrote:I'm most curious how the presented character got an IQ of 45.

Was there an explanation that I missed?

--flatline

I assume that is a result of his gene-modifications.
His IQ might seem like an issue but it isn't really any more of an issue than the rest of his attributes. Only his strength and Speed (and maybe PE) have the potential to get that high canonically.
Either way, this thread isn't about that anymore - it is about Gene Juicers, try to keep on topic please :D .
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Re: THE TENTH LEGION

Unread post by Mech-Viper Prime »

Nightmask wrote:

I'm not kidding anyone. If you weren't so hung up over the word 'juicer' you wouldn't even remotely be complaining. If someone got modified to have stat boosts identical to a Juicer but didn't say 'like a juicer' you wouldn't even begin to insist 'oh no that's got to be a limited life span death sentence!' but because 'like a chemical juicer' is used you instantly go 'well then he must have a limited lifespan because he's a juicer' when he's not actually a juicer. That is absurd. You don't insist characters built with superior bonuses must have a limited lifespan which by your argument that 'well it's unnatural' they should all have.

I don't mind the trade offs vs munchkin super soldier option who certain mindset seems to want
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Re: THE TENTH LEGION

Unread post by Ravenwing »

Total Thread Jack! I love it!

Ok then. Just to muddy the waters some.

I believe that it's entirely possible that the Splurgoth possess the genetic science to do this with a human.

So lets say you have a group of human slaves, a test group if you will. This group would consist of a thousand humans Ok?

Now each of them is modified genetically to have the following.

10x Extended lifespan: So that each one will live on average of say 450 years. ( This assumes the average human slave solider amongst the Splurgoth has a lifespan of 45 years.)

Juicer bonuses. As per the standard Juicer modification, except it is a genetic treatment, and therefore doesn't reduce their extended lifespans.

Enhanced senses: Granting Nightvision, As well as Extended Hearing, taste, and smell (As per the crazy OCC)

Increased Size and Mass: Making each warrior roughly 7.5 - 8 feet in height, and weighing in at 500 -600 Ilbs. Thus granting each additional SDC( On top of the bonus from the Genetic Juicer augmentation) Lets say a flat 60 SDC bonus. Part of this SDC comes from denser muscle and bone structure.

Regeneration: Lets set our rate at 2d6 SDC or HP per Melee round. In addition this would make our troopers immune to poisons, disease and toxins in the sense that they would automatically heal any adverse effects. Or simply gain immunity

Now once we've genetically modified them, lets add the second part to our Splurgothian Super Troopers.

Redundant organs: A secondary heart, third lung, third kidney, second liver. Thus negating critical hits.

Sleeper Symboite: Implanted in the brain, allowing the trooper to rest one half of his brain at a time, while remaining alert and combat ready, rendering him completely immune to sleep, or the need for it.

Stomach, and throat modifications: Symboites that remove toxins from food and drink, as well as allowing the trooper to consume, digest, and live off of any organic material, even those normally undigestable/inedible to humans.

Poisoned blood: A symbiote that changes the hosts blood into a virulent nerotoxin when exposed to normal humans/D-bees ( Save vs lethal poison or death to the victim, Contact/Ingestion type)

Acidic Saliva: Another Symbiote that when combined with the stomach and throat Symbiotes allows the host to chew/breakdown any organic material. In addition our troopers could use this as a last resort/sneak attack weapon (doing say 1d4 SDC)

PS/PE converter: Turning are troops strength to Supernatural, and our troopers SDC/HP into MDC. The Regeneration effect would still work, only now it would regenerate the troopers MDC.

PPE Booster: Granting our Super soldiers a base PPE of 120 that regenerates at the rate of 15 per hour.

Now then, once the genetic and biowizard enhancements are done, we give each of our troopers the following.

Heavy TW Armor from the Arzno Book.

NG-Mini Railgun TW converted so that it fires explosive rounds, very similar to a Naurni plasma rifle ( So say 1d4x10 MD per single round, but modified to perform three round bursts as well, thus giving us a damage of 3d4x10 MD)

A power sword/Axe/ or Hammer as a melee weapon.

And then you have one Splurgothian Space Marine :lol:
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Re: THE TENTH LEGION

Unread post by Nightmask »

Mech-Viper Prime wrote:
Nightmask wrote:

I'm not kidding anyone. If you weren't so hung up over the word 'juicer' you wouldn't even remotely be complaining. If someone got modified to have stat boosts identical to a Juicer but didn't say 'like a juicer' you wouldn't even begin to insist 'oh no that's got to be a limited life span death sentence!' but because 'like a chemical juicer' is used you instantly go 'well then he must have a limited lifespan because he's a juicer' when he's not actually a juicer. That is absurd. You don't insist characters built with superior bonuses must have a limited lifespan which by your argument that 'well it's unnatural' they should all have.


I don't mind the trade offs vs munchkin super soldier option who certain mindset seems to want


Palladium has plenty of non-downside OCC around, and since munchkin is playstyle not a character you can't call him that. I think the correct label you're looking for is twinked out or maybe Monty Haul which would apply to a character. It has a mix of things that are extremely implausible to see in a single character (although given this is Rifts where everything can run across everything else it's not impossible, just extremely remote). So Blaze's GM has apparently let him have that one of a kind character that nearly every other GM would if he ever had it would be purely an NPC used to curb stomp a PC group for some reason.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: THE TENTH LEGION

Unread post by taalismn »

Ravenwing wrote:And then you have one Splurgothian Space Marine :lol:



Yep...that's one ugly obstacle to put in the PCs' way...worse of they're deployed in numbers with fire support.
Time to break out the Massdriver Godzilla Launchers.
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
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Re: THE TENTH LEGION

Unread post by Mech-Viper Prime »

Ravenwing wrote:Total Thread Jack! I love it!

