Vampire - Blood Magic?

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EnlightenedVagabond
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Vampire - Blood Magic?

Unread post by EnlightenedVagabond »

Ive recently picked up the ability cast magic with an ongoing character in an online game, and Im wondering about Blood Magic, Ive heard it mentioned but dont know where to look, my other option is Spatial Mage from Rifter 3, as we are a megaversal traveling band.

Update: I searched the forums and managed to scour the Blood Shaman, which doesnt work for my Principled Vampire, still considering the Spatial Mage... I mean I can learn any type of magic, I just want it to be good and very useful. If interested I am playing a Vampire from the Rifter 49, I have recently aquired a good deal of Age points, due to draining a Very Very old Vampire Lord to near death.
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Re: Vampire - Blood Magic?

Unread post by Giant2005 »

Astral Mage is what you want.
That way you can build an Astral Realm and sit in there getting as many age points as you desire :D.
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Re: Vampire - Blood Magic?

Unread post by EnlightenedVagabond »

Giant2005 wrote:Astral Mage is what you want.
That way you can build an Astral Realm and sit in there getting as many age points as you desire :D.


Where do I find the Astral Mage?
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Re: Vampire - Blood Magic?

Unread post by Giant2005 »

EnlightenedVagabond wrote:
Giant2005 wrote:Astral Mage is what you want.
That way you can build an Astral Realm and sit in there getting as many age points as you desire :D.


Where do I find the Astral Mage?

Nightbane, Between the Shadows.
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Re: Vampire - Blood Magic?

Unread post by Witchcraft »

Psyscape as well...right?
There is no spoon.
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Re: Vampire - Blood Magic?

Unread post by The Beast »

Witchcraft wrote:Psyscape as well...right?


No.
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Re: Vampire - Blood Magic?

Unread post by drewkitty ~..~ »

The Beast wrote:
Witchcraft wrote:Psyscape as well...right?


No.

Oh...No he is gona have to buy a non-rifts book....
:lol: :lol:
It will expand your hozizons just a bit. You might even like NB more then Rifts.
May you be blessed with the ability to change course when you are off the mark.
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Re: Vampire - Blood Magic?

Unread post by EnlightenedVagabond »

drewkitty ~..~ wrote:
The Beast wrote:
Witchcraft wrote:Psyscape as well...right?


No.

Oh...No he is gona have to buy a non-rifts book....
:lol: :lol:
It will expand your hozizons just a bit. You might even like NB more then Rifts.


Oh no, I have played Nightbane before, I simply did not know about the Astral Lord's location, hadnt read the class before.

Regarding the Astral Lord/Astral Mage, I dont see how I get lots of Age points, I dont think I can affect time traits of the plane, it doesnt seem to flow any different than Earth or Phase World, unless I am wrong and havent read it.
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Re: Vampire - Blood Magic?

Unread post by Giant2005 »

EnlightenedVagabond wrote:
drewkitty ~..~ wrote:
The Beast wrote:
Witchcraft wrote:Psyscape as well...right?


No.

Oh...No he is gona have to buy a non-rifts book....
:lol: :lol:
It will expand your hozizons just a bit. You might even like NB more then Rifts.


Oh no, I have played Nightbane before, I simply did not know about the Astral Lord's location, hadnt read the class before.

Regarding the Astral Lord/Astral Mage, I dont see how I get lots of Age points, I dont think I can affect time traits of the plane, it doesnt seem to flow any different than Earth or Phase World, unless I am wrong and havent read it.

One week in the outer layer of the plane is the equivalent of 1 minute on Rifts Earth. Generally you don't age on the Astral Plane but it does state that "most" Astral Realms are ageless which means some aren't.
If your Vamp pissed around in his Astral Realm while the others slept on Earth, he would age 9.2 years during their 8 hour rest.
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EnlightenedVagabond
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Re: Vampire - Blood Magic?

Unread post by EnlightenedVagabond »

Giant2005 wrote:
EnlightenedVagabond wrote:
drewkitty ~..~ wrote:
The Beast wrote:
Witchcraft wrote:Psyscape as well...right?


No.

Oh...No he is gona have to buy a non-rifts book....
:lol: :lol:
It will expand your hozizons just a bit. You might even like NB more then Rifts.


Oh no, I have played Nightbane before, I simply did not know about the Astral Lord's location, hadnt read the class before.

Regarding the Astral Lord/Astral Mage, I dont see how I get lots of Age points, I dont think I can affect time traits of the plane, it doesnt seem to flow any different than Earth or Phase World, unless I am wrong and havent read it.

One week in the outer layer of the plane is the equivalent of 1 minute on Rifts Earth. Generally you don't age on the Astral Plane but it does state that "most" Astral Realms are ageless which means some aren't.
If your Vamp pissed around in his Astral Realm while the others slept on Earth, he would age 9.2 years during their 8 hour rest.


