Chant to Control Ley Line StormsCan be used to capture a ley line storm and send it at an enemy.
And when the storm passes over the enemy, you can be waiting on the other side, to send it back again.
Chant/Ritual of Divining-Can be used to find a lost child. Then you can get to the child before its family does, and hold it for ransom.
-Can be used to reveal "where good hunting might be found." Which could easily be twisted in favor of vampires, psi-stalkers, bounty hunters, etc.
-Can be used to reveal whether a particular person is in danger. Which would be useful in determining whether or not ambushes set by you and your followers are likely to be successful, before the fact.
-Can be used to reveal the presence of bad medicine, witches, evil spirits, gods, revenge, hate, greed, lust, whether taboos have been broken (and which ones), whether somebody is lying, whether a visitor is dangerous or has evil intentions, or the cause of trouble/murder/bad medicine. Any of which might, under the right circumstances, make for some pretty good blackmail.
Chant of Double WaterCan be used to help replenish anti-vampire ammunition.
Or, with the proper contraption, as an amusing way to drown a person.
Or, technically, you might be able to use it to cause explosions.
In order for the chant to work, "the character chants and hums while pouring equal amounts of water from one container into two other containers. He then does a little rain style dance around the two containers... [blah, blah, blah]... Magically, the amount of water doubles in both containers."
So what you do is you take one 2-gallon jug of water, along with two 1-gallon MDC canteens.
Fill each canteen from the first jug, then seal them, then finish the chant to double the amount of water inside the sealed MDC containers.
Dance of Good MedicineCan be used to:
-Increase crop yields by 20%. Which would be great for any number of drug dealers.
-Ensure that the subject of a hunt will be found with relative ease, and that the hunters "will not be bitten or mauled."
Most Dangerous Game, anyone?
-Ensure that travelers will not be attacked or troubled by animals or insects, and travel time is 20% faster than expected.
Good to cast on attack groups.
Could be used to increase the speed (and therefore damage) of ammunition, though you'd probably have to have a living creature inside. But that's not hard: trap a flea in a hollowpoint bullet or railgun round, stick a mouse or cockroach into the head of a missile, etc.
Or maybe have entities possess the ammo.
-If performed at a wedding, "the married couple and all participants are filled with happiness, there are no squabbles or brawls, and nothing goes wrong."
This'd be GREAT for forced weddings, where the bride is a reluctant, kidnapped princess or something.
Dance of LifeLike any healing magic, it'd be great for keeping torture victims alive.
For that matter, you could figure out how to cut meat out of livestock and have them heal back up again for later use. Free food, as long as you don't mind torturing an animal.
Also, vampires might be able to keep victims alive in spite of blood loss this way.
(The above holds true for a lot of healing magic, but I probably won't bother to go over it again with other healing spells.)
Rain Maker's Rain DanceIt's right there in the spell description (BoM 30):
"Too much rain may cause flash floods, rivers to overflow, and crops to be damaged. Greedy or evil Rain Makers sometimes blackmail people into paying him more under the thread of destructive rains and lightning..."
Rain Maker's Dance To Calm StormsAlso lets the Rain Maker call down mega-damage lightning!
Rain Maker's Dance To Part WatersGreat for Moses-style ambushes/traps.
Rain Maker's Dance To Ride The LightningWhen this is cast, you're struck by lightning and vanish, seemingly obliterated... but in reality, teleported to another location.
Which would be great for insurance scams.
And since it teleports up to 1,000 lbs it's good for theft as well.
Commune With NatureThis spell gives you a general feel for the surrounding ecosystem, and lets you know if anything is damaging it.
Which is pretty handy if you want to destroy the local ecosystem, and want to figure out the best way to do it.
Might also be good for bounty-hunting, if the target is disruptive to the ecosystem in some way (stepping on bugs, hunting for food, clearing underbrush with a machete, etc.).
Shape PlantsLets you turn plants into obscene/offensive sculptures.
Also probably good for making traps.
Weather Sense\
Lets you predict the weather.
Which is great for evil wedding planners and such.
Insect LeapLets you jump up to 10' high (+6'/level).
Which can be pretty destructive, if you grab somebody's necktie first.
Or just grab the person/creatuer, and drop them at the high point, and let them fall.
Plant Virtual SightLike most forms of scrying, this would be great for peeping toms and/or blackmailers.
Weave PlantsCan be used to torture sentient plant-creatures.
Or for making ropes and sacks, which can be handy for kidnappings and/or hangings.
It can also be used to mend MDC Wood Armor, which indicates that it could also be used to sabotage or damage MDC wood armor.
Accelerate Plant GrowthGreat way to assassinate anybody eating any kind of seed.
Also possibly good for messing with plant-creatures, by turning their kids into physical adults and robbing them of their childhood, or by making the adults into grotesque giants, or other ways.