Ok then. Just to muddy the waters some.

I believe that it's entirely possible that the Splurgoth possess the genetic science to do this with a human.

So lets say you have a group of human slaves, a test group if you will. This group would consist of a thousand humans Ok?

Now each of them is modified genetically to have the following.

10x Extended lifespan: So that each one will live on average of say 450 years. ( This assumes the average human slave solider amongst the Splurgoth has a lifespan of 45 years.)

Juicer bonuses. As per the standard Juicer modification, except it is a genetic treatment, and therefore doesn't reduce their extended lifespans.

Enhanced senses: Granting Nightvision, As well as Extended Hearing, taste, and smell (As per the crazy OCC)

Increased Size and Mass: Making each warrior roughly 7.5 - 8 feet in height, and weighing in at 500 -600 Ilbs. Thus granting each additional SDC( On top of the bonus from the Genetic Juicer augmentation) Lets say a flat 60 SDC bonus. Part of this SDC comes from denser muscle and bone structure.

Regeneration: Lets set our rate at 2d6 SDC or HP per Melee round. In addition this would make our troopers immune to poisons, disease and toxins in the sense that they would automatically heal any adverse effects. Or simply gain immunity

Now once we've genetically modified them, lets add the second part to our Splurgothian Super Troopers.

Redundant organs: A secondary heart, third lung, third kidney, second liver. Thus negating critical hits.

Sleeper Symboite: Implanted in the brain, allowing the trooper to rest one half of his brain at a time, while remaining alert and combat ready, rendering him completely immune to sleep, or the need for it.

Stomach, and throat modifications: Symboites that remove toxins from food and drink, as well as allowing the trooper to consume, digest, and live off of any organic material, even those normally undigestable/inedible to humans.

Poisoned blood: A symbiote that changes the hosts blood into a virulent nerotoxin when exposed to normal humans/D-bees ( Save vs lethal poison or death to the victim, Contact/Ingestion type)

Acidic Saliva: Another Symbiote that when combined with the stomach and throat Symbiotes allows the host to chew/breakdown any organic material. In addition our troopers could use this as a last resort/sneak attack weapon (doing say 1d4 SDC)

PS/PE converter: Turning are troops strength to Supernatural, and our troopers SDC/HP into MDC. The Regeneration effect would still work, only now it would regenerate the troopers MDC.

PPE Booster: Granting our Super soldiers a base PPE of 120 that regenerates at the rate of 15 per hour.

Now then, once the genetic and biowizard enhancements are done, we give each of our troopers the following.

Heavy TW Armor from the Arzno Book.

NG-Mini Railgun TW converted so that it fires explosive rounds, very similar to a Naurni plasma rifle ( So say 1d4x10 MD per single round, but modified to perform three round bursts as well, thus giving us a damage of 3d4x10 MD)

A power sword/Axe/ or Hammer as a melee weapon.

And then you have one Splurgothian Space Marine :lol:
I'm going to start a megaverse merc army with the 1000 trillion budget and those guys are my common foot soldiers , going to have bases in chi-town,Berlin , the center, Marcoss city, reflex point and mad haven , think I will adds gene-juicer domintators as heavy assault troopers. :fool:
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Zardoz wrote:You have been raised up from Brutality, to kill the Brutals who multiply, and are legion. To this end, Zardoz your God gave you the gift of the Gun. The Gun is good!
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Re: THE TENTH LEGION

Unread post by taalismn »

Mech-Viper Prime wrote:[]I'm going to start a megaverse merc army with the 1000 trillion budget and those guys are my common foot soldiers , going to have bases in chi-town,Berlin , the center, Marcoss city, reflex point and mad haven , think I will adds gene-juicer domintators as heavy assault troopers. :fool:

Go right ahead...pervert the original concept to pure evil. Give 'em all demonic Pacts(but ONLY one Demonic Pact per customer) while you're at it. After all, straight-out evil can get away with what everybody else cannot. :demon:
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: THE TENTH LEGION

Unread post by Mech-Viper Prime »

taalismn wrote:
Mech-Viper Prime wrote:[]I'm going to start a megaverse merc army with the 1000 trillion budget and those guys are my common foot soldiers , going to have bases in chi-town,Berlin , the center, Marcoss city, reflex point and mad haven , think I will adds gene-juicer domintators as heavy assault troopers. :fool:

Go right ahead...pervert the original concept to pure evil. Give 'em all demonic Pacts(but ONLY one Demonic Pact per customer) while you're at it. After all, straight-out evil can get away with what everybody else cannot. :demon:

Witches pacts and demon pacts on my gene juicers withuber power m.o.m. Implants created but the long dead elders :wink:
Ravenwing wrote:"Killing Dbee's isn't murder, they aren't human, it's pest control!"

Zardoz wrote:You have been raised up from Brutality, to kill the Brutals who multiply, and are legion. To this end, Zardoz your God gave you the gift of the Gun. The Gun is good!
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Re: THE TENTH LEGION

Unread post by Ravenwing »

taalismn wrote:
Mech-Viper Prime wrote:[]I'm going to start a megaverse merc army with the 1000 trillion budget and those guys are my common foot soldiers , going to have bases in chi-town,Berlin , the center, Marcoss city, reflex point and mad haven , think I will adds gene-juicer domintators as heavy assault troopers. :fool:

Go right ahead...pervert the original concept to pure evil. Give 'em all demonic Pacts(but ONLY one Demonic Pact per customer) while you're at it. After all, straight-out evil can get away with what everybody else cannot. :demon:




Lol. Chaos marines?