Oh really? well thats... awesome, is there a clarified source of rules for that so I can show it to the GM incase he asks.
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Re: Vampire - Blood Magic?

Unread post by Giant2005 »

It is all in Between the Shadows. The significant parts are in the Outer Layer section in the area describing the Astral Plane and in the Astral Realm construction rules.
Read them carefully.
Also I suggest you be up front with the GM with your intentions, he could put a stop to it very easily (and probably should do so) because it could be very unbalancing. If he isn't cool with the idea, he will nerf your Astral Realm potential considerably and effectively reduce the Astral Mage class to a lackluster version of the Sorcerer. You both need to know exactly what you are getting into before making the decision.
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Re: Vampire - Blood Magic?

Unread post by EnlightenedVagabond »

Giant2005 wrote:It is all in Between the Shadows. The significant parts are in the Outer Layer section in the area describing the Astral Plane and in the Astral Realm construction rules.
Read them carefully.
Also I suggest you be up front with the GM with your intentions, he could put a stop to it very easily (and probably should do so) because it could be very unbalancing. If he isn't cool with the idea, he will nerf your Astral Realm potential considerably and effectively reduce the Astral Mage class to a lackluster version of the Sorcerer. You both need to know exactly what you are getting into before making the decision.


The game is an ongoing game since '97. Everyone there is 12th level or higher and can do practically anything with magic and psionics, I am actually the underpowered one, even as an 800+ year old Master Vampire. But I will discuss it with him, the OCC I originally had was the Noble from Palladium Fantasy, I think its time for an upgrade.
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Re: Vampire - Blood Magic?

Unread post by Giant2005 »

EnlightenedVagabond wrote:
Giant2005 wrote:It is all in Between the Shadows. The significant parts are in the Outer Layer section in the area describing the Astral Plane and in the Astral Realm construction rules.
Read them carefully.
Also I suggest you be up front with the GM with your intentions, he could put a stop to it very easily (and probably should do so) because it could be very unbalancing. If he isn't cool with the idea, he will nerf your Astral Realm potential considerably and effectively reduce the Astral Mage class to a lackluster version of the Sorcerer. You both need to know exactly what you are getting into before making the decision.


The game is an ongoing game since '97. Everyone there is 12th level or higher and can do practically anything with magic and psionics, I am actually the underpowered one, even as an 800+ year old Master Vampire. But I will discuss it with him, the OCC I originally had was the Noble from Palladium Fantasy, I think its time for an upgrade.

But the benefits of having access to such a time differential is probably far more powerful than anything the other characters can do, that effect is far more significant on a Rifter 49 Vamp with his age system. I am actually confident enough in that statement that I feel comfortable saying it even without knowing what everyone else is playing.
With those age points, you could boost your physical attributes and PPE as high as you want them to be. With that much free time compared to everyone else you could also use the Through the Glass Darkly spell invention system to create every spell known to man (and then some) in a matter of minutes. Those age points also guarantee that you have the personal PPE reserve to cast any magical monstrosity you feel is worth the effort.
You could then port into your realm and come back an action later fully rested with full health and PPE once again.
Exploiting that system could make you the most powerful being in the Megaverse without much effort at all.

By spending 16 hours a day in his realm studying magic, he could learn/invent a new spell every 13.125 days, that equates to 1.875 minutes in real time or 112.5 seconds. You need something done and don't have the means, you can disappear for two minutes and come back perfectly capable of meeting whatever challenge lies ahead.
As a Rifter 49 Vampire, that gets even worse.
You spend a week in your Astral Realm and not only can you learn 5376 new spells and age 193.32 years. If you are a Dhampir (Being Principled I expect this to be the case) 193 years is 19.3 age points to spend. Those points can increase your PS by 2 and your PP by 1 or it can be used to permanently increase your PPE base by 50. Those bonuses can be taken as many times as you wish, all you have to do is take a few hours off adventuring.
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EnlightenedVagabond
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Re: Vampire - Blood Magic?

Unread post by EnlightenedVagabond »

Giant2005 wrote:
EnlightenedVagabond wrote:
Giant2005 wrote:It is all in Between the Shadows. The significant parts are in the Outer Layer section in the area describing the Astral Plane and in the Astral Realm construction rules.
Read them carefully.
Also I suggest you be up front with the GM with your intentions, he could put a stop to it very easily (and probably should do so) because it could be very unbalancing. If he isn't cool with the idea, he will nerf your Astral Realm potential considerably and effectively reduce the Astral Mage class to a lackluster version of the Sorcerer. You both need to know exactly what you are getting into before making the decision.


