Anyway, Ive started listening more closely as to what the experts are saying in how they use these weapons, and its started to get me wondering about how some of the these weapons would be of benefit in a BTS setting. Some of these weapons Ive not seen used before, nor explained about how they were designed to be used. I can see some of these unorthodox weapons see being effective against the supernatural, for example:
-Nunchuku's could be used against creatures vulnerable to the material used to create them, for example there's the traditional wood(vampires perhaps), Alabaster (Banshee's), glass (Skin Thief), stone (Gormaglut), bone (Grave Ghouls), or plated in either copper (Gremlins) or coated in Silver (Hell Hounds). W.P. Chain and paired weapons taken together could make them devastating to these creatures.
-9 section chain whips could be useful against creatures vulnerable to silver and copper if coated. entangling arms, neck, can/should be a continuous damage effect.
-Shields are another underrated weapon and can be beneficial for both defense and offense against the supernatural. A shield can be modified with spikes or bolts (with a Munitions Expert skill roll) that can be coated for dealing with the supernatural and changed out as needed. Using "shield bashing" in place of "simultaneous strike" is a house rule I intend to look into as it can potentially block the attack as well as do damage.
-Spears are another underrated weapon to consider getting a W.P. in when dealing with the supernatural. Spears are great at keeping attackers at a distance, sweeping, blocking, thrusting, and they can either trip up or outright skewer a charging monster.
-Crossbow bolts that are poison tipped can be well worth their minimal damage. Repeating crossbows would be well worth their weight in gold in these cases.
While I'm on this subject, I've also been listening to how the training in these weapons heavily rely on how to wield and use the weapon to do more damage. It may be worth a house rule in doing something like "adding +1 to the damage of all melee weapons the character has a W.P. in at levels 2,4,6,8,10,12,14".
I'd love some thoughts on this subject.
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