Ohhhhh I'm likeing that idea!

So we give them Witches pacts, with a splurgoth. Now because the witches as written suck donkey #$%^ we'll change them a bit.

We'll give them four choices from category A. In addition we'll give them the gift of magic. And just because I like my witches to be super powerful spellcasters, lets give them 2d6 PPE per level beyond first level!

Now we have a chaos space marine Sorcerer!

Ohhhhh yeah. PC's will hate going up agasint these things!

Of course another thought enters my mind.

Lets say we have five Splurgoth. They're young, very young, like maybe a century old. Now these five Splurgoth have learned a thing or two in their short lives.

1) Everyone hates Splurgoth.
2) As Baby splurgoth they have about as much chance of taking over a planet as a Newt with a spitgun.
3) Everyone hates Splurgoth.

Yeah thats listed twice.

so our five Splurgoth come up with a scheme.

Four of our splurgoth take the form of Demonic powers, and set up religions in their 'false' names.
One however takes the form of a human, the perfect human, with godlike powers, godlike Psionics, and Magic. And this SPlurgoth, sets himself up as a god amongst men, probably primitive humans in a odd little dimension.

Now you have the four powers of Chaos, and the Emperor of mankind.

Yeah, have fun with this idea lol. Your players will hate you, the CS will hate you, the NGR will hate you, and Lord Splynn will hate you. So thats even more fun for the GM.
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Re: THE TENTH LEGION

Unread post by taalismn »

Ravenwing wrote:[Yeah, have fun with this idea lol. Your players will hate you, the CS will hate you, the NGR will hate you, and Lord Splynn will hate you. So thats even more fun for the GM.



Yeeeeaayyyy!!! I'm already hating myself for suggesting it!
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: THE TENTH LEGION

Unread post by Ravenwing »

taalismn wrote:
Ravenwing wrote:[Yeah, have fun with this idea lol. Your players will hate you, the CS will hate you, the NGR will hate you, and Lord Splynn will hate you. So thats even more fun for the GM.



Yeeeeaayyyy!!! I'm already hating myself for suggesting it!


Lol, why?

I mean that's pretty epic!

Imagine Legions of these Splurgothian Super-Soliders, both their normal and 'witchy' versions. They could keep a player group busy for years of game play! Plus they present a geninue threat, one that could see that most unholy of alliances, the CS/Lazlo/FoM/NG.

And you could have plots! Diabolic Plots like.........

Assassinate Karl Prosek!

Assassinate Pluto!

Assassinate Lord Dunscun!

Assassinate Lord Splynn!

Invade Chi-town!

Invade Lazlo!

Invade The Federation of Magic!

Invade Atlantis!

Take over Minnesota!

Take over Zanzibar!......... Well you could!

Really these little Splurgoth genetically engineered bio-borgs could do anything. They'd pose a threat to the CS, a Viable threat, just add in some Kittani/Generic three Galaxies mecha, and fighting vehicles, and suddenly you have a threat that will make the PC's stand up and go ' Oh ^$#@!'
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Re: THE TENTH LEGION

Unread post by taalismn »

Ravenwing wrote:[

Really these little Splurgoth genetically engineered bio-borgs could do anything. They'd pose a threat to the CS, a Viable threat, just add in some Kittani/Generic three Galaxies mecha, and fighting vehicles, and suddenly you have a threat that will make the PC's stand up and go ' Oh ^$#@!'


Palladium Forums: Salvaging Pure Evil from the Jaws of Munchkinism. :D

*Maybe move this topic to a new thread?
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

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Re: THE TENTH LEGION

Unread post by Mech-Viper Prime »

Ravenwing wrote:
taalismn wrote:
Mech-Viper Prime wrote:[]I'm going to start a megaverse merc army with the 1000 trillion budget and those guys are my common foot soldiers , going to have bases in chi-town,Berlin , the center, Marcoss city, reflex point and mad haven , think I will adds gene-juicer domintators as heavy assault troopers. :fool:

Go right ahead...pervert the original concept to pure evil. Give 'em all demonic Pacts(but ONLY one Demonic Pact per customer) while you're at it. After all, straight-out evil can get away with what everybody else cannot. :demon:




Lol. Chaos marines?

Ohhhhh I'm likeing that idea!

So we give them Witches pacts, with a splurgoth. Now because the witches as written suck donkey #$%^ we'll change them a bit.

We'll give them four choices from category A. In addition we'll give them the gift of magic. And just because I like my witches to be super powerful spellcasters, lets give them 2d6 PPE per level beyond first level!

Now we have a chaos space marine Sorcerer!

Ohhhhh yeah. PC's will hate going up agasint these things!

Of course another thought enters my mind.

Lets say we have five Splurgoth. They're young, very young, like maybe a century old. Now these five Splurgoth have learned a thing or two in their short lives.

1) Everyone hates Splurgoth.
2) As Baby splurgoth they have about as much chance of taking over a planet as a Newt with a spitgun.
3) Everyone hates Splurgoth.

Yeah thats listed twice.

so our five Splurgoth come up with a scheme.

Four of our splurgoth take the form of Demonic powers, and set up religions in their 'false' names.
One however takes the form of a human, the perfect human, with godlike powers, godlike Psionics, and Magic. And this SPlurgoth, sets himself up as a god amongst men, probably primitive humans in a odd little dimension.

Now you have the four powers of Chaos, and the Emperor of mankind.

Yeah, have fun with this idea lol. Your players will hate you, the CS will hate you, the NGR will hate you, and Lord Splynn will hate you. So thats even more fun for the GM.

