Necromancer and sensory organs
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- barna10
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Necromancer and sensory organs
Would you allow a Necromancer to attach additional sense organs? For instance, one of my players just asked me if could strap eyes to the back of his head so he could see behind him. Have you run into this in-game? Is there any thing published that covers this?
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Re: Necromancer and sensory organs
barna10 wrote:Would you allow a Necromancer to attach additional sense organs? For instance, one of my players just asked me if could strap eyes to the back of his head so he could see behind him. Have you run into this in-game? Is there any thing published that covers this?
using the attach limbs power? or a variant there of? I dont see why not... (granted this would be in the house rule neighborhood)
I cannot recall any canon statements preventing or condoning this however.
DM is correct by the way. - Ninjabunny
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Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
Re: Necromancer and sensory organs
I'd allow it in a game, perhaps spike the cost a bit, or have it count as an added limb or some such. Nothing in Canon that I recall really touches on the subject.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
- The Beast
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Re: Necromancer and sensory organs
Cinos wrote:I'd allow it in a game, perhaps spike the cost a bit, or have it count as an added limb or some such. Nothing in Canon that I recall really touches on the subject.
I'd have it cost less since it's not an entire limb.
- Armorlord
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Re: Necromancer and sensory organs
Sounds good to me, use the borg rules regarding similar to judge how long it takes to adapt to the new sense and other limitations, with that it looks like you'd be good to go.
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Re: Necromancer and sensory organs
The biggest stumbling block here is... doesn't merging with the dead require you to tie on the limb first somehow? How do you tie on an eyeball?
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- Damian Magecraft
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Re: Necromancer and sensory organs
Cheese cloth netting.Tor wrote:The biggest stumbling block here is... doesn't merging with the dead require you to tie on the limb first somehow? How do you tie on an eyeball?
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"