Also good for assassinating trees, by making them tall enough that they're sure to get hit by lightning.
Also good for ruining certain crops by making the seeds sprout early, while still in the fruit/whatever. (though this would be expensive and time consuming, so would only be really useful for rare and precious fruits.
ChitinThis spell covers you with MDC chitin, which makes you look like a monster or D-Bee.
So you can cast it, attack a village, then later offer to track down and kill the "monster" for a fee.
Shrink PlantAgain, good for messing with plant creatures.
Also good for destroying landmarks, messing with the environment, and making bonsai trees.
Good for killing anything that's living inside a living plant of some kind.
Might work on a Millenium Tree.
Strengthen PlantMake it really rough for people to mow their lawns.
Also, fun to cast on poison ivy and kudzu.
Suspended AnimationDo some crimes, take a decade-long nap, then go back and do some more.
As long as you have a good sanctuary.
Heal The EarthCan be used to increase crop yields by 10% per level for 1d4 years.
Again, good for all kinds of nasty crops, like plants that can be used for drugs/poisons.
Healing FlameOkay, I've covered healing magic before, but the additional evil benefit with this is that when you bring somebody out of a coma, or back from the dead, their PB is reduced by 25%!
So you can make people
really ugly, if you want to.
"To The Pain" ugly.
Cloud of HarmonySooths hostile thoughts and emotions, making people more willing to negotiate for peace.
Which means you can have your minions attack someplace, then negotiate for peace when the victims are ready to fight back... then hit them again later.
Fog of PeaceMind-control magic that makes people more peaceful, and reluctant to fight, imposing combat penalties.
Perfect time for your robot (or golem) minions to swoopin.
Healing RainMakes crops grow 2x normal speed, the uses of which are already mentioned.
This spell also washes away the carnage of battle, which is
great for cleanign up crime scenes.
Blink of an EyeCan teleport any single object weighing less than 50 lbs to any location within eyesight.
Combined with any kind of telescopic vision, you can send grenades and fusion blocks to devastate enemies from afar.
Cloud of AscensionPick people up, and drop them from as high as you can go (where there's breathable air).
Or go to the upper atmosphere, and drop rocks/bombs/leaflets on people.
(Almost any flight/levitation/jumping spells can do the same thing, so I'm probably going to skip others.)
Cloud Portal"the white Cloud Portal will allow any who pass through it to teleport anywhere the spell caster has chosen."
Use scrying or astral projection to memorize what the inside of a boulder looks like.
Then convince people to step through the portal.
CloudweavingSky graffiti, as profane/obscene as you want.
Or just blot out the sun, dropping the land into a world of permanent darkness.
Cloud CastleUse this spell to make the clouds solid, but don't change their outside appearance.
Then laugh, as flying creatures and vehicles ram right into them.
Create Water"Say... that's a nice environmentally sealed helmet you've got there!"
"Glub!"
Flying ChariotAn 80 MDC flying chariot that flies up to 200 mph, and directed by my thoughts?
Sounds like an improvised missile to me.
Food From the HeavensCreates bread that falls from the sky.
Tell me that's not going to bring a LOT of rats and pigeons, if you just cast it a lot, in the right places.
Also, it's gotta get moldy after a while.
Paint The SkyMore sky graffiti.
Psi-Flash WarningTelepathic warning is sent to anybody known to the sender, or as a general transmission to a group or place.
And the sender can conceal their identity.
And it's only 20 PPE, with a range of 1,000 miles, plus 300 miles per level.
So... yeah, you've got the perfect tool for harassment.
"I'm gonna kill you, ____!"
Or, for more sinister purposes:
People of Tolkeen! You are in grave danger.....
... of paying too much for your car insurance!
Buy Geico!Breathe Without AirFake your own death by hanging, to avoid angry mobs or for insurance purposes.
Keep a victim alive longer, so they can watch as you cut their lungs from their body.
Fart in public.
Create Mild WindMess with people who have dropped some important papers.
Stop WindMess with sailors, or kids flying kites.
Change Wind DirectionSee previous two entries.
Distant VoiceHarassment tool.
Obsene mage calls.
SilenceCast on anything with sonar.
Air BubbleCast on fish.
Dissipate Gases"This spell dissipates/destroys all gases..."
Oxygen is a gas.
Protection from LightningMakes the caster "impervious to lightning and electricity effects; no damage whatsoever."
This wording indicates that the actual effect of the spell is that the character isn't damaged or paralyzed by electricity, not that it doesn't pass through the character.
So you could electrify yourself, then touch other people with lethal effects... for them.
Wind Cushion"Anybody trying to enter the Wind Cusion from outside is knocked 1d4x10 yards/meters and suffers 3d6 SDC damage."
Great way to keep people from getting to lifeboats, or escaping burning buildings, or otherwise trying to go places that you don't want them to.
DowsingUseful for when you want to poison
every source of clean water in an area.