What you guys talking this Karl prosek's personal guards
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Re: THE TENTH LEGION

Unread post by Pepsi Jedi »

The stupid... it hurts!! :badbad: :badbad: :badbad:

LOL
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Re: THE TENTH LEGION

Unread post by Slight001 »

40k+RIFTS= evil fun times for all... :twisted:
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Re: THE TENTH LEGION

Unread post by Hystrix »

Mech-Viper Prime wrote:I'm going to start a megaverse merc army with the 1000 trillion budget and those guys are my common foot soldiers , going to have bases in chi-town,Berlin , the center, Marcoss city, reflex point and mad haven , think I will adds gene-juicer domintators as heavy assault troopers. :fool:



Don't forget that they are secret and no one knows they exist because they are divided into platoons and companies so that EVERYONE thinks they are induvidual merc companies. Also, the Black Market, Nurani, the Splugorth, and Nxla all love them even though they are undercutting their businesses. Plus they have 100 trillion gallons of healing liquid they drained from an Old Ones teet (hey, the GM let them do it) that grants both healing powers and amnesia (so that they forgot they bought the stuff, and go buy it again). They can sell it for 500,000 credits a peice and even if people don't have the money, they'll buy it.

Their leader is also a godling with the following stats:
True Name: Robert Firebrand (don't call him Bob, or he'll kill you!)
Nickname : Admiral Flame
Level : 26
OCC/RCC: Godling/Jucier/Commando/Barbarian/Mind Melter/Ley Line Walker/Vagabond/Bard. However, because he is multiclassed, all of his skills are frozen at 98%.
Alignment: Principled, but considers himself above such things.
IQ 83
ME N/A because nothing bothers him, but would be over 60 if you could measure it.
MA 37 bacause he has to have one low stat
PS 136 (supernatural - does Giga-Damage)
PE Ni-Invunerable (even Giga-Damage weapons do nothing!)
PP 56 (another low stat)
PB 168 (people melt...literally...we they see his face)
SPD 4 lightyears and hour (running), 16 lightyears an hour (flying), but useually just teleports.

SDC N/A, MDC N/A GDC 100,000 (but cannot be hurt...ever)
Attacks per melee - as many as he wants until he gets bored
PPE - 150,000
ISP - 10,000
Magic - Every spell known to man or god
Psionics - All (see Magic)

Flame looks like the coolest anime character you can think of (if you can think of a cooler one, you're wrong). His parents were an Austrailian witch doctor, and a CS officer who hooked up for no reason at all. Flame has his mom's deviated septum, and his dad's "outtie" belly button.

Flame has travelled all over the Megaverse and beyond. One time when Flame was talking to Emporer Proseck there were a couple CS soldiers who said "Hey, who's the guy standing next to Admiral Flame?" He is loved by both enimies and friends alike (if you don't like him, you're wrong). He is fairly even tempered, but will even kill babies if they look at him wrong.
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Re: THE TENTH LEGION

Unread post by Ravenwing »

Hystrix wrote:
Mech-Viper Prime wrote:I'm going to start a megaverse merc army with the 1000 trillion budget and those guys are my common foot soldiers , going to have bases in chi-town,Berlin , the center, Marcoss city, reflex point and mad haven , think I will adds gene-juicer domintators as heavy assault troopers. :fool:



Don't forget that they are secret and no one knows they exist because they are divided into platoons and companies so that EVERYONE thinks they are induvidual merc companies. Also, the Black Market, Nurani, the Splugorth, and Nxla all love them even though they are undercutting their businesses. Plus they have 100 trillion gallons of healing liquid they drained from an Old Ones teet (hey, the GM let them do it) that grants both healing powers and amnesia (so that they forgot they bought the stuff, and go buy it again). They can sell it for 500,000 credits a peice and even if people don't have the money, they'll buy it.

Their leader is also a godling with the following stats:
True Name: Robert Firebrand (don't call him Bob, or he'll kill you!)
Nickname : Admiral Flame
Level : 26
OCC/RCC: Godling/Jucier/Commando/Barbarian/Mind Melter/Ley Line Walker/Vagabond/Bard. However, because he is multiclassed, all of his skills are frozen at 98%.
Alignment: Principled, but considers himself above such things.
IQ 83
ME N/A because nothing bothers him, but would be over 60 if you could measure it.
MA 37 bacause he has to have one low stat
PS 136 (supernatural - does Giga-Damage)
PE Ni-Invunerable (even Giga-Damage weapons do nothing!)
PP 56 (another low stat)
PB 168 (people melt...literally...we they see his face)
SPD 4 lightyears and hour (running), 16 lightyears an hour (flying), but useually just teleports.

SDC N/A, MDC N/A GDC 100,000 (but cannot be hurt...ever)
Attacks per melee - as many as he wants until he gets bored
PPE - 150,000
ISP - 10,000
Magic - Every spell known to man or god
Psionics - All (see Magic)

Flame looks like the coolest anime character you can think of (if you can think of a cooler one, you're wrong). His parents were an Austrailian witch doctor, and a CS officer who hooked up for no reason at all. Flame has his mom's deviated septum, and his dad's "outtie" belly button.

Flame has travelled all over the Megaverse and beyond. One time when Flame was talking to Emporer Proseck there were a couple CS soldiers who said "Hey, who's the guy standing next to Admiral Flame?" He is loved by both enimies and friends alike (if you don't like him, you're wrong). He is fairly even tempered, but will even kill babies if they look at him wrong.




:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Oh that was just to funny!
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Re: THE TENTH LEGION

Unread post by Hystrix »

I forgot to mention, it's all "book legal." I'm including Rifter 9 1/2 as "legal."
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Re: THE TENTH LEGION

Unread post by Daniel Stoker »

But here's the question... does he have a beard and can it do a roundhouse kick?