The game is an ongoing game since '97. Everyone there is 12th level or higher and can do practically anything with magic and psionics, I am actually the underpowered one, even as an 800+ year old Master Vampire. But I will discuss it with him, the OCC I originally had was the Noble from Palladium Fantasy, I think its time for an upgrade.

But the benefits of having access to such a time differential is probably far more powerful than anything the other characters can do, that effect is far more significant on a Rifter 49 Vamp with his age system. I am actually confident enough in that statement that I feel comfortable saying it even without knowing what everyone else is playing.
With those age points, you could boost your physical attributes and PPE as high as you want them to be. With that much free time compared to everyone else you could also use the Through the Glass Darkly spell invention system to create every spell known to man (and then some) in a matter of minutes. Those age points also guarantee that you have the personal PPE reserve to cast any magical monstrosity you feel is worth the effort.
You could then port into your realm and come back an action later fully rested with full health and PPE once again.
Exploiting that system could make you the most powerful being in the Megaverse without much effort at all.

By spending 16 hours a day in his realm studying magic, he could learn/invent a new spell every 13.125 days, that equates to 1.875 minutes in real time or 112.5 seconds. You need something done and don't have the means, you can disappear for two minutes and come back perfectly capable of meeting whatever challenge lies ahead.
As a Rifter 49 Vampire, that gets even worse.
You spend a week in your Astral Realm and not only can you learn 5376 new spells and age 193.32 years. If you are a Dhampir (Being Principled I expect this to be the case) 193 years is 19.3 age points to spend. Those points can increase your PS by 2 and your PP by 1 or it can be used to permanently increase your PPE base by 50. Those bonuses can be taken as many times as you wish, all you have to do is take a few hours off adventuring.


While I see your point, my intention was never to go that crazy. Though even though I dont know what the other players can do, I have seen some very incredibly crazy things, and heard about some things before I even joined.

I need to bring myself up to their level of "power creep". As it stands, I am a and feel like a little league player trying out for the Yankees. One of the players has a bunch of 4D powers, I dont even know those existed.

Who knows, He may even kill the whole "Aging thing and make my place in the Astral, flow at the same as where the players are"

I am just looking for optimal solutions to put me on the level with the others.
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Re: Vampire - Blood Magic?

Unread post by Giant2005 »

EnlightenedVagabond wrote:
Giant2005 wrote:
EnlightenedVagabond wrote:
Giant2005 wrote:It is all in Between the Shadows. The significant parts are in the Outer Layer section in the area describing the Astral Plane and in the Astral Realm construction rules.
Read them carefully.
Also I suggest you be up front with the GM with your intentions, he could put a stop to it very easily (and probably should do so) because it could be very unbalancing. If he isn't cool with the idea, he will nerf your Astral Realm potential considerably and effectively reduce the Astral Mage class to a lackluster version of the Sorcerer. You both need to know exactly what you are getting into before making the decision.


The game is an ongoing game since '97. Everyone there is 12th level or higher and can do practically anything with magic and psionics, I am actually the underpowered one, even as an 800+ year old Master Vampire. But I will discuss it with him, the OCC I originally had was the Noble from Palladium Fantasy, I think its time for an upgrade.

But the benefits of having access to such a time differential is probably far more powerful than anything the other characters can do, that effect is far more significant on a Rifter 49 Vamp with his age system. I am actually confident enough in that statement that I feel comfortable saying it even without knowing what everyone else is playing.
With those age points, you could boost your physical attributes and PPE as high as you want them to be. With that much free time compared to everyone else you could also use the Through the Glass Darkly spell invention system to create every spell known to man (and then some) in a matter of minutes. Those age points also guarantee that you have the personal PPE reserve to cast any magical monstrosity you feel is worth the effort.
You could then port into your realm and come back an action later fully rested with full health and PPE once again.
Exploiting that system could make you the most powerful being in the Megaverse without much effort at all.

By spending 16 hours a day in his realm studying magic, he could learn/invent a new spell every 13.125 days, that equates to 1.875 minutes in real time or 112.5 seconds. You need something done and don't have the means, you can disappear for two minutes and come back perfectly capable of meeting whatever challenge lies ahead.
As a Rifter 49 Vampire, that gets even worse.
You spend a week in your Astral Realm and not only can you learn 5376 new spells and age 193.32 years. If you are a Dhampir (Being Principled I expect this to be the case) 193 years is 19.3 age points to spend. Those points can increase your PS by 2 and your PP by 1 or it can be used to permanently increase your PPE base by 50. Those bonuses can be taken as many times as you wish, all you have to do is take a few hours off adventuring.


While I see your point, my intention was never to go that crazy. Though even though I dont know what the other players can do, I have seen some very incredibly crazy things, and heard about some things before I even joined.

I need to bring myself up to their level of "power creep". As it stands, I am a and feel like a little league player trying out for the Yankees. One of the players has a bunch of 4D powers, I dont even know those existed.