Mystic FulcrumYou can lift 50% more than normal, which means you can throw heavier rocks.
Combined with Supernatural Strength or other spells or PS enhancers, this can become quite impressive, damage-wise.
Rock to MudDestroy diamonds and other precious jewels.
Be the bane of Techno-Wizards everywhere!
Create Dirt or Clay50 lbs per level, range of 10'.
Bury people alive.
Clog jet intakes.
Dirt to ClayRuin people's gardens.
Dirt to SandSame.
DigUndermine foundations.
Encase Object in StoneHelmets, glasses, jet intakes, etc.
Also, vampires in bat form.
Cocoon of StoneFly somehow (spell, jetpack, trebuchet... it doesn't matter).
Launch yourself at an enemy full speed, then cast this spell right before you hit, turning yourself into a 500 lb mega-damage missile.
Also fun during grappling, especially if you're on top.
Clay to LeadLots of people like to drink from clay pots and other clay containers.
Turn subtle parts of the containers to lead.
Or find clay banks/deposits in the water supply.
Also, good combo with Create Dirt/Clay (or Wall of Clay), because you can bury somebody under Clay, then turn it into lead.
Not sure what the spell would do to a Golem or Elemental.
Clay to StoneSame combo advantages as Clay to Lead.
Also, good way to make improvised tools/weapons.
Travel Through WallsBurglary.
Clay or Stone to IronPretty much the same as "Clay to Lead" or "Clay to Stone."
More useful against certain enemies, though.
Nice combo with "Rust."
Also, any of the "Stone to..." spells would work well in combo with Petrification.
You could turn somebody into stone, then turn them into iron, rendering the "Stone to Flesh" spell useless unless they're first turned back into stone.
Or you could melt them down.
Create SteelCan combo with "Clay or Stone to Iron," because this spell can turn iron into steel or other alloys.
Also, you can put entire factories out of work.
Stone to FleshGreat for ruining anything made from stone: buildings, weapons, golems, whatever.
Also great for attracting scavengers and other pests, as well as generally creating a mess when the flesh starts to rot.
Another great way to disable TW devices, btw.
Travel Through StoneObvious advantages in burglary and assassination.
Also, it might allow you to hide inside a large stone golem, and cast buffing spells from the inside.
Wood to Stone"Nice boat!"
>sploosh<
Also great for protecting vampires from nasty people who want to hurt them with wood.
Or spoiling campfires.
Or messing with architecture.
Or destroying trees.
Create Coal20 lbs per level means 200 lbs of weight dropped on somebody for only 5 PPE.
Also, handy for firebugs.
Impervious to Fire(along with any similar power/ability/whatever)
Get near the enemy, then drop a heavy plasma grenade at your feet.
Or, if you're handy with technology, remove the warhead from a Plasma LRM, and strap it to your back rigged with a deadman's switch or other trigger you can set off as needed.
5d6x10 MD to a 50' radius, and you're unharmed.
Heat Object & Boil WaterGet a sealed MDC object that's filled with water.
Then boil the water.
Something should go Boom.
Also good for obvious stuff, like ruining people's drinking/dining experience, etc.
Extinguish FireGood for snuffing internal combustion engines.
Part FireSame as Part Water, only more limited circumstances.
Cloud of SteamGood for opening mail, or for ruining documents.
Eternal FlameGood for torture, of course.
Also good for combos, such as Fuel Flame and a Permanence Ward (on the Fuel Flame).
Or just cast this spell repeatedly, to set an entire area permanently ablaze.
Cast enough in a lake, and it'll boil away eventually.
Cast it randomly, just to annoy people. Stick them in public streets/sidewalks, rest rooms, etc.
Color WaterMake people think that you're turning it into blood.
Float On WaterGreat to cast on people who are on fire, and are trying to extinguish themselves.
Or people who need to swim under the water for some reason, like to chase an enemy or grab a treasure.
Salt Water to FreshKill certain kinds of fish/wildlife.
Water to WineKill fish/wildlife.
Annoy alcoholics and drunks.
Put vineyards out of business.
Spike the punch.
Breathe Under WaterPull people into the water and drown them.
Liquids to WaterTake out internal combustion engines. Ruin vineyards. Mess with vampires.
Death TranceInsurance scams.
Fake your own assassination/murder, to stir up trouble.
CleanseThis spell can remove "just about anything that the spell caster considers to be 'unclean,'" which makes it seem ripe for abuse to me.
Hair, for example.
Makeup.
Tattoos...
Also, good for cleaning up crime scenes.
Negate Poison/ToxinYou're a walking buzz-kill.
Impervious to PoisonWin drinking contests.
Or poison everybody at the table, yourself included.
Or drop a poison gas grenade at your feet when enemies are close.
Armor BizarreCast on a Coalition soldier, and watch his buddies turn on him.