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Re: THE TENTH LEGION

Unread post by Ravenwing »

Daniel Stoker wrote:But here's the question... does he have a beard and can it do a roundhouse kick?


Daniel Stoker



:nh: No sadly, the world can only handle one Chuck Norris.
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Re: THE TENTH LEGION

Unread post by taalismn »

Forgot that his parents' names were Marty and Mary Sue.
Provided he isn't really Chuck Norris's and BigFoot's secret lovechild.
Concieved blessed by the gods, born destined for greatness.
Some say he was engineered in the womb as an attempt to create a human being who could walk on the Moon without a spacesuit.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: THE TENTH LEGION

Unread post by Gamer »

No it wan't the moon, it was the sun and he uses black holes as breath mints.
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Re: THE TENTH LEGION

Unread post by Mech-Viper Prime »

taalismn wrote:Forgot that his parents' names were Marty and Mary Sue.
Provided he isn't really Chuck Norris's and BigFoot's secret lovechild.
Concieved blessed by the gods, born destined for greatness.
Some say he was engineered in the womb as an attempt to create a human being who could walk on the Moon without a spacesuit.

He just not walks in space, he walks with the style of a pimp in space, and the gods worship him. On his first birthday, beings of 17 different galaxies sworn their life's to serve until time ends. Ancient dragons willing and proudly serve as mounts for him.
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Re: THE TENTH LEGION

Unread post by Ravenwing »

Name: Chuck Norris
Age: Immortal (Time fears him so it doesn't bother to even try to age him.)
Size: Awesome. (Chuck Norris is beyond size considerations. No matter who is in the room, Chuck Norris is the tallest one. If someone is taller then him, he roundhouses their knees off until they are shorter then him.)
Level: God (Chuck Norris scoffs at your pathetic attempts to classify him, or limit him by such a puny concept as a number describing his overall abilities.
Class: Chuck Norris. (There is only one Chuck Norris in the universe. If their was another, the Megaverse would simply cease to exist as it can not contain that much awesomeness.)
Alignment: None. (Go ahead you tell Chuck Norris how he's suppose to behave.)

attributes:
IQ: 2600 (Chuck Norris knows. Everything.)
ME: 30000000000 (Nothing can effect the mind of Chuck Norris. For proof see any of the Delta Force movies, or POW.)
MA: 1200 (Chuck Norris is the most likable person in the world, and his smile can make baby animals poof into exisitance. Unfortunetly Chuck finds very little to smile about in the chaotic and monstrous world of Rifts.)
PS: 300000000000 (Chuck Norris is so strong that he doesn't do push ups, he pushes the Earth down.)
PP: 300000000000 (Chuck Norris is so agile he once ran from San Fransisco, across the Pacific, bare foot, just to beat up Bruce Lee because he had a funny name, and it made Chuck laugh. No one makes Chuck anything.)
PE: 300000000000 ( If a nuclear bomb went off in Chuck's shorts, it would apologize for being so pathetic compared to his flatulence.)
PB: 1100 (Chuck has a rugged handsomeness about him that has been known to make Blonde, slightly attractive District Attoney's weak in the knees. Also they tend to get pregnant.)
Spd: 90000000 Parsecs walking, 240000000 Parsecs Running, 4800000000 Parsecs Flying. Chuck can also Teleport anywhere at will, but finds that to be for 'lazy beatniks'.

SDC: N/A MDC: N/A GDC: N/A Nothing in the Multiverse can hurt Chuck Norris. Nothing. Infact any attack against Chuck Norris results in instant death for the Attacker. Most often by roundhouse kick.
Attacks per Melee: 1 roundhouse kick.
Bonuses: Chuck always hits. he does not need to roll.
Damage: you die, reduced to a mash that was once a living creature. In addition, all of your ancestors die as well, along with all of your descendants. Yes this creates a temporal paradox, but Time is smart enough not to mention this to Chuck. Who would probably roundhouse kick it and kill it as well.
PPE: ??? The human and immortal mind simply can not handle the level of Potential that Chuck Norris possesses.
ISP: ??? There is no way to count the level of Inner Strength that Chuck possesses.
Psionics: Chuck needs no Psionics.
Magic: Chuck thinks magic is for little fairy girls. He tends to roundhouse kick them in the throat, thus killing them.
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Re: THE TENTH LEGION

Unread post by Gamer »

Ravenwing wrote:Name: Chuck Norris
Age: Immortal (Time fears him so it doesn't bother to even try to age him.)
Size: Awesome. (Chuck Norris is beyond size considerations. No matter who is in the room, Chuck Norris is the tallest one. If someone is taller then him, he roundhouses their knees off until they are shorter then him.)
Level: God (Chuck Norris scoffs at your pathetic attempts to classify him, or limit him by such a puny concept as a number describing his overall abilities.
Class: Chuck Norris. (There is only one Chuck Norris in the universe. If their was another, the Megaverse would simply cease to exist as it can not contain that much awesomeness.)
Alignment: None. (Go ahead you tell Chuck Norris how he's suppose to behave.)

attributes:
IQ: 2600 (Chuck Norris knows. Everything.)
ME: 30000000000 (Nothing can effect the mind of Chuck Norris. For proof see any of the Delta Force movies, or POW.)
MA: 1200 (Chuck Norris is the most likable person in the world, and his smile can make baby animals poof into exisitance. Unfortunetly Chuck finds very little to smile about in the chaotic and monstrous world of Rifts.)
PS: 300000000000 (Chuck Norris is so strong that he doesn't do push ups, he pushes the Earth down.)
PP: 300000000000 (Chuck Norris is so agile he once ran from San Fransisco, across the Pacific, bare foot, just to beat up Bruce Lee because he had a funny name, and it made Chuck laugh. No one makes Chuck anything.)
PE: 300000000000 ( If a nuclear bomb went off in Chuck's shorts, it would apologize for being so pathetic compared to his flatulence.)
PB: 1100 (Chuck has a rugged handsomeness about him that has been known to make Blonde, slightly attractive District Attoney's weak in the knees. Also they tend to get pregnant.)
Spd: 90000000 Parsecs walking, 240000000 Parsecs Running, 4800000000 Parsecs Flying. Chuck can also Teleport anywhere at will, but finds that to be for 'lazy beatniks'.

