Vehicle Acceleration in combat
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- dragonfett
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Vehicle Acceleration in combat
I was wondering just how you guys handle vehicles accelerating, especially from a dead stop (or going from half throttle to full throttle, or something similar), during combat?
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Re: Vehicle Acceleration in combat
Pure guesswork at the time.
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Re: Vehicle Acceleration in combat
There's vehicle combat rules found in HU, TMNT, and N&S. IIRC, they have something called "transient movement factor" that's meant to represent what you're looking for.
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Re: Vehicle Acceleration in combat
Yet another reason we need a good Rifts video game. A GOOD game, much better than Fallout 3. That would just be a starting place.
Even miniatures wont help you will acceleration.
Even miniatures wont help you will acceleration.
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Re: Vehicle Acceleration in combat
Acceleration isn't that hard, just slap an acceleration rate onto the vehicles in question.
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Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless
Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
Re: Vehicle Acceleration in combat
I usually allow a vehicle to accelerate by 1/4 of their maximum speed per round.
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