Who knows, He may even kill the whole "Aging thing and make my place in the Astral, flow at the same as where the players are"

I am just looking for optimal solutions to put me on the level with the others.

That is the part I am cautioning you towards. You really want to find out how your GM will react before you make the decision because if he does that, the class's greatest strength is no longer quite so great and you would be much better off choosing some other magical orientation.
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Re: Vampire - Blood Magic?

Unread post by EnlightenedVagabond »

Giant2005 wrote:
EnlightenedVagabond wrote:
Giant2005 wrote:
EnlightenedVagabond wrote:
Giant2005 wrote:It is all in Between the Shadows. The significant parts are in the Outer Layer section in the area describing the Astral Plane and in the Astral Realm construction rules.
Read them carefully.
Also I suggest you be up front with the GM with your intentions, he could put a stop to it very easily (and probably should do so) because it could be very unbalancing. If he isn't cool with the idea, he will nerf your Astral Realm potential considerably and effectively reduce the Astral Mage class to a lackluster version of the Sorcerer. You both need to know exactly what you are getting into before making the decision.


The game is an ongoing game since '97. Everyone there is 12th level or higher and can do practically anything with magic and psionics, I am actually the underpowered one, even as an 800+ year old Master Vampire. But I will discuss it with him, the OCC I originally had was the Noble from Palladium Fantasy, I think its time for an upgrade.

But the benefits of having access to such a time differential is probably far more powerful than anything the other characters can do, that effect is far more significant on a Rifter 49 Vamp with his age system. I am actually confident enough in that statement that I feel comfortable saying it even without knowing what everyone else is playing.
With those age points, you could boost your physical attributes and PPE as high as you want them to be. With that much free time compared to everyone else you could also use the Through the Glass Darkly spell invention system to create every spell known to man (and then some) in a matter of minutes. Those age points also guarantee that you have the personal PPE reserve to cast any magical monstrosity you feel is worth the effort.
You could then port into your realm and come back an action later fully rested with full health and PPE once again.
Exploiting that system could make you the most powerful being in the Megaverse without much effort at all.

By spending 16 hours a day in his realm studying magic, he could learn/invent a new spell every 13.125 days, that equates to 1.875 minutes in real time or 112.5 seconds. You need something done and don't have the means, you can disappear for two minutes and come back perfectly capable of meeting whatever challenge lies ahead.
As a Rifter 49 Vampire, that gets even worse.
You spend a week in your Astral Realm and not only can you learn 5376 new spells and age 193.32 years. If you are a Dhampir (Being Principled I expect this to be the case) 193 years is 19.3 age points to spend. Those points can increase your PS by 2 and your PP by 1 or it can be used to permanently increase your PPE base by 50. Those bonuses can be taken as many times as you wish, all you have to do is take a few hours off adventuring.


While I see your point, my intention was never to go that crazy. Though even though I dont know what the other players can do, I have seen some very incredibly crazy things, and heard about some things before I even joined.

I need to bring myself up to their level of "power creep". As it stands, I am a and feel like a little league player trying out for the Yankees. One of the players has a bunch of 4D powers, I dont even know those existed.

Who knows, He may even kill the whole "Aging thing and make my place in the Astral, flow at the same as where the players are"

I am just looking for optimal solutions to put me on the level with the others.

That is the part I am cautioning you towards. You really want to find out how your GM will react before you make the decision because if he does that, the class's greatest strength is no longer quite so great and you would be much better off choosing some other magical orientation.


Do you have any other magical/psionic orientations that would work for an 800+ year old Vampire?
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Re: Vampire - Blood Magic?

Unread post by Giant2005 »

EnlightenedVagabond wrote:Do you have any other magical/psionic orientations that would work for an 800+ year old Vampire?

Nothing that offers any real synergy but if the Astral Mage's Astral Realm is going to be nerfed, he isn't much more than a sub-par caster and you would be stronger choosing a fully devoted caster.
If your GM lets you cast Time Warp: Age on yourself, Temporal Magic could be a good alternative.
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Re: Vampire - Blood Magic?

Unread post by Looonatic »

What about a Vampire Water Warlock? :D
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Re: Vampire - Blood Magic?

Unread post by Giant2005 »

Looonatic wrote:What about a Vampire Water Warlock? :D

Nah, a Space Warlock has all the abilities of a Warlock plus Ley Line Walker powers and Space Magic spells. It is always the better choice if it fits the character concept or if you are mystically getting abilities and don't need a backstory such as in your case.
Also if it is just the water spells you are after and not the Warlock OCC abilities, I'd suggest a Zodiac Mage from Rifter 50. With the right Zodiac sign they can get Water Warlock spells and they get Star Magic and regular Invocations in addition to that. It is more bang for your buck.
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