SDC: N/A MDC: N/A GDC: N/A Nothing in the Multiverse can hurt Chuck Norris. Nothing. Infact any attack against Chuck Norris results in instant death for the Attacker. Most often by roundhouse kick.
Attacks per Melee: 1 roundhouse kick.
Bonuses: Chuck always hits. he does not need to roll.
Damage: you die, reduced to a mash that was once a living creature. In addition, all of your ancestors die as well, along with all of your descendants. Yes this creates a temporal paradox, but Time is smart enough not to mention this to Chuck. Who would probably roundhouse kick it and kill it as well.
PPE: ??? The human and immortal mind simply can not handle the level of Potential that Chuck Norris possesses.
ISP: ??? There is no way to count the level of Inner Strength that Chuck possesses.
Psionics: Chuck needs no Psionics.
Magic: Chuck thinks magic is for little fairy girls. He tends to roundhouse kick them in the throat, thus killing them.


The last time i saw a 'god' get all uppity a big green dude named the Hulk wiped the floor with him.
'puny god' :P
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Re: THE TENTH LEGION

Unread post by Ravenwing »

Gamer wrote:
Ravenwing wrote:Name: Chuck Norris
Age: Immortal (Time fears him so it doesn't bother to even try to age him.)
Size: Awesome. (Chuck Norris is beyond size considerations. No matter who is in the room, Chuck Norris is the tallest one. If someone is taller then him, he roundhouses their knees off until they are shorter then him.)
Level: God (Chuck Norris scoffs at your pathetic attempts to classify him, or limit him by such a puny concept as a number describing his overall abilities.
Class: Chuck Norris. (There is only one Chuck Norris in the universe. If their was another, the Megaverse would simply cease to exist as it can not contain that much awesomeness.)
Alignment: None. (Go ahead you tell Chuck Norris how he's suppose to behave.)

attributes:
IQ: 2600 (Chuck Norris knows. Everything.)
ME: 30000000000 (Nothing can effect the mind of Chuck Norris. For proof see any of the Delta Force movies, or POW.)
MA: 1200 (Chuck Norris is the most likable person in the world, and his smile can make baby animals poof into exisitance. Unfortunetly Chuck finds very little to smile about in the chaotic and monstrous world of Rifts.)
PS: 300000000000 (Chuck Norris is so strong that he doesn't do push ups, he pushes the Earth down.)
PP: 300000000000 (Chuck Norris is so agile he once ran from San Fransisco, across the Pacific, bare foot, just to beat up Bruce Lee because he had a funny name, and it made Chuck laugh. No one makes Chuck anything.)
PE: 300000000000 ( If a nuclear bomb went off in Chuck's shorts, it would apologize for being so pathetic compared to his flatulence.)
PB: 1100 (Chuck has a rugged handsomeness about him that has been known to make Blonde, slightly attractive District Attoney's weak in the knees. Also they tend to get pregnant.)
Spd: 90000000 Parsecs walking, 240000000 Parsecs Running, 4800000000 Parsecs Flying. Chuck can also Teleport anywhere at will, but finds that to be for 'lazy beatniks'.

SDC: N/A MDC: N/A GDC: N/A Nothing in the Multiverse can hurt Chuck Norris. Nothing. Infact any attack against Chuck Norris results in instant death for the Attacker. Most often by roundhouse kick.
Attacks per Melee: 1 roundhouse kick.
Bonuses: Chuck always hits. he does not need to roll.
Damage: you die, reduced to a mash that was once a living creature. In addition, all of your ancestors die as well, along with all of your descendants. Yes this creates a temporal paradox, but Time is smart enough not to mention this to Chuck. Who would probably roundhouse kick it and kill it as well.
PPE: ??? The human and immortal mind simply can not handle the level of Potential that Chuck Norris possesses.
ISP: ??? There is no way to count the level of Inner Strength that Chuck possesses.
Psionics: Chuck needs no Psionics.
Magic: Chuck thinks magic is for little fairy girls. He tends to roundhouse kick them in the throat, thus killing them.


The last time i saw a 'god' get all uppity a big green dude named the Hulk wiped the floor with him.
'puny god' :P


that was an imposter named Charles "Chuckie" Norris III. The first two died when Chuck glanced at them. :D
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Re: THE TENTH LEGION

Unread post by taalismn »

There is no such thing as a 'Summon Chuck Norris' spell...Chuck Norris shifts the rest of the Megaverse around him so you're standing in front of him and he can see what it is you're whining in his name about.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: THE TENTH LEGION

Unread post by glitterboy2098 »

i cast summon Bruce Lee! the only man able to defeat chuck norris!
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Re: THE TENTH LEGION

Unread post by Ravenwing »

glitterboy2098 wrote:i cast summon Bruce Lee! the only man able to defeat chuck norris!



Alas Bruce Lee did not defeat Chuck Norris.

He defeated Chuckie Norris, Chuck Norris's retarded, and gimp clone made by Lex Luther in his bid to defeat Superman.
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Re: THE TENTH LEGION

Unread post by taalismn »

Those lists that people come up with of massive, all-powerful mercenary groups with gianormous resources and armies of soldiers? Chuck Norris has them too.
Only he calls them grocery lists.
For breakfast. Picking up something spur of the moment, on his way to work.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: THE TENTH LEGION

Unread post by EnlightenedVagabond »

I just witnessed the greatest Troll Thread / Reverse Troll Thread ever.....

/thread
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Re: THE TENTH LEGION

Unread post by Ravenwing »

taalismn wrote:Those lists that people come up with of massive, all-powerful mercenary groups with gianormous resources and armies of soldiers? Chuck Norris has them too.
Only he calls them grocery lists.
For breakfast. Picking up something spur of the moment, on his way to work.



Because only Chuck could defeat the Tenth Legion, one roundhouse kick at a time. :lol:
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Re: THE TENTH LEGION

Unread post by Ravenwing »

EnlightenedVagabond wrote:I just witnessed the greatest Troll Thread / Reverse Troll Thread ever.....

/thread


and the irony is we don't even know how we did it.

Well Chuck knows, but we don't
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Re: THE TENTH LEGION

Unread post by Hystrix »

Ravenwing wrote:
taalismn wrote:Those lists that people come up with of massive, all-powerful mercenary groups with gianormous resources and armies of soldiers? Chuck Norris has them too.
Only he calls them grocery lists.
For breakfast. Picking up something spur of the moment, on his way to work.



Because only Chuck could defeat the Tenth Legion, one roundhouse kick at a time. :lol:


Fixed for accuracy. :D
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Re: THE TENTH LEGION

Unread post by Ravenwing »

Hystrix wrote:
Ravenwing wrote:
taalismn wrote:Those lists that people come up with of massive, all-powerful mercenary groups with gianormous resources and armies of soldiers? Chuck Norris has them too.
Only he calls them grocery lists.
For breakfast. Picking up something spur of the moment, on his way to work.



Because only Chuck could defeat the Tenth Legion, one roundhouse kick at a time. :lol:


Fixed for accuracy. :D


:erm: I did just insinuate that Chuck would have to do it slowly didn't I? Hopefully Chuck doesn't read this and come to my house and roundhouse kick me to the nugget for slandering his awesome abilities. :angel:
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Re: THE TENTH LEGION

Unread post by taalismn »

Ravenwing wrote:
taalismn wrote:Those lists that people come up with of massive, all-powerful mercenary groups with gianormous resources and armies of soldiers? Chuck Norris has them too.
Only he calls them grocery lists.
For breakfast. Picking up something spur of the moment, on his way to work.



Because only Chuck could defeat the Tenth Legion, one roundhouse kick at a time. :lol:



What do you think happened to the previous nine Legions? ;)
"One*PUNCH*, Two*PUNCH*, Three*PUNCH*, Four *THUMB GOUGE*,..."
After the seventh one, he rested, but only because he had to cut his toenails.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: THE TENTH LEGION

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taalismn wrote:
Ravenwing wrote:
taalismn wrote:Those lists that people come up with of massive, all-powerful mercenary groups with gianormous resources and armies of soldiers? Chuck Norris has them too.
Only he calls them grocery lists.
For breakfast. Picking up something spur of the moment, on his way to work.



Because only Chuck could defeat the Tenth Legion, one roundhouse kick at a time. :lol:



What do you think happened to the previous nine Legions? ;)
"One*PUNCH*, Two*PUNCH*, Three*PUNCH*, Four *THUMB GOUGE*,..."
After the seventh one, he rested, but only because he had to cut his toenails.


And the Multiverse trembled to see Chucks anger, for he had not given his Toenails permission to grow, and thus Chuck had to punish them for their disobedience.
Chuckanomicon, Book of Battles, Chapter 690, Verses 13-19, Line 2.
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Re: THE TENTH LEGION

Unread post by taalismn »

Ravenwing wrote:[And the Multiverse trembled to see Chucks anger, for he had not given his Toenails permission to grow, and thus Chuck had to punish them for their disobedience.
Chuckanomicon, Book of Battles, Chapter 690, Verses 13-19, Line 2.


"And the clippings did'st fall to earth, the spots they fell upon from which sprung Ten Warriors, pale imitations of their progenitor, but Brothers all, and after they gave each other the Bro-Fist in recognition, they set out to brutally beat whole armies at random, for such was their nature and their mein. They brutally beat those who called them 'Toenail Boys', they brutally beat those who scoffed at them brutally beating up armies, they brutally beat those who claimed themselves gods, they brutally beat those who gave them bad service at the truck stop(with the exception of the women, for even Chuck Norris's anthromorphized toenail clippings are Gentlemen in such matters). They kicked many a lout in the teeth, and if the lout did not have teeth, they gave the lout teeth(taken from those they had NOT kicked in the teeth, which were admittedly few), THEN kicked them in the teeth.
And hearing of the Ten Brothers, people did'st flee, for fear Chuck Norris might decide to clip his fingernails or trim his hair next, and did'st not want to be around where the leavings might fall.
Because even Chuck Norris's discards are more powerful and awesome than YOU'll ever be, reader."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: THE TENTH LEGION

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taalismn wrote:
Ravenwing wrote:[And the Multiverse trembled to see Chucks anger, for he had not given his Toenails permission to grow, and thus Chuck had to punish them for their disobedience.
Chuckanomicon, Book of Battles, Chapter 690, Verses 13-19, Line 2.


"And the clippings did'st fall to earth, the spots they fell upon from which sprung Ten Warriors, pale imitations of their progenitor, but Brothers all, and after they gave each other the Bro-Fist in recognition, they set out to brutally beat whole armies at random, for such was their nature and their mein. They brutally beat those who called them 'Toenail Boys', they brutally beat those who scoffed at them brutally beating up armies, they brutally beat those who claimed themselves gods, they brutally beat those who gave them bad service at the truck stop(with the exception of the women, for even Chuck Norris's anthromorphized toenail clippings are Gentlemen in such matters). They kicked many a lout in the teeth, and if the lout did not have teeth, they gave the lout teeth(taken from those they had NOT kicked in the teeth, which were admittedly few), THEN kicked them in the teeth.
And hearing of the Ten Brothers, people did'st flee, for fear Chuck Norris might decide to clip his fingernails or trim his hair next, and did'st not want to be around where the leavings might fall.
Because even Chuck Norris's discards are more powerful and awesome than YOU'll ever be, reader."

:lol: :lol: :lol: :lol:
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Re: THE TENTH LEGION

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"And whenst Chuck Norris did sit down and play RPGing, did'st the GM attempt to curry favor by lavishing, nay troweling, nay shoveling, favor on the players and on Chuck Norris, for the GM was, in his own mind, a God, and it pleased him to show Favor as he was wont.
But Chuck Norris did'st sit up in cold calm rage, and did'st affix the GM with steely eye, and thunderheads gathered behind his Gaze.
'I seek not Favor, for you have nothing I do not already have, or what I can take, by my own hands!
It is not Favor I seek, not riches, not power, but CHALLENGE I seek!
You offer me none! You offer only empty blandishments that taste rich but do not nourish!
I seek Real Man's fare, and you offer me fast food!
I seek soul food, and you serve up soul-clogging fat!
You claim to be a god, but if you are truly a god, you are a negligent one!
You did not properly challenge your subjects!
You shower them with rose petals instead of monsoons and artillery barrages!
You give them padded speedwalks instead of mud!
You sing birdsong and celestial praise in their ears instead of the curses and battlecries of approaching enemies!
You bathe them in honeydew and milk, and look the other way when they steal from you!
You make them believe they are warriors and masters of the universe,
when instead they are spoiled children who have the keys to the candy store!
You weaken them, not strengthen them, with your permissiveness!
Well, I am not one to be spoiled thus, corrupted by soft living and empty experience points!
I can chew my own food, and can slay my own dragons!'

And with that unusually long monologue finished, for Chuck Norris is usually a Taciturn and Terse Man,
Chuck Norris did'st instantly send the GM and those players who followed him, in only their underwear to the lowermost level of Hel,
with a generous forty-eight hours to escape, in order to start to build real character and true strength(though, in fact, t'was but Chuck Norris's morning jogging run),
and did'st depart to find a GM who know'st him not, a GM who would offer him honest challenge for his Amusement.
For Chuck Norris does NOT like sycophants."
---The Hazards of Soft Living, Chapter Seven of the Norrisiad.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: THE TENTH LEGION

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taalismn wrote:"And whenst Chuck Norris did sit down and play RPGing, did'st the GM attempt to curry favor by lavishing, nay troweling, nay shoveling, favor on the players and on Chuck Norris, for the GM was, in his own mind, a God, and it pleased him to show Favor as he was wont.
But Chuck Norris did'st sit up in cold calm rage, and did'st affix the GM with steely eye, and thunderheads gathered behind his Gaze.
'I seek not Favor, for you have nothing I do not already have, or what I can take, by my own hands!
It is not Favor I seek, not riches, not power, but CHALLENGE I seek!
You offer me none! You offer only empty blandishments that taste rich but do not nourish!
I seek Real Man's fare, and you offer me fast food!
I seek soul food, and you serve up soul-clogging fat!
You claim to be a god, but if you are truly a god, you are a negligent one!
You did not properly challenge your subjects!
You shower them with rose petals instead of monsoons and artillery barrages!
You give them padded speedwalks instead of mud!
You sing birdsong and celestial praise in their ears instead of the curses and battlecries of approaching enemies!
You bathe them in honeydew and milk, and look the other way when they steal from you!
You make them believe they are warriors and masters of the universe,
when instead they are spoiled children who have the keys to the candy store!
You weaken them, not strengthen them, with your permissiveness!
Well, I am not one to be spoiled thus, corrupted by soft living and empty experience points!
I can chew my own food, and can slay my own dragons!'

And with that unusually long monologue finished, for Chuck Norris is usually a Taciturn and Terse Man,
Chuck Norris did'st instantly send the GM and those players who followed him, in only their underwear to the lowermost level of Hel,
with a generous forty-eight hours to escape, in order to start to build real character and true strength(though, in fact, t'was but Chuck Norris's morning jogging run),
and did'st depart to find a GM who know'st him not, a GM who would offer him honest challenge for his Amusement.
For Chuck Norris does NOT like sycophants."
---The Hazards of Soft Living, Chapter Seven of the Norrisiad.


Lol. in the future, after the Zombies take over, and the Alien Intelligences are all treating us like expendable little spider monkeys, the human race will find these ramblings and think to themselves.

Chuck Norris must truly have been a god, and we must have, in our ignorance angered him. We must appraise the great one so that he will deliver us from evil.

Course I also see the men all suddenly sporting beards, and cowboy hats, and speaking very little.
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Re: THE TENTH LEGION

Unread post by taalismn »

Uhm...zombies already have taken over. Look at Congress.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: THE TENTH LEGION

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taalismn wrote:Uhm...zombies already have taken over. Look at Congress.

Personally I'd say they were more Vampires then Zombies. :D
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Re: THE TENTH LEGION

Unread post by Mech-Viper Prime »

Ravenwing wrote:
taalismn wrote:Uhm...zombies already have taken over. Look at Congress.

Personally I'd say they were more Vampires then Zombies. :D

I say Zombie vampires or vampire zombies.
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